Merge pull request #12489 from groud/fix_moving_control_with_direction_key

Fixes keybord directionnal keys not moving nodes in the 2D editor
This commit is contained in:
Rémi Verschelde 2017-10-30 09:15:34 +01:00 committed by GitHub
commit 80427c1aa2
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@ -1205,6 +1205,32 @@ void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event)
if (!viewport_base->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
viewport_base->call_deferred("grab_focus");
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed() && drag == DRAG_NONE) {
// Move the object with the arrow keys
KeyMoveMODE move_mode = MOVE_VIEW_BASE;
if (k->get_alt()) move_mode = MOVE_LOCAL_BASE;
if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT;
if (k->get_scancode() == KEY_UP)
_key_move(Vector2(0, -1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_DOWN)
_key_move(Vector2(0, 1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_LEFT)
_key_move(Vector2(-1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_RIGHT)
_key_move(Vector2(1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_ESCAPE) {
editor_selection->clear();
viewport->update();
} else
return;
accept_event();
}
}
}
void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
@ -2001,32 +2027,6 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
}
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed() && drag == DRAG_NONE) {
// Move the object with the arrow keys
KeyMoveMODE move_mode = MOVE_VIEW_BASE;
if (k->get_alt()) move_mode = MOVE_LOCAL_BASE;
if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT;
if (k->get_scancode() == KEY_UP)
_key_move(Vector2(0, -1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_DOWN)
_key_move(Vector2(0, 1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_LEFT)
_key_move(Vector2(-1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_RIGHT)
_key_move(Vector2(1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_ESCAPE) {
editor_selection->clear();
viewport->update();
} else
return;
accept_event();
}
}
}
void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Margin p_side) {