Validates VisualScript.add_node input node

(cherry picked from commit 0ca38ffe76)
This commit is contained in:
Haoyu Qiu 2021-08-02 23:36:13 +08:00 committed by Rémi Verschelde
parent ea0116b01f
commit 812076baf6
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@ -294,6 +294,7 @@ void VisualScript::_node_ports_changed(int p_id) {
void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!functions.has(p_func));
ERR_FAIL_COND(p_node.is_null());
for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions