Merge pull request #12242 from AntiSC2/master

Fix small language mistakes in RigidBody2D documentation

[ci skip]
This commit is contained in:
Rémi Verschelde 2017-10-20 22:44:47 +02:00 committed by GitHub
commit 81cd52dfb4

View file

@ -113,7 +113,7 @@
<return type="float">
</return>
<description>
Return the body's moment of inertia. This is usually automatically computed from the mass and the shapes. Note that this doesn't seem to work in a [code]_ready[/code] function: it apparently has not been auto-computed yet.
Returns the body's moment of inertia. Automatically computed from associated [class CollisionShape2D]s' mass during physic frames. Inertia is not computed the same frame in which the node was added in. Therefore inertia is not computed during the [code]_ready[/code] function.
</description>
</method>
<method name="get_linear_damp" qualifiers="const">
@ -127,7 +127,7 @@
<return type="Vector2">
</return>
<description>
Return the body linear velocity. This changes by physics granularity. See [method set_linear_velocity].
Returns the body's linear velocity. This changes when a physics frame has passed, not during a normal update. See [method set_linear_velocity].
</description>
</method>
<method name="get_mass" qualifiers="const">