Fix polygon drawing on WebGL1

(cherry picked from commit a0bdd9605a)
This commit is contained in:
Konrad Nowakowski 2019-01-27 23:07:38 +00:00 committed by Rémi Verschelde
parent 194ed96e89
commit 8718f898c1
2 changed files with 0 additions and 10 deletions

View file

@ -111,15 +111,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
/* clang-format off */
EM_ASM({
GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
}, target, offset, data, size);
/* clang-format on */
}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {

View file

@ -45,7 +45,6 @@
// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
#ifdef __EMSCRIPTEN__
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
#endif
class RasterizerCanvasGLES3;