Add scale property back for backwards compatibility

now we have a choice
Fix textureframe modulate doesn't work with STRETCH_KEEP_ASPECT_CENTERED and STRETCH_KEEP_ASPECT
This commit is contained in:
geequlim 2017-02-07 22:34:55 +08:00
parent 58a700e43e
commit a7ec7dcd12
3 changed files with 91 additions and 41 deletions

View file

@ -31,7 +31,7 @@
Size2 TextureButton::get_minimum_size() const {
Size2 size = Control::get_minimum_size();
if(!expand) {
if(resize_mode == RESIZE_SCALE) {
if (normal.is_null()) {
if (pressed.is_null()) {
if (hover.is_null())
@ -45,15 +45,19 @@ Size2 TextureButton::get_minimum_size() const {
size=pressed->get_size();
} else
size=normal->get_size();
size=size*scale.abs();
}
return size;
}
bool TextureButton::has_point(const Point2& p_point) const {
if ( resize_mode == RESIZE_SCALE && (scale[0] == 0 || scale[1] == 0)) {
return false;
}
Point2 ppos = (resize_mode == RESIZE_SCALE) ? (p_point/scale.abs()) : p_point;
if (click_mask.is_valid()) {
Point2i p = p_point;
Point2i p = ppos;
if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height)
return false;
@ -116,25 +120,25 @@ void TextureButton::_notification(int p_what) {
Size2 size = texdraw->get_size();
Rect2 tex_regin = Rect2(Point2(), texdraw->get_size());
bool tile = false;
if(expand) {
if(resize_mode == RESIZE_STRETCH) {
switch (stretch_mode) {
case TextureFrame::STRETCH_KEEP:
case STRETCH_KEEP:
size = texdraw->get_size();
break;
case TextureFrame::STRETCH_SCALE_ON_EXPAND:
case TextureFrame::STRETCH_SCALE:
case STRETCH_SCALE_ON_EXPAND:
case STRETCH_SCALE:
size = get_size();
break;
case TextureFrame::STRETCH_TILE:
case STRETCH_TILE:
size = get_size();
tile = true;
break;
case TextureFrame::STRETCH_KEEP_CENTERED:
case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size())/2;
size = texdraw->get_size();
break;
case TextureFrame::STRETCH_KEEP_ASPECT_CENTERED:
case TextureFrame::STRETCH_KEEP_ASPECT: {
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size=get_size();
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
float tex_height = _size.height;
@ -144,14 +148,14 @@ void TextureButton::_notification(int p_what) {
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
}
if (stretch_mode==TextureFrame::STRETCH_KEEP_ASPECT_CENTERED) {
if (stretch_mode==STRETCH_KEEP_ASPECT_CENTERED) {
ofs.x = (_size.width - tex_width)/2;
ofs.y = (_size.height - tex_height)/2;
}
size.width = tex_width;
size.height = tex_height;
} break;
case TextureFrame::STRETCH_KEEP_ASPECT_COVERED:{
case STRETCH_KEEP_ASPECT_COVERED:{
size = get_size();
Size2 tex_size = texdraw->get_size();
Size2 scaleSize(size.width/tex_size.width, size.height/tex_size.height);
@ -162,6 +166,9 @@ void TextureButton::_notification(int p_what) {
} break;
}
}
else {
size = texdraw->get_size()*scale;
}
if (tile)
draw_texture_rect(texdraw,Rect2(ofs,size),tile,modulate);
else
@ -185,9 +192,10 @@ void TextureButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture);
ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture);
ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask);
ObjectTypeDB::bind_method(_MD("set_texture_scale","scale"),&TextureButton::set_texture_scale);
ObjectTypeDB::bind_method(_MD("set_modulate","color"),&TextureButton::set_modulate);
ObjectTypeDB::bind_method(_MD("set_expand","enable"), &TextureButton::set_expand);
ObjectTypeDB::bind_method(_MD("set_stretch_mode","stretch_mode"), & TextureButton::set_stretch_mode );
ObjectTypeDB::bind_method(_MD("set_resize_mode","p_mode"), &TextureButton::set_resize_mode);
ObjectTypeDB::bind_method(_MD("set_stretch_mode","p_mode"), & TextureButton::set_stretch_mode );
ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture);
ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture);
@ -195,21 +203,30 @@ void TextureButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture);
ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture);
ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask);
ObjectTypeDB::bind_method(_MD("get_texture_scale"),&TextureButton::get_texture_scale);
ObjectTypeDB::bind_method(_MD("get_modulate"),&TextureButton::get_modulate);
ObjectTypeDB::bind_method(_MD("has_expand"), & TextureButton::has_expand);
ObjectTypeDB::bind_method(_MD("get_resize_mode"), & TextureButton::get_resize_mode);
ObjectTypeDB::bind_method(_MD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ;
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR,"modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand"));
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), _SCS("set_stretch_mode"),_SCS("get_stretch_mode"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "params/resize_mode",PROPERTY_HINT_ENUM,"Scale (Compat),Stretch"), _SCS("set_resize_mode"), _SCS("get_resize_mode"));
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"params/scale",PROPERTY_HINT_RANGE,"0.01,1024,0.01"), _SCS("set_texture_scale"), _SCS("get_texture_scale"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "params/stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), _SCS("set_stretch_mode"),_SCS("get_stretch_mode"));
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR,"params/modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_CONSTANT(STRETCH_SCALE);
BIND_CONSTANT(STRETCH_TILE);
BIND_CONSTANT(STRETCH_KEEP);
BIND_CONSTANT(STRETCH_KEEP_CENTERED);
BIND_CONSTANT(STRETCH_KEEP_ASPECT);
BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
@ -285,27 +302,39 @@ Color TextureButton::get_modulate() const {
return modulate;
}
void TextureButton::set_expand(bool expand) {
this->expand = expand;
TextureButton::ResizeMode TextureButton::get_resize_mode() const {
return resize_mode;
}
void TextureButton::set_resize_mode(TextureButton::ResizeMode p_mode) {
resize_mode = p_mode;
minimum_size_changed();
update();
}
bool TextureButton::has_expand() const {
return expand;
}
void TextureButton::set_stretch_mode(TextureFrame::StretchMode stretch_mode) {
this->stretch_mode = stretch_mode;
void TextureButton::set_texture_scale(Size2 p_scale) {
scale = p_scale;
minimum_size_changed();
update();
}
TextureFrame::StretchMode TextureButton::get_stretch_mode() const {
Size2 TextureButton::get_texture_scale() const {
return scale;
}
void TextureButton::set_stretch_mode(TextureButton::StretchMode p_mode) {
stretch_mode = p_mode;
update();
}
TextureButton::StretchMode TextureButton::get_stretch_mode() const {
return stretch_mode;
}
TextureButton::TextureButton() {
modulate=Color(1,1,1);
expand=false;
stretch_mode=TextureFrame::STRETCH_KEEP;
resize_mode=RESIZE_SCALE;
scale=Size2(1.0, 1.0);
stretch_mode=STRETCH_SCALE_ON_EXPAND;
}

View file

@ -31,11 +31,28 @@
#include "scene/gui/base_button.h"
#include "scene/resources/bit_mask.h"
#include "scene/gui/texture_frame.h"
class TextureButton : public BaseButton {
OBJ_TYPE( TextureButton, BaseButton );
public:
enum ResizeMode {
RESIZE_SCALE, // for backwards compatibility
RESIZE_STRETCH,
};
enum StretchMode {
STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
STRETCH_KEEP_CENTERED,
STRETCH_KEEP_ASPECT,
STRETCH_KEEP_ASPECT_CENTERED,
STRETCH_KEEP_ASPECT_COVERED,
};
private:
Ref<Texture> normal;
Ref<Texture> pressed;
Ref<Texture> hover;
@ -43,8 +60,9 @@ class TextureButton : public BaseButton {
Ref<Texture> focused;
Ref<BitMap> click_mask;
Color modulate;
bool expand;
TextureFrame::StretchMode stretch_mode;
ResizeMode resize_mode;
Size2 scale;
StretchMode stretch_mode;
protected:
@ -72,13 +90,18 @@ public:
void set_modulate(const Color& p_modulate);
Color get_modulate() const;
void set_expand(bool expand);
bool has_expand() const;
ResizeMode get_resize_mode() const;
void set_resize_mode(ResizeMode p_mode);
void set_stretch_mode(TextureFrame::StretchMode stretch_mode);
TextureFrame::StretchMode get_stretch_mode() const;
void set_texture_scale(Size2 p_scale);
Size2 get_texture_scale() const;
void set_stretch_mode(StretchMode stretch_mode);
StretchMode get_stretch_mode() const;
TextureButton();
};
VARIANT_ENUM_CAST( TextureButton::ResizeMode );
VARIANT_ENUM_CAST( TextureButton::StretchMode );
#endif // TEXTURE_BUTTON_H

View file

@ -77,7 +77,7 @@ void TextureFrame::_notification(int p_what) {
ofs_y+=(size.height - tex_height)/2;
}
draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height));
draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height),false,modulate);
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
@ -191,5 +191,3 @@ TextureFrame::TextureFrame() {
TextureFrame::~TextureFrame()
{
}