Fix recursive assignment of Textures and BitMapFont

Fixes #24213.

(cherry picked from commit 402cfa983d)
This commit is contained in:
Rémi Verschelde 2019-01-28 14:56:06 +01:00
parent 8718f898c1
commit c2541188f2
2 changed files with 4 additions and 0 deletions

View file

@ -486,6 +486,7 @@ Size2 Font::get_string_size(const String &p_string) const {
}
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
ERR_FAIL_COND(p_fallback == this);
fallback = p_fallback;
}

View file

@ -836,6 +836,7 @@ uint32_t AtlasTexture::get_flags() const {
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
@ -1074,6 +1075,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces[p_idx].texture = p_texture;
};
@ -1619,6 +1621,7 @@ void ProxyTexture::_bind_methods() {
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());