input events on Area2D is now supported

also added a demo showing how this works
This commit is contained in:
Juan Linietsky 2015-03-22 01:46:18 -03:00
parent 40496dd76a
commit c6c72a3c37
23 changed files with 392 additions and 6 deletions

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@ -0,0 +1,4 @@
[application]
name="Area 2D Input Events"
main_scene="res://input.scn"

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@ -0,0 +1,20 @@
extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
#virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
#convert event to local coordinates
if (event.type==InputEvent.MOUSE_MOTION):
event = make_input_local( event )
get_node("label").set_text(str(event.pos))
#virtual from CollisionObject2D (also available as signal)
func _mouse_exit():
get_node("label").set_text("")

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@ -943,7 +943,67 @@ Ref<CanvasItemMaterial> CanvasItem::get_material() const{
}
InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const {
ERR_FAIL_COND_V(!is_inside_tree(),p_event);
InputEvent ev = p_event;
Matrix32 local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 g = local_matrix.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = local_matrix.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 g = local_matrix.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = local_matrix.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = local_matrix.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
Vector2 s = local_matrix.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
ev.mouse_motion.speed_x=s.x;
ev.mouse_motion.speed_y=s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 t = local_matrix.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 t = local_matrix.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = local_matrix.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = local_matrix.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
return ev;
}
void CanvasItem::_bind_methods() {
@ -1021,6 +1081,8 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
ObjectTypeDB::bind_method(_MD("make_input_local","event"),&CanvasItem::make_input_local);
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );

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@ -249,6 +249,7 @@ public:
void set_use_parent_material(bool p_use_parent_material);
bool get_use_parent_material() const;
InputEvent make_input_local(const InputEvent& pevent) const;
CanvasItem();
~CanvasItem();

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@ -28,6 +28,7 @@
/*************************************************************************/
#include "collision_object_2d.h"
#include "servers/physics_2d_server.h"
#include "scene/scene_string_names.h"
void CollisionObject2D::_update_shapes_from_children() {
@ -58,9 +59,15 @@ void CollisionObject2D::_notification(int p_what) {
} else
Physics2DServer::get_singleton()->body_set_space(rid,space);
_update_pickable();
//get space
}
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (area)
@ -166,6 +173,57 @@ void CollisionObject2D::_get_property_list( List<PropertyInfo> *p_list) const {
}
}
void CollisionObject2D::set_pickable(bool p_enabled) {
if (pickable==p_enabled)
return;
pickable=p_enabled;
_update_pickable();
}
bool CollisionObject2D::is_pickable() const {
return pickable;
}
void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent& p_input_event, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_viewport,p_input_event,p_shape);
}
emit_signal(SceneStringNames::get_singleton()->input_event,p_viewport,p_input_event,p_shape);
}
void CollisionObject2D::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
emit_signal(SceneStringNames::get_singleton()->mouse_enter);
}
void CollisionObject2D::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
emit_signal(SceneStringNames::get_singleton()->mouse_exit);
}
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
bool pickable = this->pickable && is_inside_tree() && is_visible();
if (area)
Physics2DServer::get_singleton()->area_set_pickable(rid,pickable);
else
Physics2DServer::get_singleton()->body_set_pickable(rid,pickable);
}
void CollisionObject2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_shape","shape:Shape2D","transform"),&CollisionObject2D::add_shape,DEFVAL(Matrix32()));
@ -180,6 +238,17 @@ void CollisionObject2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("clear_shapes"),&CollisionObject2D::clear_shapes);
ObjectTypeDB::bind_method(_MD("get_rid"),&CollisionObject2D::get_rid);
ObjectTypeDB::bind_method(_MD("set_pickable","enabled"),&CollisionObject2D::set_pickable);
ObjectTypeDB::bind_method(_MD("is_pickable"),&CollisionObject2D::is_pickable);
BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("mouse_enter"));
ADD_SIGNAL( MethodInfo("mouse_exit"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/pickable"),_SCS("set_pickable"),_SCS("is_pickable"));
}
@ -262,7 +331,9 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
rid=p_rid;
area=p_area;
pickable=true;
if (p_area) {
Physics2DServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
} else {
Physics2DServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());

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@ -38,6 +38,7 @@ class CollisionObject2D : public Node2D {
bool area;
RID rid;
bool pickable;
struct ShapeData {
Matrix32 xform;
@ -66,9 +67,17 @@ protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
void _update_pickable();
friend class Viewport;
void _input_event(Node *p_viewport, const InputEvent& p_input_event, int p_shape);
void _mouse_enter();
void _mouse_exit();
public:
void add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform=Matrix32());
int get_shape_count() const;
void set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape);
@ -80,6 +89,9 @@ public:
void remove_shape(int p_shape_idx);
void clear_shapes();
void set_pickable(bool p_enabled);
bool is_pickable() const;
_FORCE_INLINE_ RID get_rid() const { return rid; }
CollisionObject2D();

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@ -98,6 +98,7 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject
mask=1;
set_one_way_collision_max_depth(0);
set_pickable(false);
}

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@ -30,7 +30,7 @@
#include "os/os.h"
#include "scene/3d/spatial.h"
#include "os/input.h"
#include "servers/physics_2d_server.h"
//#include "scene/3d/camera.h"
#include "servers/spatial_sound_server.h"
@ -40,7 +40,7 @@
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
#include "scene/2d/collision_object_2d.h"
int RenderTargetTexture::get_width() const {
@ -355,11 +355,12 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_FIXED_PROCESS: {
if (physics_object_picking) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20,1e20);
CollisionObject *last_object;
ObjectID last_id=0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested=false;
@ -392,6 +393,60 @@ void Viewport::_notification(int p_what) {
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
for(int i=0;i<rc;i++) {
if (res[i].collider) {
CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
if (co) {
Map<ObjectID,uint64_t>::Element *E=physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
E=physics_2d_mouseover.insert(res[i].collider_id,frame);
co->_mouse_enter();
} else {
E->get()=frame;
}
co->_input_event(this,ev,res[i].shape);
}
}
}
List<Map<ObjectID,uint64_t>::Element*> to_erase;
for (Map<ObjectID,uint64_t>::Element*E=physics_2d_mouseover.front();E;E=E->next()) {
if (E->get()!=frame) {
Object *o=ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co=o->cast_to<CollisionObject2D>();
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while(to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured=false;
if (physics_object_capture!=0) {
@ -499,9 +554,9 @@ void Viewport::_notification(int p_what) {
_test_new_mouseover(new_collider);
}
}
#endif
}
}
} break;

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@ -124,6 +124,7 @@ friend class RenderTargetTexture;
ObjectID physics_object_over;
Vector2 physics_last_mousepos;
void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID,uint64_t> physics_2d_mouseover;
void _update_rect();

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@ -523,6 +523,10 @@ void Font::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_texture","texture:Texture"),&Font::add_texture);
ObjectTypeDB::bind_method(_MD("add_char","character","texture","rect","align","advance"),&Font::add_char,DEFVAL(Point2()),DEFVAL(-1));
ObjectTypeDB::bind_method(_MD("get_texture_count"),&Font::get_texture_count);
ObjectTypeDB::bind_method(_MD("get_texture:Texture","idx"),&Font::get_texture);
ObjectTypeDB::bind_method(_MD("get_char_size","char","next"),&Font::get_char_size,DEFVAL(0));
ObjectTypeDB::bind_method(_MD("get_string_size","string"),&Font::get_string_size);

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@ -77,7 +77,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
continue;
if (!(static_cast<AreaSW*>(space->intersection_query_results[i])->is_ray_pickable()))
if (!(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))

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@ -228,4 +228,5 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
instance_id=0;
user_mask=0;
layer_mask=1;
pickable=true;
}

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@ -47,6 +47,7 @@ private:
Type type;
RID self;
ObjectID instance_id;
bool pickable;
struct Shape {
@ -129,6 +130,9 @@ public:
_FORCE_INLINE_ bool is_static() const { return _static; }
void set_pickable(bool p_pickable) { pickable=p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
virtual ~CollisionObject2DSW() {}
};

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@ -463,6 +463,14 @@ Matrix32 Physics2DServerSW::area_get_transform(RID p_area) const {
return area->get_transform();
};
void Physics2DServerSW::area_set_pickable(RID p_area,bool p_pickable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_pickable(p_pickable);
}
void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
Area2DSW *area = area_owner.get(p_area);
@ -943,6 +951,13 @@ bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_s
}
void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_pickable(p_pickable);
}
/* JOINT API */

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@ -138,6 +138,9 @@ public:
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
virtual void area_set_pickable(RID p_area,bool p_pickable);
/* BODY API */
// create a body of a given type
@ -218,6 +221,8 @@ public:
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
virtual void body_set_pickable(RID p_body,bool p_pickable);
/* JOINT API */
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);

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@ -106,6 +106,11 @@ void LineShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int
r_amount=0;
}
bool LineShape2DSW::contains_point(const Vector2& p_point) const {
return normal.dot(p_point) < d;
}
bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
Vector2 segment= p_begin - p_end;
@ -175,6 +180,11 @@ void RayShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int
}
bool RayShape2DSW::contains_point(const Vector2& p_point) const {
return false;
}
bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
return false; //rays can't be intersected
@ -223,6 +233,11 @@ void SegmentShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,
}
bool SegmentShape2DSW::contains_point(const Vector2& p_point) const {
return false;
}
bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&r_point))
@ -288,6 +303,13 @@ void CircleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,i
}
bool CircleShape2DSW::contains_point(const Vector2& p_point) const {
return p_point.length_squared() < radius*radius;
}
bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
@ -375,6 +397,11 @@ void RectangleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_support
}
bool RectangleShape2DSW::contains_point(const Vector2& p_point) const {
return Math::abs(p_point.x)<half_extents.x && Math::abs(p_point.y)<half_extents.y;
}
bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
@ -439,6 +466,17 @@ void CapsuleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,
}
}
bool CapsuleShape2DSW::contains_point(const Vector2& p_point) const {
Vector2 p = p_point;
p.y=Math::abs(p.y);
p.y-=height*0.5;
if (p.y<0)
p.y=0;
return p.length_squared() < radius*radius;
}
bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
@ -574,6 +612,25 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_sup
}
bool ConvexPolygonShape2DSW::contains_point(const Vector2& p_point) const {
bool out=false;
bool in=false;
for(int i=0;i<point_count;i++) {
float d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos);
if (d>0)
out=true;
else
in=true;
}
return (in && !out) || (!in && out);
}
bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
Vector2 n = (p_end-p_begin).normalized();
@ -734,6 +791,12 @@ void ConcavePolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_su
}
bool ConcavePolygonShape2DSW::contains_point(const Vector2& p_point) const {
return false; //sorry
}
bool ConcavePolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const{
uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);

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@ -78,6 +78,8 @@ public:
virtual bool is_concave() const { return false; }
virtual bool contains_point(const Vector2& p_point) const=0;
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
virtual Vector2 get_support(const Vector2& p_normal) const;
@ -171,6 +173,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -213,6 +216,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -260,6 +264,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -297,6 +302,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -336,6 +342,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -423,6 +430,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -485,6 +493,7 @@ public:
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
@ -572,6 +581,7 @@ public:
virtual void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { return 0; }

View file

@ -45,6 +45,57 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec
}
int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
Rect2 aabb;
aabb.pos=p_point-Vector2(0.00001,0.00001);
aabb.size=Vector2(0.00002,0.00002);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
int cc=0;
for(int i=0;i<amount;i++) {
if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
if (!col_obj->is_pickable())
continue;
int shape_idx=space->intersection_query_subindex_results[i];
Shape2DSW * shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
if (!shape->contains_point(local_point))
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
r_results[cc].rid=col_obj->get_self();
r_results[cc].shape=shape_idx;
r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
cc++;
}
return cc;
}
bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {

View file

@ -46,6 +46,7 @@ public:
Space2DSW *space;
virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);

View file

@ -181,6 +181,8 @@ public:
};
virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
@ -342,6 +344,7 @@ public:
virtual Matrix32 area_get_transform(RID p_area) const=0;
virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
@ -462,6 +465,8 @@ public:
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
/* JOINT API */
enum JointType {