godot/demos/2d/area_input/input.gd
Juan Linietsky c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00

20 lines
467 B
GDScript

extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
#virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
#convert event to local coordinates
if (event.type==InputEvent.MOUSE_MOTION):
event = make_input_local( event )
get_node("label").set_text(str(event.pos))
#virtual from CollisionObject2D (also available as signal)
func _mouse_exit():
get_node("label").set_text("")