Fixes import of models as PackedScene

This commit is contained in:
Haoyu Qiu 2020-01-07 07:21:17 +08:00
parent e2a6cae0c7
commit d43ad46e42

View file

@ -1099,11 +1099,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
const int node_count = p_dictionary["node_count"];
const PoolVector<int> snodes = p_dictionary["nodes"];
ERR_FAIL_COND(snodes.size() != node_count);
ERR_FAIL_COND(snodes.size() < node_count);
const int conn_count = p_dictionary["conn_count"];
const PoolVector<int> sconns = p_dictionary["conns"];
ERR_FAIL_COND(sconns.size() != conn_count);
ERR_FAIL_COND(sconns.size() < conn_count);
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {