Remove deprecation warning for BaseButton.enabled_focus_mode

There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.

(cherry picked from commit 43da1790c8)
This commit is contained in:
Hugo Locurcio 2021-08-22 21:47:53 +02:00 committed by Rémi Verschelde
parent eb504880f1
commit d8138c6f4a
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GPG key ID: C3336907360768E1
2 changed files with 1 additions and 2 deletions

View file

@ -47,7 +47,7 @@
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
[i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
[i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">

View file

@ -326,7 +326,6 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
if (!status.disabled) {
set_focus_mode(p_mode);
}
WARN_DEPRECATED_MSG("BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.");
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {