Merge pull request #54043 from Chaosus/fix_shader_uniform_texture_array_errors

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Yuri Roubinsky 2021-10-20 23:37:57 +03:00 committed by GitHub
commit dc81583fb7
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@ -2672,9 +2672,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
if (uniform_array_size > 0) { if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) { if (textures.size() < uniform_array_size) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) { for (int j = textures.size(); j < uniform_array_size; j++) {
for (int j = textures.size(); j < uniform_array_size; j++) { if (W) {
textures.push_back(W->get()); textures.push_back(W->get());
} else {
textures.push_back(RID());
} }
} }
} }