Merge pull request #53707 from Calinou/action-editor-default-enable-physical

This commit is contained in:
Rémi Verschelde 2021-10-24 23:34:08 +02:00 committed by GitHub
commit e71184667e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -571,7 +571,13 @@ void InputEventConfigurationDialog::popup_and_configure(const Ref<InputEvent> &p
for (int i = 0; i < MOD_MAX; i++) {
mod_checkboxes[i]->set_pressed(false);
}
physical_key_checkbox->set_pressed(false);
// Enable the Physical Key checkbox by default to encourage its use.
// Physical Key should be used for most game inputs as it allows keys to work
// on non-QWERTY layouts out of the box.
// This is especially important for WASD movement layouts.
physical_key_checkbox->set_pressed(true);
store_command_checkbox->set_pressed(true);
_set_current_device(0);
@ -702,7 +708,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
physical_key_checkbox = memnew(CheckBox);
physical_key_checkbox->set_text(TTR("Use Physical Keycode"));
physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the keys value. Used for compatibility with non-latin layouts."));
physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the key's value. Used for compatibility with non-latin layouts.\nThis should generally be enabled for most game shortcuts, but not in non-game applications."));
physical_key_checkbox->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_physical_keycode_toggled));
physical_key_checkbox->hide();
additional_options_container->add_child(physical_key_checkbox);