Merge pull request #51609 from Chaosus/shader_fix_varying_error

Fix shader crash when using local var with the same name as varying
This commit is contained in:
Yuri Roubinsky 2021-08-13 10:37:53 +03:00 committed by GitHub
commit eadf9d92f9
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 9 additions and 2 deletions

View file

@ -887,7 +887,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
bool use_fragment_varying = false;
if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (!vnode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (p_assigning) {
if (shader->varyings.has(vnode->name)) {
use_fragment_varying = true;
@ -1037,7 +1037,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
bool use_fragment_varying = false;
if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (!anode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) {
use_fragment_varying = true;
} else {

View file

@ -4228,6 +4228,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
IdentifierType ident_type;
int array_size = 0;
StringName struct_name;
bool is_local = false;
if (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) {
int idx = 0;
@ -4284,6 +4285,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
last_type = ident_type;
}
is_local = ident_type == IDENTIFIER_LOCAL_VAR || ident_type == IDENTIFIER_FUNCTION_ARGUMENT;
}
Node *index_expression = nullptr;
@ -4358,6 +4361,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
arrname->assign_expression = assign_expression;
arrname->is_const = is_const;
arrname->array_size = array_size;
arrname->is_local = is_local;
expr = arrname;
} else {
VariableNode *varname = alloc_node<VariableNode>();
@ -4365,6 +4369,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
varname->datatype_cache = data_type;
varname->is_const = is_const;
varname->struct_name = struct_name;
varname->is_local = is_local;
expr = varname;
}
#ifdef DEBUG_ENABLED

View file

@ -409,6 +409,7 @@ public:
StringName name;
StringName struct_name;
bool is_const = false;
bool is_local = false;
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
@ -444,6 +445,7 @@ public:
Node *assign_expression = nullptr;
bool is_const = false;
int array_size = 0;
bool is_local = false;
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }