Fix render target textures not allowing repeat flag
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@ -1350,8 +1350,8 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
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Texture *texture = texture_owner.get(p_texture);
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ERR_FAIL_COND(!texture);
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if (texture->render_target) {
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p_flags &= VS::TEXTURE_FLAG_FILTER; //can change only filter
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// only allow filter and repeat flags for render target (ie. viewport) textures
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p_flags &= (VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
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}
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bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
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