Add options for more human-friendly build output

This commit is contained in:
Timo Schwarzer 2017-07-08 11:39:07 +02:00
parent a5bb77d523
commit f93bb4f458
3 changed files with 48 additions and 4 deletions

3
.gitignore vendored
View file

@ -284,3 +284,6 @@ platform/windows/godot_res.res
# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
/.vscode
# Scons progress indicator
.scons_node_count

View file

@ -88,8 +88,8 @@ script:
sh ./misc/travis/clang-format.sh;
else
if [ "$TRAVIS_OS_NAME" = "windows" ]; then
scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin;
scons platform=$GODOT_TARGET progress=no verbose=yes CXX=$CXX openssl=builtin;
else
scons platform=$GODOT_TARGET bits=64 CXX=$CXX openssl=builtin;
scons platform=$GODOT_TARGET progress=no verbose=yes bits=64 CXX=$CXX openssl=builtin;
fi
fi

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@ -150,9 +150,11 @@ opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'no')
opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'all')
opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'no')
opts.Add('progress', "Show a progress indicator during build (yes/no)", 'yes')
opts.Add('dev', "If yes, alias for verbose=yes warnings=all (yes/no)", 'no')
# Thirdparty libraries
opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes')
@ -231,6 +233,10 @@ if selected_platform in platform_list:
env = detect.create(env_base)
else:
env = env_base.Clone()
if (env["dev"] == "yes"):
env["warnings"] = "all"
env["verbose"] = "yes"
if env['vsproj'] == "yes":
env.vs_incs = []
@ -449,3 +455,38 @@ else:
for x in platform_list:
print("\t" + x)
print("\nPlease run scons again with argument: platform=<string>")
screen = sys.stdout
node_count = 0
node_count_max = 0
node_count_interval = 1
node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
def progress_function(node):
global node_count, node_count_max, node_count_interval, node_count_fname
node_count += node_count_interval
if (node_count_max > 0 and node_count <= node_count_max):
screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max))
screen.flush()
elif (node_count_max > 0 and node_count > node_count_max):
screen.write('\r[100%] ')
screen.flush()
else:
screen.write('\r[Initial build] ')
screen.flush()
def progress_finish(target, source, env):
global node_count
with open(node_count_fname, 'w') as f:
f.write('%d\n' % node_count)
if (env["progress"] == "yes"):
try:
with open(node_count_fname) as f:
node_count_max = int(f.readline())
except:
pass
Progress(progress_function, interval = node_count_interval)
progress_finish_command = Command('progress_finish', [], progress_finish)
AlwaysBuild(progress_finish_command)