Commit graph

1081 commits

Author SHA1 Message Date
Marcel Admiraal 7e56ef1484 Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
- Set Body2DSW can_sleep default to true.

- Set Body2D can_sleep default to true.

(cherry picked from commit 42a9ae7a82)
2019-11-12 14:28:14 +01:00
Yuri Roubinsky c1cabb0bf5 Prevent shader crash if name of variable overrides function name
(cherry picked from commit 76324bec8d)
2019-11-12 14:28:14 +01:00
santouits 1c8984c433 Free server id pools directly.
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the
command queue and they are never being run. Now we free them directly.

(cherry picked from commit 7aa4622222)
2019-11-12 13:09:35 +01:00
Martin Dahlgren bfcb9dfa01 Fix getting max magnitude in AudioEffectSpectrumAnalyzer
(cherry picked from commit 47f628a013)
2019-11-12 11:39:12 +01:00
Bojidar Marinov dc90131d8c Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
(cherry picked from commit 9285aad8b3)
2019-11-12 11:21:46 +01:00
Cameron Reikes 204f21909b Show that identifier found in function names
(cherry picked from commit 9f7a166c35)
2019-11-08 15:48:19 +01:00
qarmin 3b703d6707 Small fixes, mostly dupicated code
(cherry picked from commit 856a8226a5)
2019-09-24 09:00:45 +02:00
Michael Alexsander Silva Dias eef5dc98fa Update some dead links in the codebase
(cherry picked from commit 12ae7a4c02)
2019-07-29 17:47:46 +02:00
clayjohn ebaa06b2be fixes bug when setting projection matrix
(cherry picked from commit e37d723695)
2019-07-17 09:47:32 +02:00
Hein-Pieter van Braam-Stewart d4704234b3 Don't try to statically allocate 2x 8193 pointers
Maximum stack size is only 8KiB, this will try to allocate 8193 *
sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in
some cases.

(cherry picked from commit c52f890626)
2019-07-03 16:29:10 +02:00
Fabio Alessandrelli bc577dc0c7 Bind AudioEffectSpectrumAnalyzer::FFT_Size enums
(cherry picked from commit d0f2b5c8ab)
2019-05-02 14:40:38 +02:00
Juan Linietsky c76c33fb50 Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.

(cherry picked from commit e33764744c)
2019-04-20 23:50:19 +02:00
marxin c33a924c28 Fix new GCC 9 warnings: -Wdeprecated-copy.
(cherry picked from commit 6be77da7eb)
2019-04-20 22:04:25 +02:00
Bastiaan Olij 2020f43261 Added eye_height, changed description and fixed size of viewport issue
(cherry picked from commit e0b703e3fe)
2019-04-20 20:21:02 +02:00
ShyRed d538fb8d6c Remove hardcoded joint bias
Use user provided bias instead of hardcoded bias.

(cherry picked from commit 96093778ed)
2019-04-06 21:17:37 +02:00
Windy Darian 695f1a9185 Fix bone aabb calculation, which caused a skeletal mesh culling issue
There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.

(cherry picked from commit ff318d91ee)
2019-04-01 11:13:48 +02:00
Rémi Verschelde 6c2283b2d4
Merge pull request #26660 from marxin/fix-25639-audio-negative-shift
Fix #25639 by not shifting a negative value.
2019-03-05 23:10:02 +01:00
marxin c24f53d4f6 Fix #25639 by not shifting a negative value. 2019-03-05 21:32:18 +01:00
marxin 0e781aeacb Fix #25641 by not shifting a negative value. 2019-03-05 21:18:46 +01:00
Rémi Verschelde 453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Juan Linietsky 34dd772054 Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
Daniel Rakos 582f62c2b2 Fixed TextureArray and Texture3D issues
- Texture arrays and 3D textures weren't working previously due to an
  incorrect number of calls to glTexImage3D with incorrect level parameters.
  This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde 467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
Rémi Verschelde 56520d7bd6
Merge pull request #26505 from marcelofg55/input_buffer_crashfix
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 23:51:24 +01:00
Marcelo Fernandez f529649cec Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
Juan Linietsky 1b8f56c099 Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
Juan Linietsky b84b015225 Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
Juan Linietsky 3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Marcelo Fernandez f04bff349b Fix possible crash when AudioDriver::capture_start fails 2019-03-01 09:33:15 -03:00
Rémi Verschelde 09a541edd0
Merge pull request #26287 from JFonS/fix_25992
Use item_shadow_mask for LightOccluder2D culling
2019-02-27 21:28:31 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky ffb9f342a5 Ensure implicit conversions for scalar constants work in shaders, closes #26239 2019-02-26 23:21:37 -03:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
JFonS 1c3a1165e5 Use item_shadow_mask for LightOccluder2D culling 2019-02-25 22:58:14 +01:00
Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Rémi Verschelde 24097811e4 Fix invalid change from CLAMP to MAX in #26099
CLAMP limits the value between the two bounds, so for unsigned ints
it should be replaced by MIN(val, max), not MAX.

The issue in voxel_light_baker.cpp was fixed in 4f697f7.

Fixes #26170.
2019-02-23 12:08:21 +01:00
Rémi Verschelde 726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde 60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky 87b303aa95 Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
marxin c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
marxin 7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde cac1a93d1b
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21 14:39:26 +01:00
PouleyKetchoupp edcfe41bd5 Area2d rectangle collision check doesn't ignore the first pixel row and column (fix #25462) 2019-02-21 00:34:57 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
JFonS 964338b06b Fix update of canvas AABB with update_when_visible
Ensure the AABB of canvas items is always updated when
`update_when_visible` is enabled.
2019-02-17 20:28:00 +01:00
Juan Linietsky 81e15358c0 Skip disabled shape when getting rest info. Fixes #25941 2019-02-16 16:32:30 -03:00
Juan Linietsky 6d4eaebe1e Support multiple ray shapes in kinematicbody, fixes #25050 2019-02-16 16:15:22 -03:00