Commit graph

1005 commits

Author SHA1 Message Date
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Bastiaan Olij
c1a53d8b06 Always treat exponent as float 2018-12-30 13:10:58 +01:00
hedin
1dfdd6834e fixes crash when Body2DSW doesn't have space 2018-12-27 19:29:47 +02:00
Rémi Verschelde
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Bastiaan Olij
f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Rémi Verschelde
4148eed943
Merge pull request #24324 from volzhs/access-mic
Request mic access only when is needed
2018-12-14 08:57:22 +01:00
volzhs
7d387dc63f Request mic access only when is needed 2018-12-14 06:40:13 +09:00
Rémi Verschelde
016092181c
Merge pull request #22910 from marcelofg55/nothreads_rec
Fix AudioEffectRecord not working without thread support
2018-12-13 21:11:02 +01:00
Marcelo Fernandez
7da55fb739 Fix AudioEffectRecord not working without thread support 2018-12-12 21:44:11 -03:00
Rémi Verschelde
c7cef29b00
Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
2018-12-12 16:39:45 +01:00
Stanislav
9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
2018-12-12 17:48:35 +03:00
Rémi Verschelde
4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
Rémi Verschelde
ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Added CAMERA_MATRIX to fragment shader
2018-12-12 13:46:58 +01:00
Marcelo Fernandez
792786b4b7 Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
Rémi Verschelde
37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn
2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
Rémi Verschelde
0a9a2b1d62
Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
2018-12-11 15:25:18 +01:00
Rémi Verschelde
8fda8769d1 doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
Bojidar Marinov
02b569297e
Fix error when adding children to YSort
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07
2018-12-04 21:11:40 +02:00
clayjohn
4740dd343e make LIGHT_UV constant 2018-12-04 10:10:47 -08:00
Rémi Verschelde
78cdbc54b0
Merge pull request #23994 from AndreaCatania/prec
Added function to control 6DOF precision
2018-11-28 10:30:47 +01:00
Juan Linietsky
af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Andrea Catania
a395d809a5 Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
Kanabenki
33a7fae127 Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
Juan Linietsky
631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
Juan Linietsky
10c3ba2c1b Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362 2018-11-21 22:57:31 -03:00
Rémi Verschelde
3df9aa3339
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Fix YSort crash when removing a child
2018-11-21 15:35:03 +01:00
Bojidar Marinov
d2750ce593
Fix YSort crash when removing a child
Fixup of 8e4837f357
Fixes #23775
2018-11-21 15:01:11 +02:00
Juan Linietsky
d304228003 Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Juan Linietsky
256bbd3561 Corrected some points discussed in #17491 2018-11-16 10:07:26 -03:00
Juan Linietsky
0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
JFonS
fb92c7b0fa Use hint_color when getting shader default params 2018-11-16 12:20:23 +01:00
Juan Linietsky
66c6dfb3fd Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250 2018-11-14 21:21:51 -03:00
Juan Linietsky
d2e642b2dc Proper validation of out arguments in built-in shader functions, closes #16244 2018-11-14 18:56:19 -03:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
Dominique LaSalle
6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
Juan Linietsky
65111ba996 Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115 2018-11-13 18:17:19 -03:00
Geoffrey Irons
e149327be0 Added angular restitution
Adding angular and linear springs

Added getters
2018-11-13 09:24:00 +01:00
Rémi Verschelde
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Rémi Verschelde
8e4837f357
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
Y-Sort children together in nested YSorts
2018-11-12 20:42:55 +01:00
merumelu
660395153f Use ResourceLoader::exists to check for default audio bus layout 2018-11-12 14:35:32 +01:00
Juan Linietsky
baa8678d2a Do not allow samplers where they dont belong (variables/return types), fixes #15133 2018-11-12 08:36:26 -03:00
Juan Linietsky
3226b44f79 Make sure rotated shapes with one way direction collisions work, fixes #12791 2018-11-10 10:12:35 -03:00
Juan Linietsky
555fb3a317 Effectively ensure that surface materials are the right size when setting them, fixes #23596 2018-11-08 15:58:52 -03:00
Juan Linietsky
d403b4086c 2D Rigid Body CCD should work again, fixes #6664 2018-11-08 15:22:28 -03:00
Juan Linietsky
daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00