Commit graph

2065 commits

Author SHA1 Message Date
Juan Linietsky 0ed18537a3 Update README.md 2015-11-03 23:11:03 -03:00
Juan Linietsky f201aa22fe Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-03 23:05:09 -03:00
Juan Linietsky eb419bee04 fix video/audio synchronization code in theora 2015-11-03 09:30:28 -03:00
Ovnuniarchos 3b2899bc42 Regex class documented. For some reason, parameter descriptors don\'t appear. 2015-11-03 04:39:42 +01:00
Saracen 6bcc2e1f83 Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class. 2015-11-02 17:42:56 +00:00
Saracen e3c50ac63d Aligned line edit fix. 2015-11-02 17:37:49 +00:00
Saracen 0006f035eb Added alignment to LineEdit GUI control. 2015-11-02 17:37:47 +00:00
Saracen 539bbd6654 Disable baked lighting sampling on shadeless materials. 2015-11-02 17:30:18 +00:00
Saracen e011bcf162 Experimental retooling of AnimationTreePlayer to allow manual advancement. 2015-11-02 17:06:28 +00:00
Saracen 957baf48dc BoneAttachment fix. 2015-11-02 16:58:24 +00:00
Saracen e723488aa3 Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
Saracen 53c9e8301c Ignore alpha materials in baked light ray-tracer. 2015-11-02 16:25:16 +00:00
Saracen 56b7567b55 Added missing saving support to animation editor. 2015-11-02 16:17:14 +00:00
Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 2015-11-02 16:03:31 +00:00
Rémi Verschelde b2f9acb8c9 Merge pull request #2680 from Brickcaster/onceagain
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster e0e4bcc6a6 Added description to classes/ScrollContainer
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster 18964798b7 classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Rémi Verschelde ae3d4ac193 Merge pull request #2646 from vnen/array-reference
Add missing Array class reference documentation
2015-11-01 20:33:57 +01:00
Rémi Verschelde fc2c3bda5c Fix arguments parsing in the main function
Fixes #2611 which was a regression from 692216b86a.
The bogus behaviour considered that if there were more than one arguments left to parse,
they would be a pair of arguments (switch and its parameter), and thus skipped the next
argument in all cases (thus potentially skipping a "-editor", which triggered #2611).

This is fixed by checking first for arguments that don't expect a parameter, and only
afterwards for arguments that expect a parameter. And if a "pair" of arguments is not
valid, we no longer increment the counter.
2015-11-01 17:50:44 +01:00
Juan Linietsky 61ecb6a5e6 properly compute total time for ogg vorbis 2015-11-01 12:32:11 -03:00
eska 825bc8b293 Add default focus StyleBox to MenuButton 2015-11-01 10:33:28 +01:00
Juan Linietsky 281d6fac1e -some fixes to audio 2015-11-01 01:55:22 -03:00
neikeq b0b0f35e2c Added some demo icons 2015-10-29 20:37:09 +01:00
eska 06e0eba402 Set World2D default angular damp per global physics_2d/default_angular_damp 2015-10-28 18:21:45 +01:00
Franklin Sobrinho 2e1b4ecf4b Fix small memory leak 2015-10-28 10:34:02 -03:00
volzhs 3fbaa479e3 improve android payments
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.

usage:

func _ready():
	var payment = Globals.get_singleton("GodotPayments")
	payment.setPurchaseCallbackId(get_instance_ID())
	payment.setAutoConsume(false) # default : true
	payment.requestPurchased() # callback : has_purchased
	payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
	payment.consume("item_name") # callback : consume_success

func purchase_success(receipt, signature, sku):
	print("purchase_success : ", sku)

func purchase_fail():
	print("purchase_fail")

func purchase_cancel():
	print("purchase_cancel")

func purchase_owned(sku):
	print("purchase_owned : ", sku)

func consume_success(receipt, signature, sku):
	print("consume_success : ", sku)

func has_purchased(receipt, signature, sku):
	if sku == "":
		print("has_purchased : nothing")
	else:
		print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Brickcaster 44057ed4ae Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float.  Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
Juan Linietsky bd736e5af2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-25 20:09:18 -03:00
Juan Linietsky 8f84f4117c -Fixed a bug in scrollcontainer not respecting expand flag
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
eska ca7cfa9b4c Add all collision shapes to a tile when converting scenes to TileSets 2015-10-25 23:13:46 +01:00
Okam Studio 8949db75c3 Merge pull request #2677 from phobos-tro/x11-memleak
X11 -- Fixing memleaks
2015-10-25 16:03:02 -03:00
Phobos Tro 2d2ab92680 Made the Atom net_wm_icon local 2015-10-26 01:36:27 +08:00
neikeq cf995d5f07 Tooltip for the Inspector's history button 2015-10-25 18:00:29 +01:00
Phobos Tro 746ef7cbd6 Fixing memory leaks 2015-10-25 22:15:56 +08:00
Brickcaster 4e0511a8a0 Fix for negative coords. Regarding issue #2665
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
punto- 4baf65dab7 Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
2015-10-22 22:07:32 -03:00
steve 15a826571c Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
Juan Linietsky d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
romulox_x b86e3c3402 added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated 2015-10-21 19:23:34 -07:00
Juan Linietsky 6426ea61d7 Merge pull request #2655 from StraToN/fix-tab-buttons
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
2015-10-21 19:28:12 -03:00
Julian Murgia - StraToN d64c89d447 Fix #2623 2015-10-22 00:23:42 +02:00
Juan Linietsky 35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442 580a88c3ce fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
firefly2442 96cff3a73b when creating project, save icon using resource location by default 2015-10-21 14:28:23 -05:00
Juan Linietsky b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky f6a790d58c Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-20 23:55:08 -03:00
Juan Linietsky d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
Juan Linietsky b5011d9bf1 -Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
George Marques baa59c0670 Add missing reference documentation for Array class 2015-10-20 14:31:30 -02:00