Commit graph

15998 commits

Author SHA1 Message Date
Rémi Verschelde cc3ccf7caa
Merge pull request #21234 from guilhermefelipecgs/fix_inspector_capitalize
[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-21 00:07:15 +02:00
Rémi Verschelde d8032dfdd5
Merge pull request #21239 from Calinou/fix-assetlib-download-crash
Fix occasional crash when downloading assets from the Asset Library
2018-08-21 00:06:33 +02:00
Marcin Zawiejski ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 2018-08-20 17:31:55 -03:00
Guilherme Felipe 50326a0077 [EditorInspector] Fix ImportDock and ProjectExport capitalize 2018-08-20 17:07:02 -03:00
Juan Linietsky 031f763d4f Crash fixes for material and animtree 2018-08-20 16:35:36 -03:00
Poommetee Ketson ec68822cd7 Fix crash while importing corrupted wav
Line 199 does division with 'bits per sample' but the check for
0 is missing.
2018-08-21 02:06:22 +07:00
Poommetee Ketson 76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Marcin Zawiejski ce73b56adb Reset reason text when no longer connected
Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Hugo Locurcio dd4fe8588b
Fix occasional crash when downloading assets from the Asset Library
This is caused by GitHub not publishing a Content-Length header in
all cases (it only does so if the file was requested recently),
which in turn made `String.humanize_size()` try to humanize a size of
-1 byte (as returned by HTTPRequest when no Content-Length
is contained in the response).
This crashed the editor due to a division by zero.

This closes #21200.
2018-08-20 20:21:56 +02:00
Juan Linietsky c1bd768ca2
Merge pull request #18822 from QbieShay/master
Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Juan Linietsky 1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Alessandro 9c1fd91732 fix Android/HTML5 custom templates option does not work 2018-08-20 17:38:23 +02:00
Rémi Verschelde 75e540ce72
Merge pull request #21148 from akien-mga/placeholder_text_hint
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
2018-08-20 17:15:03 +02:00
Rémi Verschelde 16f7ff1ee9
Merge pull request #21224 from hpvb/fix-stray-semicolon
Remove a stray semicolon
2018-08-20 15:14:05 +02:00
Hein-Pieter van Braam e9a35c2c6b Remove a stray semicolon
This was causing a lot of compiler warnings for no good reason.
2018-08-20 15:02:09 +02:00
Rémi Verschelde 661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde 1eb1606f34
Merge pull request #21216 from akien-mga/import-export-editorinspector
Port ImportDock and ProjectExport to new property editor (2nd try)
2018-08-20 13:47:35 +02:00
Rémi Verschelde e7c5aca040 Port ImportDock and ProjectExport to new property editor (2nd try)
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog
by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-20 10:07:06 +02:00
Rémi Verschelde 30bfe5c942
Merge pull request #21211 from Chaosus/light_fragcoord
Added FRAGCOORD to spatial light shader
2018-08-20 09:36:17 +02:00
Rémi Verschelde 789d1f2e07
Merge pull request #21208 from jmca/master
Prevent "cannot use a string pattern on a bytes-like object"
2018-08-20 09:30:01 +02:00
Rémi Verschelde 4723f7fe4d
Merge pull request #21204 from dragmz/revert_gles2_batching
Revert "Batch GLES2 draw calls"
2018-08-20 09:24:29 +02:00
Rémi Verschelde acf67a1a19
Merge pull request #21202 from hpvb/fix-16560
Remove faces in in QuickHull::build() that we don't need anymore
2018-08-20 09:21:00 +02:00
Rémi Verschelde 15433cffe7
Merge pull request #21195 from AlexHolly/search-help-selection-color
changed search help selection color
2018-08-20 09:17:41 +02:00
Rémi Verschelde c962f03d37
Merge pull request #21192 from Chaosus/fix_pass_crash
Fix crash when setting Material's next pass to itself
2018-08-20 09:13:28 +02:00
Rémi Verschelde e746be7aa9
Merge pull request #21166 from Zylann/find_in_files_improvement
Find in Files improvements
2018-08-20 09:13:03 +02:00
Rémi Verschelde 89f0d826ea
Merge pull request #21197 from JPTeasdale/input-picking-bug
Bullet ray picking should ignore objects with input_ray_pickable=false
2018-08-20 09:06:29 +02:00
Chaosus 37f5cc5b63 Added FRAGCOORD to spatial light processing 2018-08-20 09:35:47 +03:00
Justin Abene c6a4ca5c9e Prevent "cannot use a string pattern on a bytes-like object"
Fixes #21207
2018-08-20 00:42:47 -04:00
Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls"
This reverts commit f55039b194.

The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
Hein-Pieter van Braam 33669a8bca Remove faces in in QuickHull::build() that we don't need anymore
We delete the faces for consideration in this loop but we can still
sometimes find an edge that connects to this face. We now interate over
all edges and disconnect edges connecting to this face.

This fixes #16560 and fixes #17569
2018-08-20 00:22:47 +02:00
John Teasdale 7323f7998b Bullet picking will now ignore objects without input_ray_pickable 2018-08-19 13:14:12 -07:00
Alexander Holland 5ba083ea1b changed search help selection color 2018-08-19 22:06:20 +02:00
Chaosus a6e51c8aa1 Fix crash when setting Material's next pass to itself 2018-08-19 21:27:09 +03:00
Marc Gilleron 09c55f43cf Find in Files improvements
- Search results are now grouped by file using a Tree control
- You can opt out occurences when using replace mode
- Double-check search results in case files have been tampered with, so occurrences don't get badly replaced
- Fixed replace bug when an occurrence is found twice in one line
2018-08-19 19:24:39 +01:00
Rémi Verschelde faa49c1829
Merge pull request #21183 from Chaosus/mat_varyings
Allow matrixes in varyings
2018-08-19 19:42:57 +02:00
Rémi Verschelde c9498d4c3d
Merge pull request #21182 from Calinou/highlight-multiline-strings
Highlight multiline strings as strings instead of comments
2018-08-19 18:36:45 +02:00
Chaosus 9634d74d31 Allow matrixes in varyings 2018-08-19 15:36:58 +03:00
Rémi Verschelde 5d09877da8
Merge pull request #21154 from Chaosus/grid_2d_color
Added setting to change color of 2d editor grid
2018-08-19 14:17:55 +02:00
Rémi Verschelde 88cb039f39
Merge pull request #21129 from Calinou/fix-3d-grid-origin-flicker
Fix the 3D grid flickering when the origin is enabled
2018-08-19 14:15:24 +02:00
Hugo Locurcio 649c3bee3b
Highlight multiline strings as strings instead of comments
Since multiline comments are not officially supported in GDScript, it is
more common to see multiline strings being used as strings rather than
as comments (which are actually standalone expressions here).

This closes #21142.
2018-08-19 13:47:57 +02:00
Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Kelly Thomas 792a8446ac mono: add Abs() to Rect2 and rename private fields 2018-08-19 19:18:12 +08:00
Rémi Verschelde 238a78f13f Fix compiling SkeletonIK with disable_3d
Fixes #20825.
2018-08-19 12:09:41 +02:00
Rémi Verschelde 94908f08e5
Merge pull request #20893 from guilhermefelipecgs/invert_depth_map
Add option to convert from height map to depth map
2018-08-19 09:57:30 +02:00
Rémi Verschelde 9c00d1aaa8
Merge pull request #21176 from cbscribe/kcc_doc_updates
[DOCS] Many class ref updates
2018-08-19 09:37:45 +02:00
Rémi Verschelde 54fcdabfd3
Merge pull request #21179 from elasota/vs-pdb
Support debug_symbols in VS optimized builds
2018-08-19 09:34:06 +02:00
Chaosus 66c25d4829 Added possibility to change color of 2d editor grid 2018-08-19 10:04:16 +03:00
elasota ffe0235f62 Support debug_symbols in VS optimized builds 2018-08-19 01:37:53 -04:00