Commit graph

12 commits

Author SHA1 Message Date
Juan Linietsky
c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
PouleyKetchoupp
790a78273f EditorFolding ignores hidden properties for folded resources (fixes #26663) 2019-04-10 12:11:14 +02:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
K. S. Ernest (iFire) Lee
b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde
dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky
0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Juan Linietsky
455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Michael Alexsander Silva Dias
df72ac5965 Remove "save folding for:" message when saving 2018-10-30 11:55:36 -03:00
Juan Linietsky
4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
Juan Linietsky
e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00