Pedro J. Estébanez
d8765dd103
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
2018-04-06 22:22:59 +02:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
Webster Sheets
74b68d2e71
Fix importing GLTF meshes as external files.
2017-12-09 17:40:48 -05:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Webster Sheets
05dce362d5
Fix for #12056 , though GTLF import of that file is still incorrect.
2017-11-12 23:47:51 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Juan Linietsky
ded74dedef
Fixed missing return value in glTF2.0 importer camera, closes #10130
2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
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Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Juan Linietsky
26ff90eaed
Full GLTF 2.0 Specification support! cheers!
2017-08-03 19:42:32 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00