Commit graph

20361 commits

Author SHA1 Message Date
Windy Darian bd7aa1b6f6 Ignore '/utf-8' flag on vs2013 2019-04-15 08:44:34 -04:00
Hugo Locurcio c0959f00a0
Scale animation track editor line widths on hiDPI displays 2019-04-15 14:11:31 +02:00
Rémi Verschelde dab8f8c953
Merge pull request #27967 from clayjohn/fix-mip-bug
Fixed bug in computing mip maps from screen texture
2019-04-15 13:05:50 +02:00
Juan Linietsky 5d65100669 Icon was missing 2019-04-15 07:46:57 -03:00
Rémi Verschelde 0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Rémi Verschelde 39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Rémi Verschelde 87ab468b79
Merge pull request #27931 from pyrophone/SceneTreeScriptFix
Fix for additional separators appearing when scripts are disabled
2019-04-15 10:24:37 +02:00
Yuri Roubinsky f213055e11
Merge pull request #28005 from Chaosus/vs_delete
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15 07:31:17 +03:00
Juan Linietsky 296c74072c Implement autokeying in Animation editor. 2019-04-15 00:49:03 -03:00
Juan Linietsky 8f762aefcd Oops I missed a line, continuation to 0d41f8f. 2019-04-15 00:05:27 -03:00
Juan Linietsky 0d41f8fb00 Avoid crash on changing snap mode when no animation exists, closes #28031 2019-04-15 00:02:17 -03:00
Juan Linietsky caaa492133 Also show length in FPS when using FPS mode for AnimationPlayer editor 2019-04-14 23:48:53 -03:00
Anders Stenberg 645c656571 Proper passing of the "transform_key_request"
signal from SpatialEditorViewport to InspectorDock
2019-04-14 22:27:59 +02:00
Juan Linietsky 4203266923 Add support for FPS snap in Animation Editor. 2019-04-14 16:43:38 -03:00
Tomasz Chabora d532a3f710 Small cleanup to SceneTree context menu 2019-04-14 14:04:04 +02:00
Chaosus 24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Juan Linietsky 3f76d2c2f3 Ability to create sprite frames in AnimatedSprite from sprite sheet. 2019-04-13 22:15:31 -03:00
Juan Linietsky ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Yuri Roubinsky 89efaf5e78
Merge pull request #27980 from Chaosus/vs_conditional
Added conditional nodes to visual shaders
2019-04-13 18:58:01 +03:00
Chaosus 87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Michael Alexsander Silva Dias 27e500d4b3 Hide "Add Script" button in Scene dock when multiple nodes are selected 2019-04-13 11:05:10 -03:00
Paulb23 6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
clayjohn 670c1b10b2 fixed bug in mip map sigma 2019-04-12 17:48:38 -07:00
groud 14a901e88f Enhance tree scrolling when dragging 2019-04-12 21:58:48 +02:00
Fabio Alessandrelli 66a5166870 Register WebRTCPeerJS and WebRTCPeerGDNative 2019-04-12 18:51:48 +02:00
Fabio Alessandrelli 320960cd32 Add WebRTC GDNative interface 2019-04-12 18:51:24 +02:00
Fabio Alessandrelli 7c17e31a55 Add WebRTC JS implementation 2019-04-12 18:51:24 +02:00
Fabio Alessandrelli c51958689c Implement WebRTCPeer custom instance class 2019-04-12 18:51:17 +02:00
Gio Aleman f707266b52 Fixed scene tree bug when scripts are disabled 2019-04-12 11:44:45 -04:00
Siddharth 3f2aac5e0a fixes #25707 documentation of v_scroll_speed
Fixes #25707

Update TextEdit.xml
2019-04-12 20:20:20 +05:30
Ignacio Roldán Etcheverry b7cf4c2050
Merge pull request #27950 from Nonnu42/contrib
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 16:43:27 +02:00
Fabio Alessandrelli 6a1bf006a3 Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
Rémi Verschelde 6008745991
Merge pull request #27949 from YeldhamDev/doc_is_valid_filename
Document String's 'is_valid_filename()'
2019-04-12 12:29:36 +02:00
Rémi Verschelde e7a1fbe83a
Merge pull request #27863 from bojidar-bg/27460-constant-class-clash
Check subclasses too when checking for name clashes
2019-04-12 11:54:35 +02:00
Juan Linietsky 9f4b5a91c0 Reorganized connection dialog for much improved ease of use.
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Nuno Cardoso d011c8e109 Fixes #17233 allowing C# to override _GetPropertyList 2019-04-12 03:09:03 +01:00
Michael Alexsander Silva Dias 70499faff8 Document String's 'is_valid_filename()' 2019-04-11 21:48:40 -03:00
Michael Alexsander Silva Dias d2a7624687 Fix position of tile names in TileSet editor when zooming in/out
Fixes #27713.
2019-04-11 19:03:03 -03:00
Rémi Verschelde da65d54649
Merge pull request #27867 from bojidar-bg/27489-as-self-fail
Fix as operator generating opcode 38 errors
2019-04-11 23:23:35 +02:00
Leonard Meagher 28b902211f CSGMesh material and CSGShape inherits from GeometryInstance
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes

but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
2019-04-11 13:20:09 -07:00
Tomasz Chabora de4877e1fc Added some documentation for Slider 2019-04-11 22:17:26 +02:00
Juan Linietsky c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Rémi Verschelde abb8e97122
Merge pull request #27929 from akien-mga/vhacd-cleanup
vhacd: Properly identify downstream changes, fix MinGW build issue
2019-04-11 19:25:27 +02:00
Rémi Verschelde 74ab31b7f7 vhacd: Fix -fpermissive build issue with MinGW
Fixes #27926.
2019-04-11 18:20:33 +02:00
Rémi Verschelde 668439d16a vhacd: Reapply downstream changes to namespace conflicting bullet code
Also adding a patch to easily identify and reapply them.
2019-04-11 18:20:32 +02:00
Rémi Verschelde 531b158897 vhacd: Recommit unmodified upstream code without style changes
Godot-specific changes will then be redone without touching upstream formatting.
Also documented current state in thirdparty/README.md and added LICENSE.

Add vhacd to COPYRIGHT.txt.
2019-04-11 18:11:59 +02:00
yakun.zhang e5f531620e Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
Rémi Verschelde edc9097bc1
Merge pull request #27899 from KoBeWi/tree_focus
Focus SceneTree dock after creating new node
2019-04-11 15:53:10 +02:00
Rémi Verschelde 7f2ad8bd3f
Merge pull request #27915 from WindyDarian/msvc_force_utf8_source_encoding
Force utf-8 source file encoding in MSVC
2019-04-11 10:32:19 +02:00