Commit graph

211 commits

Author SHA1 Message Date
Rémi Verschelde 4c5dd51eb9 Sync classref with current source
Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
Max Hilbrunner acf6c326fb
Merge pull request #14715 from Krakean/string_add_rsplit2
Added rsplit() method to String class
2018-05-23 17:19:35 +02:00
tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
Alexander Alekseev 26963473a9 Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603)
2018-05-04 12:43:50 +03:00
Rémi Verschelde 85c8953c9f
Merge pull request #16649 from ibrahn/visual-script-release-crash
fix for segfault when using CallBasic in visual script on release build
2018-05-01 17:48:27 +02:00
bosak 79ecdee496
add string trim_prefix trim_suffix lstrip and rstrip methods 2018-04-17 14:15:43 +03:00
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
Bernhard Liebl 9d7856620c Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
Rémi Verschelde 37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde 7455244866
Merge pull request #15852 from poke1024/color_hsv
Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Ibrahn Sahir 95dfa5b96d fix for segfault when using CallBasic in visual script on release build 2018-02-12 17:09:00 +00:00
Timur Celik c16f61190c Fix broken variant call of Vector3.snapped 2018-02-03 19:57:12 +01:00
Poommetee Ketson ebe2337515 Fix wrong return type of xform functions 2018-01-30 18:45:54 +07:00
Bernhard Liebl be55171231 Add Color.from_hsv() 2018-01-18 22:13:00 +01:00
poke1024 75d69fb4ec Add shuffle() method to Array 2018-01-10 19:36:53 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ibrahn Sahir 96706168d0 fix VariantCall default parameter ordering 2017-12-31 14:58:45 +00:00
Will Nations f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
Dmitry Koteroff 6fe415ca7f Added rsplit() for String class
Docs updated
2017-12-15 22:23:58 +03:00
Dmitry Koteroff 5302fd125b Added third argument for String.split() function (see issue #14349)
Remove negative limit, leave only positive and make it reflect behaviour like in Python
Also limit renamed to maxsplit to match Python one.
Also docs updated.

Fix indent
2017-12-15 21:51:13 +03:00
Rémi Verschelde 41e3592041
Merge pull request #13347 from Noshyaar/hang_in_there
Rect2: add function returning same rect with positive w and h
2017-12-09 18:08:09 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Poommetee Ketson 5c9be411eb Rect2: add function returning same rect with positive w and h 2017-11-28 00:41:29 +07:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Bojidar Marinov bfe44de2b6
Make tween able to be used as before (without the need for ":...")
Fixes #13174
2017-11-22 14:13:56 +02:00
Rémi Verschelde 9638c9cb5d
Merge pull request #12371 from donkeybonks/color-lighten-darken
Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22 01:27:01 +01:00
Rémi Verschelde 3b7e9df255
Merge pull request #13151 from akien-mga/basis-vector3-constructor
Properly implement Basis constructor using Vector3 of Euler angles
2017-11-22 01:20:14 +01:00
Rémi Verschelde 613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Rémi Verschelde a3f8dde502 Properly implement Basis constructor using Vector3 of Euler angles
Fixes #13104.
2017-11-21 20:52:07 +01:00
Bojidar Marinov 0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Kyle Van Berendonck 8e4336a729
Add Color.lightened and Color.darkened (like LESS.css or SASS) 2017-11-21 21:48:11 +11:00
poke1024 d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Zher Huei Lee 609cf36f8d Fixed dedent() binding did not return result 2017-11-05 09:07:06 +08:00
Zher Huei Lee 0804dd5336 Added String::dedent() to remove text indentation
This functions similarly to Python's textwrap.dedent()

It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Захаров Андрей e10ee8765f Added difference between function which return value or not
Now ADDFUNC with suffix R add function with return value.
It was changed because addfunc considers that the function
doesn't return a value if it returns NIL.
2017-10-30 22:46:15 +01:00
Juan Linietsky c5da28f24c Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258 2017-09-25 17:09:27 -03:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde aebf4fb48c Merge pull request #11106 from hpvb/documentation-fix-poolarrays
Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde 4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Hein-Pieter van Braam daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
mrawlingst 6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Juan Linietsky c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Przemysław Gołąb (n-pigeon) 6d56c73de7 Exposed Transform.interpolate_with()
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
George Marques 0f765c86e5
Add GZIP compression support
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
George Marques af7d590206
Add basic compression functions to PoolBaseArray 2017-06-19 16:38:10 -03:00
toger5 66b308925c added grow functions to Rect2
- grow_individual
 - grow_margin
2017-06-05 01:11:00 -07:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Emmanuel Leblond abcb044bf3
Finish implementation of GDnative builtins bindings 2017-05-19 23:28:15 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
AlexHolly 9f7ce79ea3 added join to PoolStringArray 2017-03-01 16:30:34 +01:00
Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde 2a0ddc1e89 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Juan Linietsky 7c4167de64 Merge pull request #7010 from AlexHolly/format-string2
advanced string format
2017-01-14 11:56:24 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
Juan Linietsky 6e88b1096a Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
Juan Linietsky e6583117df Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics
Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Emmanuel Leblond 0fbf3b990d Remove deprecated Vector2.floorf method 2017-01-10 09:11:36 +01:00
Juan Linietsky 62273e51a2 Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 2017-01-09 00:13:54 +00:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde 0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Fabio Alessandrelli c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Kazuo256 bf4fda64fd Add Array.front() and Array.back() 2016-11-18 18:45:51 -02:00
AlexHolly d8129719c2 advanced string format 2016-11-01 15:14:48 +01:00
Ariel Manzur 887a897c02 adding ipv6 2016-10-18 18:53:18 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde 917f5e9bbc Merge pull request #6675 from J08nY/issue-vector3-angle-to
Adds Vector.angle_to(Vector other), fixes #3912

[ci skip]
2016-10-03 13:53:46 +02:00
J08nY deb36b44d1
Vector3: added angle_to(Vector3 other) 2016-10-03 13:41:59 +02:00
Rémi Verschelde cf4693cf18 Merge pull request #6304 from razvanc-r/master
(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03 11:34:03 +02:00
Andreas Haas c21412fa7e
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Răzvan Cosmin Rădulescu 1a7aae7443 (Array) pop_front, pop_back return values
pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:

1. pop_front & pop_back shows in the help menu Object as return value.
   I know this is incorrect but if not Object than what? Cause it
   can't be void. It needs to be a generic type that includes all the
   Array types
2016-09-11 17:37:21 +02:00
Juan Linietsky 6abd1437cd Merge pull request #5879 from gau-veldt/subarray_patch
Subarray patch
2016-09-10 12:22:31 -03:00
Rémi Verschelde 7d600caa16 Merge pull request #6352 from hurikhan/fix_release_build_II
Fix release build. (II)
2016-09-05 07:44:31 +02:00
Juan Linietsky 89702d545b Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Mario Schlack 588e124c53 Fix release build. (II) 2016-09-01 00:19:31 +08:00
Juan Linietsky d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Juan Linietsky c9d0053754 Merge pull request #5524 from pkowal1982/master
Array has(var value) function
2016-07-24 12:21:29 -03:00
Gau o fthe Veldt 82d4cb5114 Added slicing operation to DVector via DVector.subarray(int start,int end) method.
Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
Rémi Verschelde a15de80942 classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Pawel Kowal 96eb97cbbf Array has(var value) function 2016-07-07 11:40:38 +02:00
George Marques 29b62ce5d0
Make sure builtin types' constants remain in order
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00