Commit graph

22225 commits

Author SHA1 Message Date
Rémi Verschelde 0b6b49a897
Merge pull request #30370 from GodotExplorer/fix-30365
Fix light area position in the selected completion
2019-07-06 11:14:10 +02:00
Rémi Verschelde a7bf187da7
Merge pull request #30369 from GodotExplorer/fix-shader-completion
Fix code completion for shader editor
2019-07-06 10:01:43 +02:00
Bastiaan Olij 776dc93571 Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS 2019-07-06 15:48:51 +10:00
Sayan Nandan 70ba9ef612
Improve localization
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
Cameron Reikes 597e6e1bd9 Give up finding item if started at beginning
When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim 4afb31cd52 Fix light area position in the selected completion 2019-07-06 12:15:32 +08:00
geequlim 253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
Luiz Lima aba6f51ff9
Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
Michael Alexsander Silva Dias 8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
LikeLakers2 3f5db82a89 Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
Simon Puchert 18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
Fixes #28727
2019-07-05 21:40:40 +03:00
Rémi Verschelde d897131ac5
Merge pull request #30338 from godotengine/revert-30336-open_project_data
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:38:08 +02:00
Rémi Verschelde 595763e0a0
Revert "Add editor menu to open the project data "user://" location." 2019-07-05 12:37:42 +02:00
Rémi Verschelde 3676100964
Merge pull request #30336 from fire/open_project_data
Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde 343dcd9029 doc: Sync classref with current source 2019-07-05 10:58:45 +02:00
Rémi Verschelde f104fab83d
Merge pull request #30334 from Calinou/improve-csg-gizmo-drawing
Improve the CSG shape gizmo drawing
2019-07-05 10:54:29 +02:00
Rémi Verschelde 6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee 44df7c8b9b Add editor menu to open the project data "user://" location. 2019-07-05 01:07:11 -07:00
Rémi Verschelde a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde 26cff6ff92
Merge pull request #30316 from sparkart/master
Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde 133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde 0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Rémi Verschelde 916c5c1e4b
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
Ensure that nested YSort preserves intermediate modulate values
2019-07-05 09:41:11 +02:00
Ignacio Etcheverry 0639946c72 Fix localize_path not always working
We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well.
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde 44ea7ed583
Merge pull request #26674 from hunte922/master
Hide command prompt launched by OS.execute
2019-07-05 09:38:13 +02:00
Rémi Verschelde 42a0148f17
Merge pull request #30296 from neikeq/issue-30127
Expose ResourceImporter to the scripting API
2019-07-05 09:20:05 +02:00
Hugo Locurcio e87e8c0485
Improve the CSG shape gizmo drawing
The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.

A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
Rémi Verschelde 9c27cfd761
Merge pull request #30332 from marcotc/docs-transform
Document constants in Transform/Transform2D
2019-07-05 08:03:14 +02:00
Rémi Verschelde 259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
Show icons for code completion options
2019-07-05 08:00:40 +02:00
Rémi Verschelde ed96e4a20f
Merge pull request #30331 from mbrlabs/gles2-bool-fix
Prevent GLES2 bool uniforms from having a precision type set.
2019-07-05 07:51:45 +02:00
Marco Costa f99e84d180 Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
Geequlim 10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Marcus Brummer 10f1e0f63a Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317
2019-07-05 01:00:02 +02:00
Hugo Locurcio 492c3196ae
Dim the editor window while it's quitting
This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.

Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown 2685d3324c Got replace-all working without breaking search 2019-07-05 02:13:03 +05:30
LikeLakers2 d2e915623a SceneTreeDock will reset the ScriptCreateDialog's inheritance base type 2019-07-04 16:36:24 -04:00
Tomasz Chabora 0cd9a65aa4 Smarter node placement after duplicating 2019-07-04 18:16:19 +02:00
Hugo Locurcio acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Hugo Locurcio a84124fd1d
Make --doctool create directories if they don't exist
This prevents errors due to missing directories when generating
engine documentation.

This closes #17297.
2019-07-04 17:01:07 +02:00
Bojidar Marinov c3495ef652
Ensure that nested YSort preserves intermediate modulate values
Fixes #28501
2019-07-04 17:57:47 +03:00
Ignacio Etcheverry 307eb34be0 Expose ResourceImporter to the scripting API
Fixes #30127
2019-07-04 16:11:57 +02:00
Rémi Verschelde 550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Emmanuel Barroga 839c3bd1bf Resolves Issue #30271 Reparent selection without flattening
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00