Commit graph

157 commits

Author SHA1 Message Date
Ross Hadden 1a97d6455d Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam 833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Konstantin Zaitsev 28dc30cd59 Change structure order for godot nim compatibility 2017-09-19 11:35:51 +07:00
Emmanuel Leblond 8d57a3f3d5
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation 2017-09-17 18:33:08 +02:00
Emmanuel Leblond e4c9f8895e
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options 2017-09-17 16:13:14 +02:00
mrawlingst 6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Karroffel 7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00