Marcel Admiraal
2a74b388d0
Split OS::execute into two methods
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1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Rémi Verschelde
3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
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Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Fredia Huya-Kouadio
49969de221
Update the logic to sign prebuilt Godot Android apks.
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The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.
Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
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Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Fredia Huya-Kouadio
de64b783b4
Add utility method to export the project using a preset format and sign parameter.
2020-12-29 09:04:01 -08:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Fredia Huya-Kouadio
918b218b55
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 18:11:54 -08:00
Rémi Verschelde
504efc5f9b
Export: Reorder options for consistency across platforms
2020-11-20 11:17:50 +01:00
Fredia Huya-Kouadio
c4f2d87747
Fix zipalign command name on Windows machines.
2020-11-18 23:30:45 -08:00
Rémi Verschelde
9e7348f788
Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues
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Address new custom build logic issues
2020-11-14 22:58:16 +01:00
Fredia Huya-Kouadio
5f6a44f0bb
Add missing zip alignment step for generated apks.
2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio
3de720c11d
Fix issue causing Export all
to fail.
2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio
3c1a1a760e
Clear unneeded assets when generating an apk expansion.
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Clean up export wording to account for the different export formats.
2020-11-14 13:07:32 -08:00
Marcus Brummer
e1b9be4a6b
Added the .jks file extension as valid preset for Android keystore files
2020-11-14 00:29:23 +01:00
Fredia Huya-Kouadio
597d9409f3
Remove duplicate Android orientation
settings.
2020-11-13 12:20:06 -08:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
PouleyKetchoupp
b271315bac
Release .build_version file handle in Android custom build export
2020-10-28 09:07:20 +01:00
Mark Riedesel
5fe902244a
Fix android apk contents having mtime 1 month in future
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minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
2020-10-23 15:05:48 -04:00
Rémi Verschelde
4e19e3603b
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
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Fix splash screen loading on Android
2020-09-28 20:45:53 +02:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
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Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Fredia Huya-Kouadio
2717891141
Fix splash screen loading on Android
2020-08-19 16:16:37 -07:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
Aman Jain
e906ac4d3b
refactor apk signing into it's own method
2020-07-27 14:24:57 -04:00
Aman Jain
e53067c42e
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-07-24 12:53:27 -04:00
Aman Jain
4a5ddcbad2
Copy icons to Gradle project
2020-07-23 11:37:33 -04:00
Aman Jain
5ff6f7a86b
Create strings.xml files in the gradle project to handle localization
2020-07-15 13:02:59 -04:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
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Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Aman Jain
f579057748
Refactor permissions and command line flags into separate methods
2020-07-09 16:34:08 -04:00
Aman Jain
78e003951a
Utility methods for writing files to Gradle project.
2020-07-09 13:57:15 -04:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Fredia Huya-Kouadio
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Marcus Brummer
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00
PouleyKetchoupp
be22a1f9bc
Fix inconsistent error messages with Android custom export templates
2020-06-01 23:13:31 +02:00
Fredia Huya-Kouadio
c948d25b6e
Validate that Use Custom Build
is enabled when Plugins
are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Marcus Brummer
abd66c1bb0
Perform a clean Gradle build if android plugins changed
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Fixes #38986
2020-05-25 19:18:02 +02:00
Fredia Huya-Kouadio
6e2988f26a
Update the permission string for the Oculus hand tracking to match the latest api update
2020-05-18 15:28:18 -07:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
e71b05d365
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
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Fix Android export throwing Unicode errors.
2020-04-28 14:27:56 +02:00
Fredia Huya-Kouadio
328354f878
Fix detection logic for the Android sdk path
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The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools )
2020-04-24 04:21:36 -07:00
SkyJJ
7fcd13575e
Validate supported architectures when exporting to Android
2020-04-13 12:16:08 +02:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rajat Goswami
2ecf928ae3
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00