Commit graph

3256 commits

Author SHA1 Message Date
Benedikt Bär 4c19fc2eb1 Implement missing navgiation polygon debugging in tilemap
(cherry picked from commit 84d60b0829)
2018-04-28 20:03:46 +02:00
Ruslan Mustakov 56395b03e1 Fix oversampled font artifacts after resize
Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.

(cherry picked from commit 47747718d6)
2018-04-28 17:42:57 +02:00
Gilles Roudiere 448d281222 Fixes wrong calculation of gridcontainer's children size
(cherry picked from commit 896e5a64d3)
2018-04-28 17:40:29 +02:00
ShyRed 171542d96a Update TileMap when its TileSet changes
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.

(cherry picked from commit 67f4944a21)
2018-04-28 16:25:33 +02:00
robfram b855bc44ae Implement line clipping for TextureProgress to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.

Fix #17364.

(cherry picked from commit 7991bd168d)
2018-04-28 16:19:52 +02:00
ShyRed c39e32ae60 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.

(cherry picked from commit a23c0877f1)
2018-04-28 16:13:28 +02:00
Bernhard Liebl 6d767b0f9a AnimationPlayer: fix scrubbing after play backwards
(cherry picked from commit b553b38e7b)
2018-04-28 15:55:36 +02:00
robfram bffd4f0548 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.

(cherry picked from commit 95f186b621)
2018-04-14 23:14:30 +02:00
Alexander Holland 259b9664ef auto-completion edge jump
arrow up/down jumps to end/start on edges

(cherry picked from commit e36dd4282b)
2018-04-14 21:29:48 +02:00
Andreas Loew 7ad6a9aeea Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.

(cherry picked from commit a01ba4523b)
2018-04-14 20:30:51 +02:00
Ranoller aaed3ef5ed FIX Windows enter/exit mouse notifications
Fix to this issue #17202

(cherry picked from commit 979dccbd8d)
2018-04-14 20:25:57 +02:00
Geoffrey 5d7b7f798a Made print_tree_pretty() function which displays scene tree graphically
(cherry picked from commit 8362ce4769)
2018-04-14 19:56:55 +02:00
Ruslan Mustakov 710b57d493 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.

(cherry picked from commit dcf5be92a3)
2018-04-14 19:36:10 +02:00
Gilles Roudiere b6f30f1b5b Fixes infinite loop in GridContainer
(cherry picked from commit 44cb8eb3a2)
2018-03-29 00:41:03 +02:00
Leon Krause a5ccaa919e Prevent division by zero in GridContainer
(cherry picked from commit 38623e07ac)
2018-03-29 00:12:35 +02:00
bncastle 449e75455b Fix BaseButton not always calling _pressed()
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in
GDScript

(cherry picked from commit ceb079fa35)
2018-03-28 23:55:58 +02:00
Bernhard Liebl 73cc3a96c0 Fix uninitialized data in Sprite::_get_rects()
(cherry picked from commit 5f917139ab)
2018-03-28 23:54:10 +02:00
Gary Oberbrunner 91bc845152 Fix infinite loop in GridContainer layout
I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.

(cherry picked from commit 561e57df13)
2018-03-28 23:45:39 +02:00
Hugo Locurcio 8a0966a8cb Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.

(cherry picked from commit c1544c12ef)
2018-03-28 22:56:04 +02:00
MrCdK 99331ca395 Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
(cherry picked from commit 5bc010e8ee)
2018-03-28 22:43:44 +02:00
JFonS a026e2626c Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
(cherry picked from commit f68594a525)
2018-03-28 22:01:19 +02:00
Marc Gilleron cf2e30b30c Fix Line2D tile mode for non-square textures
(cherry picked from commit d2fae5c9a6)
2018-03-28 21:33:49 +02:00
poke1024 f7efa9d43a Fix line thickness for CollisionPolygon2D.
(cherry picked from commit a36f6e5386)
2018-03-28 21:23:42 +02:00
Rémi Verschelde c0132f30c4 Viewport: Fix missing tooltips w/ disabled physics object picking
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.

(cherry picked from commit ce7da2c7d6)
2018-03-03 14:19:57 +01:00
Bernhard Liebl f967334f53 Fix more regressions in RichTextLabel from PR 15711
(cherry picked from commit 0e1e95c41f)
2018-03-03 01:47:52 +01:00
Rémi Verschelde 262c97098d Fix serialization of identifiers with non printable ASCII characters
Fixes #6888.

(cherry picked from commit ab001d830b)
2018-03-02 14:54:45 +01:00
Hein-Pieter van Braam cee20e24bd Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.

(cherry picked from commit 555eebf3f4)
2018-03-02 12:06:46 +01:00
Hein-Pieter van Braam 675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
poke1024 c800653c6f Fix regression through fa98637aca
(cherry picked from commit 89f607604e)
2018-03-01 19:19:29 +01:00
JFonS 69274ef368 Fix visibility of gizmos on scene load
(cherry picked from commit 99d740c46e)
2018-02-27 00:02:01 +01:00
Gilles Roudiere 34591f9451 Fixes collisions shape selection
(cherry picked from commit c250a9a9f9)
2018-02-24 10:53:10 +01:00
Rémi Verschelde d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Rado'sPC\aRaGaR 3d804778fd Fix quotation in string
fix for #16404

(cherry picked from commit f38e819fc1)
2018-02-22 13:23:44 +01:00
Artem Varaksa eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Poommetee Ketson b5f8c1a53b Fix timer second not zero padded when < 10
Also RTR "Time Left:"

(cherry picked from commit d2e3607fa0)
2018-02-22 12:20:23 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
isaacremnant f01821b60a Force controls to save rect_clip_content since they do not all default to false.
(cherry picked from commit cc902cf9ab)
2018-02-22 00:01:33 +01:00
Bernhard Liebl fa98637aca Fixes wrong vertical font layout in RichTextLabel
(cherry picked from commit 77b1320fb4)
2018-02-21 23:52:49 +01:00
Ian 723613dbc3 TextEdit folding over unindented comments
(cherry picked from commit d327f75392)
2018-02-21 23:51:45 +01:00
Hein-Pieter van Braam 8efb9c8cdd Actually fix the db/dc renaming mess
Local builds save lives :)
2018-02-21 23:21:21 +01:00
Hein-Pieter van Braam 75289b4017 revert the renaming _tree_db_selected function 2018-02-21 22:57:50 +01:00
Michael Alexsander Silva Dias 23b9f09c58 Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
(cherry picked from commit db80d56388)
2018-02-21 22:23:24 +01:00
Max 4383fae5a4 Fixed disappearing text on filedialog buttons
(cherry picked from commit 6a48f952ca)
2018-02-21 22:15:05 +01:00
volzhs 317cb336eb Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7e)
2018-02-21 22:09:23 +01:00
Alexander Alekseev 18735ff6f2 Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.

(cherry picked from commit 66c39b1426)
2018-02-19 22:29:36 +01:00
Michael Alexsander Silva Dias 9fb843db06 Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
(cherry picked from commit 4dbf6ac1b8)
2018-02-19 22:21:14 +01:00
ronroniv 5b32be4701 Update an outdated method name in error message
set_enable_monitoring -> set_monitoring

(cherry picked from commit 5e8f7c9782)
2018-02-19 22:13:46 +01:00
Ovnuniarchos eda94419df SpinBoxes calculate correctly their width before first redraw.
(cherry picked from commit fe1ca3c6e6)
2018-02-19 22:13:46 +01:00
Federico Frenguelli 069658f1be Fixed #15082: line edit emits two "text_changed" signals when pasting while text is selected
(cherry picked from commit 9cd3ed4ace)
2018-02-19 22:13:46 +01:00
Poommetee Ketson 4bed14f69b Gradient: fix wrong property type
(cherry picked from commit 4f9ef96b54)
2018-02-19 22:13:45 +01:00
binbitten 05e97db6f2 Fix wrong property type for fixed icon size in ItemList
(cherry picked from commit 331cfc1d18)
2018-02-19 22:13:45 +01:00
Gilles Roudiere a206d3d2fc Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize
(cherry picked from commit d1f32708b7)
2018-02-19 22:13:44 +01:00
Gilles Roudiere a6ca62ac79 Fixes a bas resizing with SplitContainer
(cherry picked from commit 30e1e42175)
2018-02-19 22:13:44 +01:00
Saracen 50674dbe15 Expose 'lightmap_unwrap' method to the scripting engine.
(cherry picked from commit e3fdacdf90)
2018-02-19 20:57:40 +01:00
Jerome67000 f64b68d870 Change primitive meshes acccuracy value
(cherry picked from commit b72c9b85d0)
2018-02-19 20:49:41 +01:00
Phil Jones 532abf228c Fix texture import spelling
(cherry picked from commit d1a471f909)
2018-02-04 20:11:13 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
binbitten 0fa4325153 Fix TextEdit current line highlight horizontal offset
(cherry picked from commit ba8c5bff69)
2018-02-04 20:06:46 +01:00
George Marques acf01c955f Expose a few GraphEdit methods to script languages
(cherry picked from commit b80bc73a17)
2018-02-04 20:05:47 +01:00
Hein-Pieter van Braam ef49c166f6 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131

(cherry picked from commit 713f190a30)
2018-02-04 20:00:23 +01:00
Mariano Suligoy 77cc0a023b attemp to fix #15870
(cherry picked from commit 517ff5c8d7)
2018-02-04 19:59:34 +01:00
robfram 1036a76bc5 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.

(cherry picked from commit d588fe2740)
2018-02-04 19:56:37 +01:00
Juan Linietsky c77047d6a3 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
2018-01-31 01:15:00 +01:00
MrCdK 258119a9cf Expose audio streams get_length()
(cherry picked from commit 8a9f1c2a5d)
2018-01-30 20:53:37 +01:00
robfram 3cf2d6524b Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
Bojidar Marinov 57bed14e95
Remove duplicate "autoplay" property
Part of #16051
2018-01-25 16:17:35 +02:00
Paul Joannon e30aa1386c
update signals' MethodInfo in Tween
key is a NodePath, not a String
2018-01-23 13:06:03 +01:00
Todd Ross fd6a98b753 defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
Rémi Verschelde 37cb029fcc
Merge pull request #15938 from poke1024/fix15904
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde e1f34249eb Fix typo in CollisionObject warning 2018-01-21 21:32:00 +01:00
Juan Linietsky 8daf5491ab I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
Bernhard Liebl e9237d83c7 Fix crash on deleted rigidbodies without contact monitor (issue 15904) 2018-01-21 12:46:13 +01:00
Yuri Chornoivan 17614f79ea
Fix minor typo: it's -> its 2018-01-20 20:18:43 +02:00
Rémi Verschelde 598724c043 Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky cc8dfcc9c0 Before I forget, add warnings on areas without children (should not break anything).
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Ian 1b837125ce TextEdit fix get_mouse after many folds 2018-01-18 12:18:06 -05:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Juan Linietsky 4de84f4c0a BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde 05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Fabio Alessandrelli 765051e104 ViewportContainer passes input down to children viewports 2018-01-15 00:36:57 +01:00
Rémi Verschelde a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23 386c57cfad Fixed current line highligting with horizontal clipping, issue 15427 2018-01-14 16:06:27 +00:00
Bojidar Marinov f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Rémi Verschelde 892568abee
Merge pull request #15670 from poke1024/fix15588
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl 363980519c Fixes hangs with Tree in multi selection mode (issue 15588) 2018-01-13 17:34:12 +01:00
Rémi Verschelde 69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon 8ae0624c80 Deselect on undo/redo in TextEdit 2018-01-13 11:46:53 +01:00
Ruslan Mustakov 0b632be4a9 Fix get_parent_range to return 0 when there is no parent
Fixes #15635
2018-01-13 16:48:07 +07:00
letheed 524ee14054 Small fix for Control bindings 2018-01-13 09:40:42 +01:00
Rémi Verschelde 1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde 187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov b517fc11af Fix Material's shader property binding
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky 471c2d0d38 Make burley default for materials, fixes #15054 2018-01-12 11:50:08 -03:00
Unknown 5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Rémi Verschelde bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde 2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania 207af6c4f9 Reset collider on ray node 2018-01-12 12:31:02 +01:00