godot/scene
robfram 1036a76bc5 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.

(cherry picked from commit d588fe2740)
2018-02-04 19:56:37 +01:00
..
2d Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
3d Merge pull request #15938 from poke1024/fix15904 2018-01-22 00:02:14 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Fix issue 15895, audio streams don't signalling finished after the first one 2018-02-04 19:56:37 +01:00
gui Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
main Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
resources Ability to import .escn files, which is just a .tscn but with forced import. 2018-01-31 01:15:00 +01:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00