Commit graph

33725 commits

Author SHA1 Message Date
Rémi Verschelde
300f86351e
Merge pull request #47287 from Shatur95/fix-duplicated-code
Move duplicated code into a function
2021-03-23 11:17:28 +01:00
Rémi Verschelde
939c4bbe3f
Merge pull request #47261 from KoBeWi/filterdropper
Allow to drop files on filtered scene tree
2021-03-23 10:34:13 +01:00
Rémi Verschelde
f7a92eec03
Merge pull request #47284 from DarkKilauea/fix-moment-of-inertia
[Godot Physics]: Correct typo in moment of inertia calculations.
2021-03-23 10:31:08 +01:00
Shatur95
a1cfc1032c Move duplicated code into a function 2021-03-23 09:08:06 +02:00
Josh Jones
9aadd0cde7 [Godot Physics]: Correct typo in moment of inertia calculations.
The moment of inertia calculation for BoxShape is:

```
Vector3(
    (p_mass / 3.0) * (ly * ly + lz * lz), 
    (p_mass / 3.0) * (lx * lx + lz * lz), 
    (p_mass / 3.0) * (lx * lx + ly * ly));
```

where the final line includes both the x and y extents.

However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`.  I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape.

This change corrects the final line to include both the x and y components of the shape's extent.
2021-03-22 20:10:11 -07:00
Rémi Verschelde
0339200972
Merge pull request #43366 from Calinou/doc-surfacetool-method-order
Make the expected method calling order in SurfaceTool more explicit
2021-03-23 00:57:26 +01:00
Rémi Verschelde
eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Rémi Verschelde
7acd62886d
Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo
Fix PhysicalBone gizmo not showing
2021-03-23 00:13:09 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
6fa24729ae
Merge pull request #45571 from aaronfranke/node2d-real_t
Use real_t in 2D nodes
2021-03-23 00:10:53 +01:00
Rémi Verschelde
11718dbef9 Merge pull request #45562 from aaronfranke/core-modules-real_t
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde
32aea7b40f
Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc
More detailed documentation for KinematicBody safe collision margin
2021-03-23 00:08:35 +01:00
Rémi Verschelde
4bacb86f56
Merge pull request #46735 from fabriceci/fix-dialog-translation
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 &  45887)
2021-03-23 00:03:31 +01:00
Rémi Verschelde
725552af69
Merge pull request #47255 from Calinou/fix-windows-tablet-setting-name
Fix feature tag casing in the Windows pen tablet project setting name
2021-03-23 00:00:36 +01:00
Rémi Verschelde
e0f19287f7
Merge pull request #47226 from fabriceci/improve-rayshape-2D
Bring the Raycast2D improvements to Rayshape2D
2021-03-22 23:56:18 +01:00
Rémi Verschelde
bb8340302c
Merge pull request #47180 from YeldhamDev/popupmenu_width_fix
Fix wrong width with PopupMenus on first opening in the editor
2021-03-22 23:51:57 +01:00
Rémi Verschelde
89d3c787d4
Merge pull request #47271 from Shatur95/remove-hardcoded-names
Remove hardcoded names in generated objects
2021-03-22 23:41:36 +01:00
PouleyKetchoupp
4aa25b0f6c More detailed documentation for KinematicBody safe collision margin 2021-03-22 15:41:21 -07:00
Rémi Verschelde
8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Shatur95
7762d4592d Remove hardcoded names in generated objects 2021-03-22 22:37:26 +02:00
Rémi Verschelde
a7fb5f8558
Merge pull request #47268 from reduz/keep-import-mode
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 21:35:22 +01:00
Juan Linietsky
8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
Gordon MacPherson
6b4ff3b44b Add unit tests for export templates 2021-03-22 18:57:08 +00:00
Rémi Verschelde
3334a53ac3
Merge pull request #47166 from reduz/improve-scene-import
Improved 3D Scene Importer
2021-03-22 18:38:28 +01:00
PouleyKetchoupp
0e4c34ac65 Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:29:49 -07:00
kobewi
4e64c9fd4d Allow to drop files on filtered scene tree 2021-03-22 16:35:49 +01:00
Juan Linietsky
97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Hugo Locurcio
6c9259ff2f
Fix feature tag casing in the Windows pen tablet project setting name
Feature tags are case-sensitive.
2021-03-22 14:18:48 +01:00
Hugo Locurcio
6648dc58d3
Make the expected method calling order in SurfaceTool more explicit 2021-03-21 21:36:50 +01:00
fabriceci
f810ff35fa Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
Rémi Verschelde
07f076fa4f
Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations
FBX Import: Normalize rotation quaternions
2021-03-21 08:48:53 +01:00
Rémi Verschelde
48ee9cd690
Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21 01:19:23 +01:00
Rémi Verschelde
1e6ef9ae6e
Merge pull request #47206 from nathanfranke/add-root-null-check
[4.0] Add Root Null Check
2021-03-21 01:18:43 +01:00
Nathan Franke
3c921ba801
Add Root Null Check 2021-03-20 18:48:41 -05:00
Hugo Locurcio
3472c3f6ea
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
2021-03-21 00:41:12 +01:00
Rémi Verschelde
7e86b4c0e4
Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition
Improve Completion Panel Position in Shader Editor
2021-03-21 00:17:35 +01:00
Rémi Verschelde
28ff1e2d96
Merge pull request #46938 from dreamsComeTrue/pick-track-improv
Make Animation's SceneTreeDialog filter nodes properly
2021-03-21 00:16:52 +01:00
Rémi Verschelde
17f77a74e1
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
Add additional index checks to COLLADA importer
2021-03-21 00:15:07 +01:00
Rémi Verschelde
6d13bfc914
Merge pull request #47191 from Faless/js/4.x_force_mime
[HTML5] Fix loading when mime-type is missing.
2021-03-20 23:09:45 +01:00
Rémi Verschelde
9febc206fe
Merge pull request #46740 from KoBeWi/🎵🎵🎵
Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
Rémi Verschelde
fcddd8c53a
Merge pull request #46966 from qarmin/faster_release
Allow to not optimize release build
2021-03-20 22:44:47 +01:00
Rémi Verschelde
992de9c053
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Fix GodotPhysics solver with kinematic body set to report contacts
2021-03-20 21:53:01 +01:00
Rémi Verschelde
900b28f6d8
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Fix kinematic angular velocity calculations
2021-03-20 21:46:02 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
e48f0ee497
Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access
FBX Import: Check bone map access for valid cluster target node id
2021-03-20 21:41:19 +01:00
kobewi
daa62ccaa3 Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Alex Hirsch
d03f4cefea FBX Import: Check bone map access for valid cluster target node id
fix #47184
2021-03-20 18:07:51 +01:00
Rémi Verschelde
c655ed7926
Merge pull request #47193 from jmb462/prevent-resizing-minimap-bigger-than-GraphEdit
Prevent resizing minimap bigger than GraphEdit (Fix #47189)
2021-03-20 17:51:50 +01:00