Commit graph

1027 commits

Author SHA1 Message Date
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
Pedro J. Estébanez 088569fe14 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
Rémi Verschelde 78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
MrCdK 1cda47a7bc Fix windows compilation when using MinGW
(cherry picked from commit 651677f033)
2017-12-07 07:30:22 +01:00
volzhs d25b1cf88a use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS 2017-12-07 10:02:19 +09:00
Pedro J. Estébanez 838fd94a70 Remove dead code from Windows build script 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez a6cedd736b Add build param for targeted Windows version 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez cb23cc1ca4 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez 4511241991 Implement multitouch on X11 2017-12-07 00:00:24 +01:00
Indah Sylvia 88b6c49e22 Enhanced UWP logo on Export dialog 2017-11-29 19:50:02 +07:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
sersoong 320ee1851f Porting 3.0 filessytem_dock's context menu to 2.1 2017-11-19 11:21:36 +08:00
Rhody Lugo 75925198be fix window position computations on macOS 2017-11-14 08:59:50 -04:00
Rémi Verschelde ff69d1fff2
Merge pull request #12886 from rraallvv/osx_android_travis_2.1
travis: caching Android, iOS, macOS (cross-compile) (2.1)
2017-11-13 21:44:45 +01:00
Rhody Lugo f09bbfa372 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:13:46 -04:00
Rémi Verschelde aafb06cf9f
Merge pull request #12820 from eska014/2.1-html5-pointer-input
Backport HTML5 pointer-input patches to 2.1
2017-11-12 20:28:35 +01:00
Leon Krause b717d1dc4c Implement HTML5 touch events
(cherry picked from commit 86f5ac3d74)
2017-11-10 20:54:58 +01:00
Leon Krause 9b07e32656 Reimplement HTML5 mouse input without GLUT
Fixes inverted scrolling on Chromium

(cherry picked from commit a99b6b2063)
2017-11-10 20:51:16 +01:00
Rhody Lugo fd10b1cf4c unified headers fix 2017-11-09 09:47:28 -04:00
Rémi Verschelde 73e3947493
Merge pull request #12605 from rraallvv/unified_headers_2.1
add support for Android NDK unified headers (2.1)
2017-11-06 16:07:02 +01:00
Rhody Lugo c0647681d8 add support for Android NDK unified headers 2017-11-06 07:52:47 -04:00
volzhs bc285b2ba4 Prevent to stop music in another background app on iOS 2017-11-06 20:13:36 +09:00
volzhs 50868dfd27 Respect use_lto option for building iPhone template 2017-11-02 17:35:06 +09:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez 5cf2fc3a5f Implemented vsync OS functions for OS X 2017-10-23 12:05:42 -03:00
sersoong 5ed8826dd0 update GKScore init function 2017-10-20 17:44:54 +08:00
Rémi Verschelde 7644f337e0 Merge pull request #12098 from RandomShaper/fix-scons3-android-build-2.1
Fix Android build error with SCons 3.0 (2.1)

[ci skip]
2017-10-14 21:16:14 +02:00
Pedro J. Estébanez f50e5dc594 Fix Android build error with SCons 3.0
Not sure why this happens without having upgraded Python itself, but is needed now.

Not needed for _master_ because there we have b6e1e47e3a that does this and more.

This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Indah Sylvia 06dd291865 Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:49:21 +07:00
Rémi Verschelde fd8a71397d Merge pull request #11796 from RameshRavone/back_event
Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Rémi Verschelde b641a58951 Merge pull request #11847 from RameshRavone/patch-8
flatDir support [Android] (2.1)
2017-10-09 12:34:00 +02:00
Ramesh Ravone 77332861c2
flatDir support [Android] 2017-10-05 09:22:37 +05:30
Ramesh Ravone 2ba23c8ae7
Handling BackPress event [Android] 2017-10-03 11:33:37 +05:30
Marcelo Fernandez 116e735e8b Fix possible crash at exit on iOS 2017-10-02 23:20:06 -03:00
Rémi Verschelde 7213e67f6a Merge pull request #11476 from marcelofg55/export_dmg_21
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-26 08:20:28 +02:00
Elliott Sales de Andrade 8d246dfc1d Add support for OpenSSL 1.1.0.
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.

(cherry picked from commit 00c03bdd2b)
2017-09-24 09:19:28 +02:00
Marcelo Fernandez d706ee6f0a Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements 2017-09-21 17:47:50 -03:00
Marcelo Fernandez b0d5596738 Added OS::move_path_to_trash function, implemented only on OS X for now. 2017-09-21 17:45:32 -03:00
Marcelo Fernandez 253db95cba OS::execute can now read from stderr too when executing with a pipe. 2017-09-21 17:44:53 -03:00
Rémi Verschelde 1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Rémi Verschelde af019d397c Merge pull request #11449 from volzhs/fix-trustmanager
Fix TrustManager for Android
2017-09-21 10:22:24 +02:00
volzhs 24f2864e78 Fix TrustManager for Android 2017-09-21 06:23:40 +09:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Marcelo Fernandez b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00