Commit graph

30674 commits

Author SHA1 Message Date
Rémi Verschelde 3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde 59e7a5a94f
Merge pull request #42561 from Faless/js/build_no_config
[HTML5] Scons now expects "emcc" to be in PATH.
2020-10-04 20:45:55 +02:00
Fabio Alessandrelli 7998745237 [HTML5] Scons now expects "emcc" to be in PATH.
No longer parse emscripten/emsdk config to detect emcc/node paths.
Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc"
path.
2020-10-04 14:26:44 +02:00
Rémi Verschelde 2033bacba4
Merge pull request #42550 from clayjohn/VULKAN-decal-srgb
Return proper texture view format for decals
2020-10-04 11:00:33 +02:00
Yuri Roubinsky 2374281f36
Merge pull request #42553 from Chaosus/vs_fix_typo
Fix typo in VisualShaderNodeSample3D::generate_code
2020-10-04 10:53:48 +03:00
Yuri Roubinsky 2d45f7ac87 Fix typo in VisualShaderNodeSample3D::generate_code 2020-10-04 10:34:58 +03:00
clayjohn bde2f9b46b Return proper texture view format for decals 2020-10-03 22:56:00 -07:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Rémi Verschelde 70eb7fb226
Merge pull request #42539 from Chaosus/vs_fix_compute_textures
Fix default parameter in Texture visual shader nodes for sky/particles modes
2020-10-03 21:52:09 +02:00
Rémi Verschelde ce51efc293
Merge pull request #42532 from madmiraal/fix-7920
Fix how Line2D obtains the other object's supports
2020-10-03 21:49:14 +02:00
Yuri Roubinsky e3006d4064 Fix def parameter in Texture visual shader nodes for sky/particles modes 2020-10-03 22:20:45 +03:00
Rémi Verschelde aa38a667d1
Merge pull request #42534 from Paulb23/color_region_crash_issue_42492
Switch from recursion to iterative for backfilling colour regions
2020-10-03 19:04:03 +02:00
Rémi Verschelde fe3e475914
Merge pull request #42527 from aaronfranke/no-global-scr-class
Don't write global script class information if there is none
2020-10-03 18:34:09 +02:00
Rémi Verschelde 37a971965a
Merge pull request #42530 from madmiraal/fix-cut-and-paste-error
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
2020-10-03 18:33:39 +02:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Marcel Admiraal 7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
Marcel Admiraal e7edbcedc9 Remove reference to 3D shapes in RigidBody2D.xml contacts description. 2020-10-03 10:38:52 +01:00
Aaron Franke 3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Rémi Verschelde 9b1c9cef17
Merge pull request #42513 from madmiraal/fix-42494
Remove area or body from map before emitting signals.
2020-10-02 20:52:52 +02:00
Marcel Admiraal 2bb0427662 Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
Rémi Verschelde 7879b0a6e5
Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-reference
Updated NinePatchRect's patch margin descriptions
2020-10-02 17:32:45 +02:00
Anant Ahuja 00d9432f44 Updated NinePatchRect's patch margin descriptions 2020-10-02 09:41:00 -05:00
Rémi Verschelde 1ff3e60ee0
Merge pull request #42505 from Faless/js/4.0_audio_threads
[HTML5] Move audio processing to thread when threads are enabled.
2020-10-02 16:25:10 +02:00
Rémi Verschelde 0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Fabio Alessandrelli a618535628 [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 14:28:20 +02:00
Sergey Minakov 6ee74de9ee iOS: Native video refactoring
Moved native video handling to separate view.
2020-10-02 15:05:01 +03:00
Sergey Minakov 3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Fabio Alessandrelli 80b34ccee1 Add extra suffix for HTML5 thread builds. 2020-10-02 13:35:03 +02:00
Fabio Alessandrelli 5261e5df85 Add COOP/COEP headers to HTML5 "run" server.
This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
2020-10-02 13:35:03 +02:00
Rémi Verschelde e2e20ae41b
Merge pull request #42500 from madmiraal/fix-42462
Check entire basis column for zero size when unscaling Bullet basis.
2020-10-02 12:56:53 +02:00
Rémi Verschelde 2d6e7df5c2
Merge pull request #42501 from akien-mga/glTF-fix-parsing-base64-data
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
2020-10-02 12:48:45 +02:00
Rémi Verschelde 34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.

The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.

Fixes #33796.
2020-10-02 12:23:10 +02:00
Marcel Admiraal 5278e07095 Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
Rémi Verschelde 19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Rémi Verschelde a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Rémi Verschelde 6189ff8608
Merge pull request #42493 from akien-mga/configuration-warnings-fixup
Better validate CollisionShape3D config. warning after #38743
2020-10-02 10:01:23 +02:00
Rémi Verschelde 7b18a7143b
Better validate CollisionShape3D config. warning after #38743
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02 09:41:55 +02:00
Rémi Verschelde 48afdfddb5
Merge pull request #42486 from aaronfranke/doc-demo-links
Link to demos from within the class reference
2020-10-02 09:16:23 +02:00
Yuri Roubinsky 76c308f47b
Merge pull request #42490 from Chaosus/vs_fix_func
Fix VisualShaderNode::set_output_port_connected
2020-10-02 09:24:36 +03:00
Yuri Roubinsky dc713e149f Fix VisualShaderNode::set_output_port_connected 2020-10-02 09:06:13 +03:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde 5e726d8d20
Merge pull request #42477 from bruvzg/macos_dpi
[4.0] Fix `screen_get_dpi` on macOS.
2020-10-01 23:03:09 +02:00
bruvzg b0152dcac5
Fix screen_get_dpi on macOS for non fractional display scales and restore documentation. 2020-10-01 22:52:20 +03:00
Rémi Verschelde 25ca77c379
Merge pull request #42430 from Calinou/contributing-tests
Document contributing tests to Godot's C++ codebase
2020-10-01 19:14:04 +02:00
Yuri Roubinsky 17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky fa35733b4c Updates size of float constant in visual shader if empty is selected 2020-10-01 18:19:36 +03:00
Rémi Verschelde f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
Rémi Verschelde c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00