Commit graph

247 commits

Author SHA1 Message Date
Rémi Verschelde 39f77f95b8
Merge pull request #37265 from BigRed-118/mark_assert_safe
Mark assert lines as safe in gdscript
2020-04-24 17:24:45 +02:00
Rémi Verschelde 514fb5fa8a
Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented
autocomplete for load() function implemented
2020-04-24 17:24:23 +02:00
Rémi Verschelde f914276951
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
GDScript: Fix type inference for const reference to global class
2020-04-21 23:04:46 +02:00
Rémi Verschelde 9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde 4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde 2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Thakee Nathees 62280c3d47 GDScript class name existance check enhanced 2020-04-20 16:20:36 +05:30
Thakee Nathees 0780ad2800 line unsafe for indexing with known base type & unkown identifier 2020-04-17 16:52:22 +05:30
Rémi Verschelde 67f7ba2645
Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
`:=` fails on some nodes fix: #37357
2020-04-10 12:36:44 +02:00
Stoofin 44281f233d Pattern bind counts as assignment
Fixes #34697
2020-04-09 05:01:40 -07:00
Thakee Nathees 029b34da40 GDScript: Fix type inference for const reference to global class
Fixes #37529.
2020-04-03 12:43:52 +05:30
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Thakee Nathees bdd7048cb5 := fails on some nodes fix: #37357 2020-03-29 16:01:54 +05:30
Thakee Nathees 0b5bad78c0 Fix for loop range bug: #37358 2020-03-28 02:20:58 +05:30
Tom Evans 8dc8833782 Mark assert lines as safe in gdscript
Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
2020-03-25 08:42:04 -05:00
Thakee Nathees d2664a0ff1 autocomplete for load() function implemented 2020-03-22 22:21:34 +05:30
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
luz.paz 7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
Rémi Verschelde 57ab10ccf3
Merge pull request #36767 from ThakeeNathees/class-pass-fix
fix: Classes can't have pass
2020-03-10 13:08:27 +01:00
Thakee Nathees bcbcf0f1ea logic error in gdscript_parser.cpp for-loop-range
there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
2020-03-06 23:14:21 +05:30
Thakee Nathees 5424b626f9 duplicate arguments in a function handled 2020-03-06 20:23:58 +05:30
Thakee Nathees 63ce1fc438 pass keyword inside a class implemented 2020-03-05 16:19:06 +05:30
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde 54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde 1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Rémi Verschelde 36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank badabdf8b9 GDScript: Added checks in assign operations to disable re-assigning 'self' 2020-01-22 19:00:54 +02:00
Dani Frank 8f5e424c66 Fix subclass finding in extend statement for sub-sub classes
lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Bojidar Marinov 19ce2d5159
Fix slight problems related to default values of exported typed arrays 2020-01-16 14:50:29 +02:00
George Marques 1d129f9bec
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
2020-01-13 15:58:53 -03:00
George Marques e6060706ca
GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
George Marques 4c20d9407d
GDScript: Forbid using "script" as member name
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
George Marques 76678b2609
GDScript: Fix type name on error message for function parameters 2020-01-09 15:50:06 -03:00
George Marques 1aef8bfeb1
GDScript: Fix resolution of default parameter values
Fix #26556
2020-01-09 15:42:31 -03:00
Rémi Verschelde e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques 41ed905c1a
GDScript: Allow copy constructor for built-in types
Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques 7d4fc79eb3
Add GDScript warning for standalone expression
This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques e7b7dc57fc
GDScript: set assign operation on local var made by match
This is needed in a all local variables with assigment to properly set
the typed operation.

Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
George Marques d26414f9fe
GDScript: enable type checks on release mode
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques 899f7999b4
GDScript: properly set type of local variable initialization
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Bojidar Marinov b93b7aca74
Allow the usage of newlines in export hints
Fixes #34689
2020-01-02 18:03:11 +02:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
George Marques 475d7f0e52
GDScript: Fix type conversion in assignment with operation 2019-12-13 12:51:08 -03:00
Rémi Verschelde f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00