Commit graph

2330 commits

Author SHA1 Message Date
Phobos Tro
746ef7cbd6 Fixing memory leaks 2015-10-25 22:15:56 +08:00
Brickcaster
4e0511a8a0 Fix for negative coords. Regarding issue #2665
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
punto-
4baf65dab7 Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
2015-10-22 22:07:32 -03:00
steve
15a826571c Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
Juan Linietsky
d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
romulox_x
b86e3c3402 added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated 2015-10-21 19:23:34 -07:00
Juan Linietsky
6426ea61d7 Merge pull request #2655 from StraToN/fix-tab-buttons
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
2015-10-21 19:28:12 -03:00
Julian Murgia - StraToN
d64c89d447 Fix #2623 2015-10-22 00:23:42 +02:00
Juan Linietsky
35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442
580a88c3ce fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
firefly2442
96cff3a73b when creating project, save icon using resource location by default 2015-10-21 14:28:23 -05:00
Juan Linietsky
b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
f6a790d58c Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
Juan Linietsky
b5011d9bf1 -Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
George Marques
baa59c0670 Add missing reference documentation for Array class 2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7 Syncing classes.xml with current binary 2015-10-20 14:26:37 -02:00
Ovnuniarchos
0f0dc1a5d3 BBCode is now allowed anywhere in the inline documentation. 2015-10-20 17:41:27 +02:00
firefly2442
ad362fbc58 projects in the editor_settings.xml that are no longer found on disk will be removed 2015-10-19 23:14:02 -05:00
Juan Linietsky
2b12a8109d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
MarianoGNU
6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
MarianoGNU
bf4bb3e17b Clamp filling angle instead of normalize 2015-10-19 15:26:00 -03:00
MarianoGNU
4345009a0e add missing default value 2015-10-19 12:21:19 -03:00
Franklin Sobrinho
1e36f36357 Bind missing FixedMaterial constants, fixes #2628 2015-10-19 08:03:29 -03:00
Julian Murgia - StraToN
f256e421b5 Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered 2015-10-19 12:26:19 +02:00
firefly2442
bb68dc5210 remove child variable that is duplicated from parent class 2015-10-18 21:45:27 -05:00
firefly2442
0a45fb6311 duplicate conditional check 2015-10-18 20:50:32 -05:00
Juan Linietsky
0a02c28b2b Merge pull request #2630 from firefly2442/rasterizer-comparison-fix
rasterizer comparison fix
2015-10-18 22:31:02 -03:00
firefly2442
c2aedde7e3 rasterizer comparison fix 2015-10-18 20:28:51 -05:00
firefly2442
4621d30d1b float to bool variable type, fixes: #2478 2015-10-18 19:49:30 -05:00
Franklin Sobrinho
ec394950ff Change MeshInstanceEditor outline dialog "Ok" button label 2015-10-18 15:13:17 -03:00
Franklin Sobrinho
abde648e68 Small fixes in some editor dialogs 2015-10-18 13:31:44 -03:00
Juan Linietsky
6637a86518 Merge pull request #2617 from MarianoGnu/master
TextureProgress FillMode
2015-10-18 01:27:39 -03:00
MarianoGNU
ede0cf20bb Add fill_degrees to limitate radial filling 2015-10-18 01:21:53 -03:00
MarianoGNU
4452e26253 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 23:38:33 -03:00
MarianoGNU
68fb30aaea Add fill modes. Clockwise, Counter-CW and center-offset 2015-10-17 23:37:39 -03:00
Juan Linietsky
97f483af0a fixes broken 3D in editor 2015-10-17 23:05:39 -03:00
Juan Linietsky
884d5a0f41 -remove path after inheriting, fixes #2616 2015-10-17 20:55:12 -03:00
Juan Linietsky
fba1842b11 -Propertly restrict renaming of nodes in inherited scenes, fixes #2615 2015-10-17 18:43:52 -03:00
Juan Linietsky
36c874cc45 remove unpexpected revert button, fixes #2614 2015-10-17 18:28:36 -03:00
Juan Linietsky
408c498446 -Added const to a reference, should fix #2613 2015-10-17 17:13:49 -03:00
Juan Linietsky
7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
Juan Linietsky
85a611d1cd -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 2015-10-17 15:48:42 -03:00
Juan Linietsky
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
MarianoGNU
25324aa506 Fix crash when using a Scalar Uniform node to GraphShader 2015-10-17 15:27:36 -03:00
Juan Linietsky
6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
Juan Linietsky
be0f7563fb Merge pull request #1899 from guilhermefelipecgs/fix_#1897
Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
7d33895320 Merge pull request #2053 from rodolforg/fix-import-button-label
Small fix for Import Game dialog labels
2015-10-17 12:13:33 -03:00
Juan Linietsky
3d121b474b Merge pull request #2203 from volzhs/fix_android_payments
Fix android payments
2015-10-17 12:12:34 -03:00