Commit graph

3137 commits

Author SHA1 Message Date
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde 8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde 5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde 4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio 05daf5c78b
Always use lists for LIBS in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
Xenoamor 69438149f5
Fix GridMap list text not expanding when palette is resized
This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry bda461c2b1 Add C# language editor icon 2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry 3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry 33c0d47273 Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde 5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Bastiaan Olij bf9a97c2cb Fix self reference issue in core structures for GDNative plugins 2019-08-12 19:21:32 +10:00
Robin Hübner 8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
Aaron Franke 85f13a0d24
Add Basis constants and format Transform constants 2019-08-09 11:34:54 -07:00
Rémi Verschelde 3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde 80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry c55ce204b3 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
And 'CRASH_*_MSG' as well.

Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes 2339e85b78 Expression before 'is' may be null 2019-08-09 01:24:03 -07:00
Rémi Verschelde 1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke 50fd2deede
[Mono] Make all structs seralizable 2019-08-07 18:34:52 -07:00
Marc Gilleron cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
PouleyKetchoupp 189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
Fixes #31144
2019-08-07 12:32:32 +02:00
Rémi Verschelde 45be9c67ef
Merge pull request #31091 from aaronfranke/wrap
Optimize Wrap functions
2019-08-05 09:55:57 +02:00
Rémi Verschelde be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Aaron Franke a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Roldán Etcheverry 7126654eaf
Merge pull request #31068 from neikeq/issue-31065
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry 57fe284fe6 C#: Fix Color.ToHtml() 2019-08-04 05:04:39 +02:00
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
shaderbeast 1e6a52b215 Mark class_name line as safe in editor 2019-08-02 20:07:54 +02:00
Emmanuel Barroga 5c447cecd2 Add descriptive tooltips in VS editor
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.

To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: 
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
RevoluPowered 243f400ee2 Updated assimp to commit 1d565b0 with iFire
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde d15090e275
Merge pull request #30909 from Kaligule/patch-1
Add a reference to pow to the description of exp.
2019-07-30 00:06:30 +02:00
Rémi Verschelde adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias 147990cb6d Fix 'GDNativeLibrary' editor being incorrectly opened 2019-07-29 15:05:49 -03:00
Rémi Verschelde b90ef52ece Find trailing whitespace and indentation in gdnative_api.json 2019-07-29 18:48:21 +02:00
Kaligule a2c81a7455 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl d69409338b Improve platform selection in the GDNativeLibrary dock
* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde d06da7193d
Merge pull request #30869 from NilsIrl/#30841
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Aaron Franke 7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Fabio Alessandrelli d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00