Commit graph

30908 commits

Author SHA1 Message Date
Juan Linietsky 731830559f
Merge pull request #42892 from godotengine/revert-42077-MSSAO
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:28:25 -03:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
Juan Linietsky d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky 6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 18:33:41 -03:00
Juan Linietsky e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
clayjohn f46932feab Add FOG, RADIANCE, and IRRADIANCE shader overrides 2020-10-18 12:06:51 -07:00
Yuri Roubinsky d0f85b9321 Fix setting the default texture to shader 2020-10-18 21:59:37 +03:00
clayjohn 63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
Gabriel Van Eyck a22275c8a2 Keep 'Editor Description' metadata when changing a Node's type
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Juan Linietsky 4467412c9f
Merge pull request #38949 from puchik/ssr-fix-cutoff
Continue tracing screen space reflection after encountering sky
2020-10-18 14:45:33 -03:00
Rémi Verschelde d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
Rémi Verschelde 0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
Rémi Verschelde 8f2b7aecee
Merge pull request #42826 from reduz/refactor-method-bind
Refactor MethodBind to use variadic templates
2020-10-18 14:26:18 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
Rémi Verschelde 6a8dfdb60e
Merge pull request #42865 from KoBeWi/disappearing_@s
Document that setting node name will remove @s
2020-10-17 21:06:18 +02:00
clayjohn 8c21c26fb5 Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
Dominik 'dreamsComeTrue' Jasiński 99c8a07919 TextEdit - fix valid bounds in 'set_line'. Fixes #41967 2020-10-17 17:59:15 +02:00
Yetizone 09356c1f67 node_3d_editor_plugin.h: Update header guard 2020-10-17 18:52:17 +03:00
Rémi Verschelde 5b6a22e275
Merge pull request #42867 from aaronfranke/cs_get_str_bytes
Add GetStringFromUTF8 and GetStringFromASCII to C#
2020-10-17 15:42:47 +02:00
Tomasz Chabora 02ce2f4bb9 Document that setting node name will remove @s 2020-10-17 12:13:54 +02:00
Aaron Franke 029de52001
Add GetStringFromUTF8 and GetStringFromASCII 2020-10-17 04:17:29 -04:00
John Zulauf d2083282c0 Add pre-copy barrier to buffer update
Add a barrier to "safe" the buffer update write from previous accesses
to buffer range being updated.  Remove duplicate unneed barrier.
2020-10-16 19:18:33 -06:00
John Zulauf 459fa078e0 Add subpass sync support for layout transitions
Add additional source and dest mask bits for "from external" and "to
external" subpass dependencies (respectively) when intial and final
layouts cause implicit layout transitions.

This is a big hammer -- any transition in a given direction will create
a full barrier.  Attachment specific stage and access flags could be
used instead with additional logic to deduce the prior and intended
subsequent usages.
2020-10-16 19:17:07 -06:00
John Zulauf 5191a8e9db Sync fix for clear texture
Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
John Zulauf 9a9f667818 Sync fix texture_get_data bad barrier param
Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
John Zulauf 3a1f14461a Additional synchronization fixes w/o FORCE_FULL_BARRIER
Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
John Zulauf 474fc19601 Correct stage masks for storage texture barriers
Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
John Zulauf d92f2e4a2d Add barrier for buffer getting
Add barrier for source buffer when getting.  Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
John Zulauf 5a77eb5a83 Add fragment stage to texture copy/resolve barriers
Added the fragment stage to the texture copy and resolve final barriers
for source and dest.  As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
Rémi Verschelde 94e5f66cbb
Merge pull request #42679 from Xrayez/ci-sconsflags
CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16 15:36:24 +02:00
Sergey Minakov 21bcf3f793 iOS: fix in app store
Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 16:14:39 +03:00
Andrii Doroshenko (Xrayez) 2946535a6f CI: Refactor build workflows to use SCONSFLAGS 2020-10-16 14:41:30 +02:00
Rémi Verschelde eb3d7f29be
Merge pull request #42845 from umarcor/ci/no-set-env
ci: do not use set-env
2020-10-16 14:29:38 +02:00
umarcor 935170c6d1 ci: do not use set-env 2020-10-16 05:11:28 +02:00
Rémi Verschelde 88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
Rémi Verschelde 1b443da182
Merge pull request #42837 from Calinou/fix-fog-volumetric-sky
Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15 22:34:40 +02:00
Hugo Locurcio 4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
This closes #42820.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00
Rémi Verschelde 4dce52e4cb
Merge pull request #42422 from umarcor/upload-artifacts
CI: upload artifacts
2020-10-15 20:54:25 +02:00
umarcor b8855ed732 CI: upload artifacts
Set retention-days of all artifacts to 14.
2020-10-15 20:32:16 +02:00
Rémi Verschelde f55468ae95
Merge pull request #42831 from akien-mga/ci-ls-artifacts
CI: List contents of bin/ after build
2020-10-15 20:07:59 +02:00
Rémi Verschelde 69e958b48d
CI: List contents of bin/ after build
This can be used to compare impacts on the generated files
and especially their size in PRs.
2020-10-15 19:50:49 +02:00
Rémi Verschelde ea21b8ff83
Merge pull request #42823 from madmiraal/update-intersect_point-doc
Update intersect_point documentation to mention solid shapes.
2020-10-15 18:40:36 +02:00
Rémi Verschelde 14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Marcel Admiraal e496db79d8 Update intersect_point documentation to mention solid shapes. 2020-10-15 16:44:57 +01:00
Rémi Verschelde 5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Yuri Roubinsky e273f83be3
Merge pull request #42818 from Chaosus/vs_expressions
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:27:22 +03:00
Yuri Roubinsky 8351266117 Fix visual shader node expression undo/redo for set_size and expression 2020-10-15 16:11:38 +03:00
Rémi Verschelde e927f54170
Merge pull request #42804 from RandomShaper/fix_fft_window
Fix application of window in FFT
2020-10-15 13:21:33 +02:00