Rémi Verschelde
d36333b648
Remove redundant buttons
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Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342
Add stop and delete buttons to sample library
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Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
d85f06c42d
-more progress to asset sharing client, but still disabled by default
2016-03-12 10:46:38 -03:00
Rémi Verschelde
ebc581becf
Merge pull request #4011 from neikeq/fix_regr_3280
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TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
Ignacio Etcheverry
897b33ce77
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
2016-03-11 01:20:01 +01:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9
fix two reading uninitialized pointers
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fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
19ea9ae1e5
fix possible crash in tools/editor/editor_import_export.cpp
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da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
96d6a74e25
fix possible crash in tools/editor/spatial_editor_gizmos.cpp
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spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
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Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky
7e223cc29a
Merge pull request #3981 from SaracenOne/shadow_casting_features
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Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00
RegalMedia
3d9e26bfce
Update version in Info.plist
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Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Franklin Sobrinho
48524384d6
Fix Project Settings dialog add/delete global variable
2016-03-06 11:22:21 -03:00
Rémi Verschelde
61e63b635c
Merge pull request #3927 from TheHX/issue-3645
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Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Rémi Verschelde
4fb729362b
Merge pull request #3932 from TheHX/issue-807
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The help page now show the entire object hierarchy
2016-03-06 09:43:14 +01:00
Franklin Sobrinho
fdd1209276
The help page now show the entire object hierarchy
2016-03-05 14:44:39 -03:00
Franklin Sobrinho
b79e83ad6f
Removed "__editor_plugin_screen__" metadata creation
2016-03-05 12:29:16 -03:00
Franklin Sobrinho
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
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-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
210d332def
-wip on addon editor
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-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Juan Linietsky
640443be6a
Merge pull request #3864 from leezh/editorplugin_extras
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Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
Ariel Manzur
96b60c281f
deleted files added accidentally
2016-02-28 20:39:29 -03:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
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Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b
Remove grey capsule on official logo
...
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
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can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
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-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
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By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN
7191de4670
Added a setting in editor defining scene tabs close button policy. Fixes #3777
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global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur
c0e7155591
Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-19 04:43:35 -03:00
Ignacio Etcheverry
9c1bde4e4b
Keep 'Play custom scene' button unpressed when not running
2016-02-18 13:16:31 +01:00
Rémi Verschelde
77fd9b1c57
Merge pull request #3749 from akien-mga/pr-codeblock
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Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde
01cf698de7
Remove unimplemented SceneAnimationImport plugin from menu
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The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde
b28fc0a3d8
Merge pull request #3744 from neikeq/issue_3742
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Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00
Rémi Verschelde
9e4532d689
Implement support for [codeblock] tag in help
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It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
mrezai
c5aab4e401
Experimental Docker image for godot
2016-02-17 10:12:40 +03:30
Rémi Verschelde
7496fd4788
Merge pull request #3689 from nunodonato/numpademulation
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* Added numpad emulation in the 3d viewport (fixes #3612 )
2016-02-16 07:50:51 +01:00
Rémi Verschelde
99bc7877f9
Merge pull request #3692 from neikeq/issue_3682
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Rename input actions by editing its item in the list
2016-02-16 07:43:38 +01:00
Rémi Verschelde
080dfa14a0
Merge pull request #3641 from JoshuaGrams/master
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AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Ignacio Etcheverry
5d68149d7d
Rename input actions by editing its item in the list
2016-02-13 13:18:40 +01:00
Nuno
67a839c791
* Added numpad emulation ( fixes #3612 )
2016-02-12 11:51:25 +00:00
Rémi Verschelde
334b3bc9b0
Merge pull request #3669 from Hinsbart/fix_joylabel
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fix joystick related label text in project settings
2016-02-11 15:46:06 +01:00
hondres
0065be1bcd
fix joystick related label text in project settings
2016-02-11 15:39:41 +01:00
Juan Linietsky
e46ffe5c66
-fixed more issues resampling sounds
2016-02-11 11:29:29 -03:00
Rémi Verschelde
285c400288
Merge pull request #3658 from Hinsbart/doc_joyevent
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doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
Juan Linietsky
db43e94175
-Made some icon data types smaller so they take up less space
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-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00
Tegu
8714e3b2e2
Fixed a couple of tooltips on the editor
2016-02-10 22:56:24 +02:00
Ariel Manzur
83b03e1c68
export from command line
2016-02-10 03:41:48 -03:00
Josh Grams
5317ca4c62
AnimationPlayer frame SpinBox snaps to steps.
2016-02-09 15:02:57 -05:00
Juan Linietsky
595de75641
-Allow renaming root node of inherited scene
2016-02-09 16:30:50 -03:00
Juan Linietsky
f51c26c025
Insert new key helper is back to 2D editor, missed it?
2016-02-09 16:09:58 -03:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Juan Linietsky
3cce2d6881
-Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601
2016-02-08 11:59:44 -03:00
Rémi Verschelde
6546ee1d63
Merge pull request #3494 from blackwc/exclude_export
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add feature to exclude files from export
2016-02-08 07:33:19 +01:00
Ignacio Etcheverry
7594e963e0
Temporary workaround for #78
2016-02-06 00:09:28 +01:00
Ignacio Etcheverry
ed5e4fabd0
Added missing ReloadEmpty editor icon
2016-02-05 20:49:04 +01:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
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-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
blackwc
87be775b0d
add feature to exclude files from export
2016-02-04 04:07:08 -05:00
punto-
dcb823b293
Merge pull request #3560 from Hinsbart/axis_names
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fix joystick axis names in project settings
2016-02-02 21:58:20 -03:00
Juan Linietsky
f026838cbc
-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.
2016-02-02 21:10:52 -03:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
hondres
1395029d8a
fix joystick axis names in project settings
2016-02-03 00:15:50 +01:00
Juan Linietsky
9c4c6e4c4f
-fix path clear in animation call param, closes #3448
2016-02-02 19:04:45 -03:00
Juan Linietsky
857edbea1c
-make animationplayer thinner, also toolbuttons too. fixes #3526
2016-02-02 18:22:37 -03:00
Juan Linietsky
a9412b8744
-make autoloads keep order when toggling singleton, fixes #3482
2016-02-02 08:06:59 -03:00
Juan Linietsky
a479ce6e86
-Made Joystick menus friendlier, show button index, more up to date names and axis names. Closes #3501
2016-02-02 07:56:08 -03:00
Juan Linietsky
3732688231
-Make sure to properly use node path from animation track as base path, fixes #3448
2016-01-31 20:06:37 -03:00
Juan Linietsky
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
Juan Linietsky
8341038bbe
-Increment resources total in scene format text, fixes #3506
2016-01-29 08:51:51 -03:00
hondres
54d53e0a78
fix dpad left/right not showing correctly in project settings
2016-01-28 20:53:15 +01:00
Rémi Verschelde
9a2dd3ebbb
Merge pull request #3490 from TheHX/issue-3453
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Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94
defer project export filesystem update if not visible
2016-01-27 07:23:51 -03:00
Rémi Verschelde
9cafd47ed8
Merge pull request #1453 from adolson/remove-inspector-headings
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remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Franklin Sobrinho
081df6e8ba
Fix crash when renaming nodes using focus loss
2016-01-26 13:25:04 -03:00
Rémi Verschelde
87517c564b
Merge pull request #3436 from neikeq/rm_dbg_x
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Removed debugger X (hide) button
2016-01-25 11:02:26 +01:00
Rémi Verschelde
6eb616087d
Merge pull request #3432 from TheHX/pr-groups-editor
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Groups Editor: Clear LineEdit after creating a new group
2016-01-25 10:59:27 +01:00
Juan Linietsky
31a4762fea
Merge pull request #3435 from neikeq/output_focus_steal
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Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
reduz
48d2b7f4be
avoid crash when scaling tilemap too much, fixes #266
2016-01-24 17:22:17 -03:00
reduz
e997c0d242
-avoid allowing selection of canvasitems inside a viewport, fixes #1383
2016-01-24 16:41:50 -03:00
Ignacio Etcheverry
dd197cd6d3
Removed debugger X (hide) button
2016-01-24 16:44:59 +01:00
Ignacio Etcheverry
a3e4914355
Fix Output panel annoying focus steal
2016-01-24 16:26:03 +01:00
Franklin Sobrinho
d0de508ff3
Groups Editor: Clear LineEdit after creating a new group
2016-01-24 10:51:42 -03:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
5ca338bab6
-Fixed revert scene, should work proprely now, fixes #2782
2016-01-23 18:28:30 -03:00
Juan Linietsky
a04cd80a23
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-23 17:21:37 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Juan Linietsky
dc7c6c19f3
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:27 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Rémi Verschelde
14c1d7fef0
Merge pull request #3408 from neikeq/issue_1123_fix
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EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
eska
42b57154f0
Center status display in web export per flexbox
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- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
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I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Rémi Verschelde
f3f74cf9ae
Merge pull request #3391 from eska014/web-export-page
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Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
hondres
4cca09921d
thumbnail preview for AtlasTextures
2016-01-19 04:27:27 +01:00
Juan Linietsky
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00
Rémi Verschelde
4481e8af5c
Merge pull request #3358 from neikeq/issue_1123
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F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
c0b9634235
Merge pull request #2854 from MarianoGnu/color_picker
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new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
4290a25bd5
small fix
2016-01-17 22:27:56 -03:00
Juan Linietsky
d68d36dac3
fixes to keying updating
2016-01-17 20:10:24 -03:00
Juan Linietsky
b9e408a421
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-17 20:04:36 -03:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
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-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Franklin Sobrinho
72557b6fbc
Improved "Qucik Open" dialog navigation
2016-01-17 10:49:52 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
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-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
MarianoGNU
dc7755ffcd
Add a visual editor to color picker.
2016-01-15 17:23:19 -03:00
Ignacio Etcheverry
e80e450ee8
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-15 21:19:16 +01:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
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Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
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Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
bd968ce2f8
Merge pull request #3324 from TheHX/pr-property-editor
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Better search for SectionedPropertyEditor, added "All" section
2016-01-15 14:01:55 +01:00
Rémi Verschelde
1fc96e2dca
Merge pull request #3329 from SaracenOne/color_ramp_fix
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Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Rémi Verschelde
d4a2409334
Merge pull request #3338 from godotengine/kubecz3k-patch-1
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Ability to hide panel with scripts
2016-01-15 13:52:29 +01:00
Rémi Verschelde
bbeac36cb5
Merge pull request #3356 from neikeq/qwe_dialog
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Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 12:17:06 +01:00
Ignacio Etcheverry
e187762c2d
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 11:37:45 +01:00
Juan Linietsky
d222229149
properly export sample compression type option
2016-01-14 11:50:24 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Juan Linietsky
e2be837520
sample convert option was not being saved
2016-01-14 09:09:35 -03:00
kubecz3k
ca0a6c4d59
Ability to hide panel with scripts
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Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13 16:47:10 +01:00
Juan Linietsky
c4cee22510
Properly fix tab scrolling, fixes #3128 , fixes #3314
2016-01-13 07:39:31 -03:00
Saracen
0b1f395e7d
Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor.
2016-01-12 20:13:45 +00:00
Franklin Sobrinho
94a60f408a
Better search for SectionedPropertyEditor, added "All" section
2016-01-12 09:40:35 -03:00
Rémi Verschelde
f3383ded64
Merge pull request #3310 from eska014/export-zip
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Replace export pack mode "Copy" with "Exec+Zip"
2016-01-12 10:48:57 +01:00
Juan Linietsky
eab1e5b596
small hack to make collisionobjects work with replace, fixes #2992
2016-01-12 05:54:45 -03:00
Rémi Verschelde
0b4c088089
Merge pull request #3320 from neikeq/ed_layouts_default
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Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry
60adf21bc6
Allow to override the default editor layout
2016-01-11 23:51:45 +01:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Rémi Verschelde
e212058841
Merge pull request #3308 from neikeq/keep_xform_settings
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Remember Transform menu settings for the Spatial Editor
2016-01-11 14:53:35 +01:00
Ignacio Etcheverry
aa9c2e68c6
Remove unnecessary fail conditions when loading SpatialEditor state
2016-01-11 14:43:37 +01:00
Ignacio Etcheverry
f25897527e
Remember Transform menu settings for the Spatial Editor
2016-01-11 14:00:25 +01:00
Rémi Verschelde
cbab728049
Merge pull request #3276 from TheHX/pr-quick-open
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Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Rémi Verschelde
7055d38c30
Merge pull request #3309 from MarianoGnu/bug_fixing3
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Make SpriteRegionEditor remember state when switching scenes (fixes #3245 )
2016-01-11 11:28:03 +01:00
Rémi Verschelde
a8a09f6180
Merge pull request #3302 from MarianoGnu/bug_fixing2
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Allow to paste resources in inspector when text_hint indicates multip…
2016-01-11 08:53:35 +01:00
Rémi Verschelde
373af4f620
Merge pull request #3303 from TheHX/pr-script-editor
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Fix script highlighting for classes that begin with "_"
2016-01-11 08:52:12 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
eska
31778e7853
Replace export pack mode "Copy" with "Exec+Zip"
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- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
2016-01-10 23:28:14 +01:00
MarianoGNU
fd14c73e67
Make SpriteRegionEditor remember state beatwhen setions ( fixes #3245 )
2016-01-10 19:02:32 -03:00
Juan Linietsky
eb7901c8b8
-Project settings can properly add/remove properties again, fixes #3177
2016-01-10 17:08:02 -03:00
Juan Linietsky
027072728e
restored quit to project list keybinding, but kept change for OSX, closes #3185
2016-01-10 15:57:24 -03:00
Juan Linietsky
729ab84a49
wrong extensions shown when saving resources fixed
2016-01-10 15:38:47 -03:00
Juan Linietsky
0b472764e4
forgot initialization of path in filesystem dock, fixes #3295
2016-01-10 14:38:45 -03:00
Franklin Sobrinho
56bc005643
Fix script highlighting for classes that begin with "_"
2016-01-10 12:20:04 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
MarianoGNU
21b5e9eef4
Allow to paste resources in inspector when text_hint indicates multiple types
2016-01-10 11:33:45 -03:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00
Ariel Manzur
e291294c79
fixes debug_release build
2016-01-08 17:55:52 -03:00
Rémi Verschelde
515567d491
Merge pull request #3282 from TheHX/pr-script-debugger
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Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
Rémi Verschelde
e3d4a851b7
Merge pull request #3280 from neikeq/issue_3227
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Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry
b4602567cf
Fix TileSet not refreshed after exporting without merge
2016-01-08 17:54:13 +01:00
Rémi Verschelde
405cfb6da2
Merge pull request #3278 from neikeq/issue_305
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Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08 17:03:58 +01:00
Ignacio Etcheverry
43b292de1e
Scene->Close scene: ask confirmation only when unsaved changes
2016-01-08 16:53:47 +01:00
Franklin Sobrinho
7fa3bd4e78
Quick open now can open multiple scenes and scripts
2016-01-08 08:27:34 -03:00
Rémi Verschelde
ecbc6574fe
Use better icon by @MarianoGnu
2016-01-08 07:33:26 +01:00
Rémi Verschelde
33f4010378
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
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Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
bc3b1a63ba
Merge pull request #3208 from nounoursheureux/master
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You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470
You can create an inherited scene based on an already opened scene.
2016-01-06 17:46:45 +01:00
Rémi Verschelde
820770e2e0
Merge pull request #3187 from neikeq/fix_3186
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Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
9849df9438
Merge pull request #3217 from neikeq/asframes_patch
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Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205
Merge pull request #3216 from nounoursheureux/spriteframes
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Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
a82e6f0baa
Merge pull request #3219 from nounoursheureux/change_subscene_string
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Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Rémi Verschelde
fa0500557f
Fix uniform scaling of non-square CanvasItem nodes
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Fixes #3224 .
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Juan Linietsky
afaa57be30
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-05 10:38:13 -03:00
Juan Linietsky
010e3e0ac7
-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
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-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Rémi Verschelde
a13ed54ad4
Fix typo
2016-01-05 12:04:25 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
d5b8131f27
small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974
2016-01-03 19:47:07 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32
Change Import > Sub-Scene to Import > Node from scene
2016-01-03 18:07:05 +01:00
Ignacio Etcheverry
ac7145c3be
Disable renaming AnimatedSprite frames
2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee
Show the texture name after the frame number in the SpriteFrames editor
2016-01-03 09:31:10 +01:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Juan Linietsky
cd3dfdaf18
Support BMFont in font editor plugin, closes #2204
2016-01-02 14:53:48 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
Juan Linietsky
b60371074f
Properly hide assign/clear dialog, closes #2295
2016-01-02 10:47:50 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
Ignacio Etcheverry
fc17ec04fc
Fix editor layout saving
2016-01-01 18:48:14 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Rémi Verschelde
bf5453e429
Remove padding in bottom HBoxContainer of scene tree dock
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This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-12-19 10:41:45 +01:00
Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
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Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
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Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
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Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
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Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
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Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Ignacio Etcheverry
6e4b1ff838
Fix editor layouts broken after 9a7ff65
2015-12-14 16:44:15 +01:00
Rémi Verschelde
bfaa179e70
Merge pull request #3074 from neikeq/editor_layouts_patch
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Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:25:19 -03:00
Ignacio Etcheverry
d558ced434
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b
Merge pull request #3073 from TheHX/pr-editor-dialogs
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Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Franklin Sobrinho
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22
Merge pull request #3061 from TheHX/pr-tree-dialogs
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Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4
Merge pull request #3065 from TheHX/pr-array-editor
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Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
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(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
72ff61963b
fixed and improved selection and list selection, closes #2852
2015-12-13 17:16:13 -03:00
Juan Linietsky
a537c3ca34
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 12:56:04 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Franklin Sobrinho
2e8ed75d8d
Fix array editor NodePath being relative to editor
2015-12-13 11:42:29 -03:00
Juan Linietsky
8cec1b6544
Merge pull request #3052 from akien-mga/pr-cleanup-doc
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Remove some outdated documentation and files
2015-12-13 09:56:41 -03:00
Franklin Sobrinho
4523a591d3
Double-click item for reparent and choose a node in NodePath dialog
2015-12-13 08:47:54 -03:00
Juan Linietsky
451b1d9144
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 08:01:14 -03:00
Juan Linietsky
450926693f
fix zip export
2015-12-13 07:50:07 -03:00
Rémi Verschelde
cdf07327bc
Merge pull request #3045 from TheHX/pr-nav-mesh
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Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00
Rémi Verschelde
8c005e2b73
Merge pull request #3047 from eska014/fix-play-project-button
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Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Rémi Verschelde
3e733afaaa
Merge pull request #3053 from TheHX/pr-revert-3043
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Remove last remaining variables of PR-3043
2015-12-13 10:09:23 +01:00
Juan Linietsky
709de124c1
ability to export scene to zip
2015-12-13 01:08:36 -03:00
Rémi Verschelde
aeb5ea5934
Move documentation python tools to doc/tools folder
2015-12-12 23:30:45 +01:00
Juan Linietsky
bbb2a863f9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 19:22:16 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
Franklin Sobrinho
df57239f7f
Remove last remaining variables of PR-3043
2015-12-12 18:15:31 -03:00
Juan Linietsky
97fe073f33
Merge pull request #2933 from TheHX/pr-shader-loader
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Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Juan Linietsky
5abe431361
better support for broken collada, fixes #2959
2015-12-12 14:55:16 -03:00
Franklin Sobrinho
3dead22454
Fix crash caused by a empty NavigationMesh
2015-12-12 14:06:27 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
fbda3c5d88
-remove (can be added back in editor settings) icons from property editor
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-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11 09:37:34 -03:00
Rémi Verschelde
964a57cb2a
Merge pull request #2883 from TheHX/mesh_editor_plugin
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Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Rémi Verschelde
2d84943a2b
Merge pull request #3027 from TheHX/pr-project-manager-font
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Fix project manager not picking up custom font
2015-12-09 16:45:45 +01:00
Franklin Sobrinho
c2ce39c424
Fix project manager not picking custom font
2015-12-09 12:35:20 -03:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
Rémi Verschelde
efbb834936
Merge pull request #2986 from TheHX/pr-shader-editor
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Fix shader editor focus when switching tabs
2015-12-09 07:48:51 +01:00
Juan Linietsky
88c653a9e5
-made it add the node name from the file, closes #3010
2015-12-08 18:35:42 -03:00
Juan Linietsky
c26f66abde
Merge pull request #2873 from neikeq/editor_layouts
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Editor layouts menu
2015-12-08 17:09:38 -03:00
Juan Linietsky
f93fbbe1d2
Merge pull request #2888 from TheHX/item_list_plugin
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Make ItemListEditor plugin functional
2015-12-08 17:07:32 -03:00
Juan Linietsky
ee09c5dbd9
Merge pull request #2919 from TheHX/pr-groups-editor
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Update Groups Editor
2015-12-08 17:07:05 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
eska
829fa0cfdc
Fix "Play Project" button
2015-12-08 19:33:50 +01:00
Juan Linietsky
9637460331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1
added option to add_child, to use the same deduplication convention as in the editor, closes #3017
2015-12-08 11:21:12 -03:00
Franklin Sobrinho
97a3fa3f12
Fix shader editor focus when switching tabs
2015-12-06 20:11:56 -03:00
Franklin Sobrinho
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Franklin Sobrinho
b3ce127e31
Script Editor: maintain cursor column after duplicate a line
2015-12-06 15:34:09 -03:00
Franklin Sobrinho
118f3cdcf6
Update Groups Editor
2015-12-06 11:02:35 -03:00
Juan Linietsky
3ecc9e07b7
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-05 14:19:19 -03:00