Commit graph

3127 commits

Author SHA1 Message Date
Pedro J. Estébanez 45c2a7159e Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.

As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.

`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `notification()` on the `MainLoop` at the most caller's convenience.

Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `InputDefault` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-08 13:41:27 +02:00
Pedro J. Estébanez 7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
Pedro J. Estébanez 58a54f534e Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-08 12:37:55 +02:00
Rémi Verschelde afe7b3fc58
Merge pull request #51336 from naithar/fix/ios-plugin-initialization
[3.x] [iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:59:06 +02:00
Sergey Minakov d48d7cc94f [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:29:09 +03:00
Hugo Locurcio 8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
Haoyu Qiu 55b52341d1 Make progress and errors translatable when exporting to Android 2021-08-01 17:15:56 +08:00
Rémi Verschelde 59c050ddc3
Windows: Fix build with SCons 4.2.0
(cherry picked from commit c191cfbddf)
2021-08-01 11:05:40 +02:00
Fredia Huya-Kouadio df1ebbb0aa Fix custom build export 2021-07-27 12:24:44 -07:00
vitika9 843c2a3dd8
Removed Redundant assignement of name inside configure_joypad function
(cherry picked from commit 1add8b3172)
2021-07-27 12:17:14 +02:00
bruvzg d86eae09d9
[macOS] Add "debugging" (get-task-allow) to the export options, to allow using native debugger.
(cherry picked from commit 2dd6c3eb09)
2021-07-26 13:37:26 +02:00
luz paz b684d72af0
Remove unnecessary 'pass' statement
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
(cherry picked from commit 2e0044c93d)
2021-07-26 13:36:25 +02:00
ne0fhyk d1fdb60ee2 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
reduz ca223d71d8
Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.

(cherry picked from commit 6639cc9853)
2021-07-20 13:05:10 +02:00
Sergey Minakov f3da335416
[iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys

(cherry picked from commit aa321f0a24)
2021-07-15 10:40:56 +02:00
David Kennedy 72db6016ba
Fixes move_to_trash() on Linux
Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification

(cherry picked from commit 8b68c6808d)
2021-07-15 10:39:47 +02:00
Fabio Alessandrelli 207fb165bf
[HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.

(cherry picked from commit 897c906ebf)
2021-07-13 17:03:44 +02:00
Hugo Locurcio e8c9877ad8
Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Fabio Alessandrelli b8f1f13b85
[HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.

(cherry picked from commit d4e302a3a4)
2021-07-13 10:20:02 +02:00
bruvzg 71e30e3032
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
(cherry picked from commit f37981b83f)
2021-07-11 01:06:04 +02:00
Rémi Verschelde 46c68c0fb9
Android: Fix truncated application attributes after #50028 cherry-pick
The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd missed that and caused some
arguments to be truncated.

Fixes #50224.
2021-07-07 00:49:07 +02:00
Rémi Verschelde 3d16bfcc40
Android: Fix syntax error in #50227 2021-07-07 00:08:59 +02:00
Rémi Verschelde 7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Rémi Verschelde 8c5c79e020
Android: Fix xr_mode_metadata_name removal after cd64bcdae
I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Marcel Admiraal 2bd3cc0e16 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:54:14 +01:00
Marcel Admiraal d40f73e3a4 Remove Android onKeyMultiple override 2021-07-06 17:37:53 +01:00
Rémi Verschelde 009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Thakee Nathees 9c74452636
Windows error logs directed to stderr
(cherry picked from commit efef236e43)
2021-07-06 12:14:49 +02:00
miere43 9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
(cherry picked from commit 119a59f872)
2021-07-06 11:22:04 +02:00
Marcel Admiraal 4b03e05573
Use static inner classes in Godot Java code
(cherry picked from commit 23e152040b)
2021-07-06 11:20:42 +02:00
Marcel Admiraal ab1162e918
Remove redundant explicit types in Godot Java code
(cherry picked from commit 3f95bbed73)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
(cherry picked from commit 61ee51d2bf)
2021-07-06 11:10:46 +02:00
Marcel Admiraal c1abbfb605
Fix raw use of parameterized Class
(cherry picked from commit d237f7d33d)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 01ecec451c
Use Java array declarations not C-style declarations in Android Java code
(cherry picked from commit 721b3d56c5)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 2b78d618f4
Remove unnecessary semicolons from Android Java code
(cherry picked from commit 360447001d)
2021-07-06 11:10:45 +02:00
Rémi Verschelde cd64bcdae5
Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c6ea)
2021-07-06 11:10:45 +02:00
Marcel Admiraal 76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
(cherry picked from commit 8270e101a7)
2021-07-06 11:10:44 +02:00
Marcel Admiraal 4108dd0145 Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:08 +01:00
Marcel Admiraal 1ed89353b0 Remove unused imports from Android Java code 2021-07-02 14:41:57 +01:00
Marcel Admiraal 96e56af9b9 Remove redundant interface modifiers from Android Java code 2021-07-02 09:41:09 +01:00
Rémi Verschelde 7e934e31f4
Merge pull request #49912 from madmiraal/fix-49878-3.x
[3.x] Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:45 +02:00
bruvzg ad748adf53
[Windows Export] Use temporary file for osslsigncode signing.
(cherry picked from commit 8f7c2ccefd)
2021-06-29 14:02:24 +02:00
Fabio Alessandrelli 69645b0e44
[HTML5] Add option to focus canvas on start.
Enabled by default.

(cherry picked from commit c12fca57f4)
2021-06-29 14:02:23 +02:00
Haoyu Qiu 38e0ca9b47
Strip query string when parsing HTTP request line for path
(cherry picked from commit 91477cd4a9)
2021-06-29 14:02:23 +02:00
ne0fhyk c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
(cherry picked from commit d1a9363c4c)
2021-06-29 14:02:22 +02:00
bruvzg 5ff9b52214
[macOS] Fix custom mouse cursor not set after mouse mode change.
(cherry picked from commit f7797bf1b3)
2021-06-29 14:02:21 +02:00
Marcel Admiraal 42c9fefcca
Add adb output to error message when install fails
(cherry picked from commit de2acbd495)
2021-06-29 13:13:29 +02:00
Gromph 565d205d91
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc)
2021-06-29 13:11:56 +02:00
Marcel Admiraal e021cab45b Add GDNative libraries to Android custom Gradle builds 2021-06-29 09:22:08 +01:00
Rémi Verschelde c045219869
Merge pull request #49804 from m4gr3d/add_support_for_custom_debug_keystore
[3.x] Add support for custom debug keystore
2021-06-23 15:28:40 +02:00