Commit graph

32439 commits

Author SHA1 Message Date
Yuri Roubinsky 4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde 869f5b5328
Merge pull request #45078 from Faless/js/4.x_gamepads
[HTML5] Use internal implementation of the Gamepad API.
2021-01-18 13:12:54 +01:00
Rémi Verschelde 688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli a1533f2c44 Better gamepad axis event injection.
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.

The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.

This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 16fa4201f1
Merge pull request #45128 from bruvzg/rtl_wrapped_lines
RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs.
2021-01-18 11:37:21 +01:00
bruvzg e4651a44ab
RichTextLabel: adds separate get_total_x_count, get_visible_x_count and scroll_to_x functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Rémi Verschelde 380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde 125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Rémi Verschelde d13043b443
Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint
Tweak the Contextual Ligatures editor setting hint for consistency
2021-01-18 09:57:34 +01:00
Rémi Verschelde f743f8cb9a
Merge pull request #45250 from naithar/fix/ios_plugin-4.0
[iOS] '.xcframework' support in plugins
2021-01-18 08:57:56 +01:00
Hugo Locurcio 1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
Hugo Locurcio fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio 38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi 05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Sergey Minakov 01d513f3ca [iOS] Added support for '.xcframework' in plugins 2021-01-17 14:13:09 +03:00
Rémi Verschelde 49b5776e8b
Merge pull request #45036 from vix597/issue-45025
Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread
2021-01-16 21:18:05 +01:00
Rémi Verschelde 3f66d8b953
Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility
Document GPU particles visibility rect/aabb behavior
2021-01-16 21:15:11 +01:00
Sean LaPlante 17ac012728
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods 2021-01-16 13:10:05 -05:00
Andrii Doroshenko (Xrayez) b4675973fd Document GPU particles visibility rect/aabb behavior 2021-01-16 17:37:17 +02:00
Rémi Verschelde 3099f6fae4
Merge pull request #45221 from arrowinaknee/fix-new-scene-save
Remove unnecessary file existence check when saving scene
2021-01-16 12:45:50 +01:00
ArrowInAKnee 13e7f1193a Remove unnecessary file existence check when saving scene 2021-01-16 01:22:09 +03:00
Rémi Verschelde 05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
Rémi Verschelde 2c68cb1a56
Merge pull request #45212 from Chaosus/vs_fix_popup_size
Fix invalid visual shader context menu popup size
2021-01-15 21:37:00 +01:00
Rémi Verschelde ebe8751fff
Merge pull request #45216 from Chaosus/vs_fix_updating
Fix replaced visual shader nodes updating
2021-01-15 21:36:32 +01:00
kobewi 881c8da0a0 Unify single and multiscene instancing 2021-01-15 20:13:09 +01:00
Yuri Roubinsky 4a85f4cafe Fix replaced visual shader nodes updating 2021-01-15 21:10:32 +03:00
Yuri Roubinsky c955a16b39 Fix invalid visual shader context menu popup size 2021-01-15 19:55:21 +03:00
Rémi Verschelde c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde e8aab62d40
i18n: Sync translations with Weblate
(cherry picked from commit 7e207cfd48)
2021-01-15 16:56:47 +01:00
Rémi Verschelde b4020d3c27
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Improve Raycast3D render debug
2021-01-15 16:50:57 +01:00
Rémi Verschelde 1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde 8cd11032fb
Merge pull request #38562 from Calinou/3d-light-size-property-hint
Tweak the 3D light size property to only allow reasonable values
2021-01-15 16:21:53 +01:00
Rémi Verschelde ee41c58b4a
Merge pull request #38578 from Phischermen/transform-notification-doc_update
Mention gotcha about how gizmos affect transform notifications
2021-01-15 16:17:26 +01:00
Rémi Verschelde a96ee7176a
Merge pull request #45183 from naithar/fix/plugin-config-names
[4.0] Rename 'PluginConfig' struct to fix lto warnings
2021-01-15 16:12:02 +01:00
Rémi Verschelde 86e2d4c593
Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter
Fix TextEdit drawing Caret and icons out of bounds
2021-01-15 16:08:45 +01:00
Rémi Verschelde d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Sergey Minakov 7990c2c5e8 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 17:54:35 +03:00
Fabio Alessandrelli 9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
Rémi Verschelde fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde 274db4aa64
Merge pull request #45149 from pycbouh/ge-disconnect-crash
Prevent signal disconnection attempts on invalid references
2021-01-15 12:48:56 +01:00
Rémi Verschelde 8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Rémi Verschelde 64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
PouleyKetchoupp 9e660475a7 Improve Raycast3D render debug
Fix Raycast3D node render debug not showing in editor camera preview.

Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.

Fixes #43571
2021-01-14 15:52:01 -07:00
Paulb23 7666c1caf3 Fix TextEdit drawing Caret and icons out of bounds 2021-01-14 22:19:57 +00:00
Rémi Verschelde 011d201046
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Rémi Verschelde e3b523a088
Merge pull request #45193 from fstiewitz/gltf-without-buffers-4
Fix glTF import of scenes without buffers
2021-01-14 19:48:53 +01:00
Fabian Stiewitz 934277bad2 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 19:13:47 +01:00
Hugo Locurcio 7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00