Commit graph

183 commits

Author SHA1 Message Date
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Ralf Hölzemer f14dd22553 Fix #395: change node name does not refresh in the inspector until you reselect it
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Dana Olson 5bbd9f5b4d add title to project manager window 2014-09-18 01:46:35 -04:00
Juan Linietsky 7d6b160a44 fix skeleton AABB computation, addeded shadeless view mode 2014-09-18 00:18:57 -03:00
Sergey Lapin e0a75f0f12 Recover shape key state 2014-09-17 20:20:19 +04:00
Sergey Lapin c122752915 Added option to enable and disable export of shape keys 2014-09-17 20:20:19 +04:00
Sergey Lapin a3a35702b4 Added shape keys export 2014-09-17 20:20:19 +04:00
Juan Linietsky 64b01d6ce0 Merge pull request #317 from sanikoyes/hotfix-Export-translation
Fix export translation(can't save pot file)
2014-09-17 10:52:34 -03:00
Juan Linietsky 24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
Juan Linietsky 02a694ff48 Merge pull request #580 from marynate/PR-fix-particles-editor-menu
Particles editor menu not display in proper position
2014-09-17 10:44:22 -03:00
Juan Linietsky 023dcd50f9 Merge pull request #593 from marynate/PR-gizmo-opacity
Add editor setting: Manipulator Gizmo Opacity
2014-09-17 10:01:33 -03:00
Juan Linietsky 2f79107b9a Merge pull request #607 from TheoXD/_reimport_anim_merge
Merge animations during reimport
2014-09-17 10:01:18 -03:00
Juan Linietsky 13f2abacd7 Merge pull request #639 from adolson/disable-auto-switch-resource-tab
Usability: don't switch to resource tab when switching to script tab
2014-09-17 09:57:34 -03:00
Juan Linietsky 7a610a5c27 Merge pull request #641 from adolson/default-project-dir
added settings for default project & export dirs
2014-09-17 09:56:49 -03:00
Juan Linietsky 11898dd475 Merge pull request #643 from adolson/custom-export-binary-path-fix
oh thanks!
2014-09-17 09:53:43 -03:00
Juan Linietsky f00f4b9296 CollisionPolygon (3D)
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky 642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson f6c81bbd7b fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Dana Olson 884b79ce0e added settings for default project & export dirs 2014-08-24 21:20:45 -04:00
Dana Olson e641752911 don't switch to resource tab when switching to script tab 2014-08-22 12:38:24 -04:00
Theo Hallenius 0dd29d0512 Forgot about keeping value tracks. 2014-08-15 03:35:31 +02:00
Juan Linietsky 2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz 2693a883fa Merge pull request #595 from marynate/PR-fix-view-grid
Fixed #470 View grid toggle in 3d not working
2014-08-14 10:30:20 -03:00
tnt e0f37da057 ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE 2014-08-13 22:31:50 +02:00
Theo Hallenius 85bccf487c Keep function callbacks, no throwing errors 2014-08-03 01:10:22 +02:00
Theo Hallenius a8c891566e Merge animations during reimport 2014-08-02 23:07:38 +02:00
Juan Linietsky 678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate f5c56f4a3d Make sure View Grid state saved with scene state 2014-07-15 15:07:29 +08:00
marynate e55ef57f62 Fixed #470 View grid toggle in 3d not working 2014-07-15 13:29:36 +08:00
marynate 95383469d3 Add editor setting: Manipulator Gizmo Opacity 2014-07-15 13:07:40 +08:00
marynate e6df7da6ab Particles editor menu not display in proper position 2014-07-10 15:42:34 +08:00
Juan Linietsky 9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky 3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
reduz a5af2971bb Merge pull request #504 from marynate/PR-pm-filter
Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00
marynate 0eed04904c Forgot to add SceneTreeDock::set_selected change in last PR 2014-07-02 15:34:46 +08:00
marynate 87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab 2014-06-30 23:01:23 +08:00
marynate 002db0b125 Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus 2014-06-30 13:28:16 +08:00
Juan Linietsky 01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
reduz ae5b064427 Merge pull request #542 from marynate/PR-fix-resource-name-update
Fixed resource name not updated when saved in resurce dock
2014-06-29 19:07:33 -03:00
reduz 4dc7b0f3b8 Merge pull request #546 from marynate/PR-fix-pin-project-segfault
Fix #526 segfault when pinning projects
2014-06-29 19:04:46 -03:00
Juan Linietsky 8ffc113b70 Missing name on collada-imported materials 2014-06-28 09:50:20 -03:00
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
marynate de7811ab42 Fix pinning project segfault 2014-06-25 12:01:56 +08:00
marynate 4a59f683d3 Fix bug help history overwrote by tree item selected call back 2014-06-23 23:44:36 +08:00
marynate ee131f9f05 Fixed resource name not updated when saved in resurce dock 2014-06-23 01:54:21 +08:00
Juan Linietsky e086bccd63 Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00