Martin Chuckeles
47206b409d
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Martin Chuckeles
26cc14e839
Hide hint if completion is active
2016-03-03 20:31:25 +01:00
Martin Chuckeles
03025f60b6
Move the call hint under the current line
2016-03-03 20:26:50 +01:00
Rémi Verschelde
5200ebd8fd
Merge pull request #3907 from Stabington/master
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set_time_scale docs
2016-03-03 10:38:47 +01:00
Stabington
6b7ec5de69
set_time_scale docs
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This is correct?
2016-03-03 10:07:10 +01:00
Rémi Verschelde
26342b34aa
Merge pull request #3898 from volzhs/fix-android-gradle
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fix gradle build on windows
2016-03-02 07:18:22 +01:00
volzhs
d6cc887627
fix gradle build on windows
2016-03-02 12:15:39 +09:00
Rémi Verschelde
d0c95ec191
Merge pull request #3894 from akien-mga/pr-revert-3814
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Revert "Merge pull request #3814 from est31/iterators_for_for"
2016-03-01 19:05:00 +01:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
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This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
.
2016-03-01 18:09:48 +01:00
Rémi Verschelde
46bfcd3507
Merge pull request #3858 from JoshuaGrams/blend3
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AnimationTreePlayer (Blend3): process all inputs.
2016-03-01 14:02:11 +01:00
Rémi Verschelde
c26f753ffe
Merge pull request #3757 from JoshuaGrams/animation-tree-blending
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AnimationTreePlayer: blend value tracks (intended to close #2299 )
2016-03-01 14:01:27 +01:00
Josh Grams
391ce81c5e
AnimationTreePlayer: blend value tracks ( closes #2299 )
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
Rémi Verschelde
a12c63ef9e
Quick fixes to tween documentation formatting
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Maybe the reST parser should be improved instead though ;)
2016-03-01 08:37:35 +01:00
Rémi Verschelde
c0382a1731
Merge pull request #3880 from Hinsbart/joy_names
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use joystick name from mapping-db if available
2016-02-29 17:38:55 +01:00
hinsbart
0022af9647
use joystick name from mapping-db if available
2016-02-29 16:48:19 +01:00
Juan Linietsky
210d332def
-wip on addon editor
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-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Rémi Verschelde
445d38b728
Merge pull request #3875 from est31/master
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Fix crash with release mode
2016-02-29 07:29:57 +01:00
est31
0b24a13fa0
Fix bug with nearest_power_of_2_templated
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We have to shift log(num of bits) many times not num of bytes many.
2016-02-29 06:51:19 +01:00
Juan Linietsky
640443be6a
Merge pull request #3864 from leezh/editorplugin_extras
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Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
Ariel Manzur
96b60c281f
deleted files added accidentally
2016-02-28 20:39:29 -03:00
Rémi Verschelde
f740d0ced3
Merge pull request #3693 from SaracenOne/hardware_skinning_fix
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Fixed hardware-accelerated skinning support.
2016-02-28 23:01:56 +01:00
Rémi Verschelde
adf5056889
Merge pull request #3814 from est31/iterators_for_for
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Add Iterators and use them for for
2016-02-28 23:00:57 +01:00
est31
5f66692395
Use xrange for common "for i in range(...)" use case
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Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
est31
f81153eb69
Add xrange builtin function
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Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
sheepandshepherd
bc87ce6236
Add RangeIterator class for loops
2016-02-28 22:47:41 +01:00
Rémi Verschelde
ee2bc87c0e
Merge pull request #3863 from bojidar-bg/PR-document-tween
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Document Tween class
2016-02-28 22:29:37 +01:00
Zher Huei Lee
3546403af2
Updated the docs for EditorPlugin
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One thing to note is that visibilty of the bottom panel items are automatically
managed by the buttons along the bottom.
2016-02-28 20:09:15 +00:00
Bojidar Marinov
49e1cc6fa9
Document Tween class
2016-02-28 22:04:01 +02:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
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Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b
Remove grey capsule on official logo
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It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Josh Grams
b79351aa45
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
2016-02-28 06:55:53 -05:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
a97c1ca8f9
screen_shaders: convert demo images to JPG
2016-02-27 20:54:21 +01:00
Rémi Verschelde
2fd177b2a5
normalmap demo: convert images to JPG
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To make the demos lighter
2016-02-27 20:54:21 +01:00
Rémi Verschelde
0f087755cc
Remove Noto Sans font from translation demo (heavy!)
2016-02-27 20:54:21 +01:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
08e0e64a19
fix transform localization event in mouse motion
2016-02-27 09:47:39 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Rémi Verschelde
7d8b7df19d
Merge pull request #3830 from w84death/patch-1
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OUYA gamepad mappings fix
2016-02-25 18:02:00 +01:00
Krzysztof Jankowski
6b6ce35e78
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Ariel Manzur
89b4c76e0c
theora on server build
2016-02-25 09:44:21 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Rémi Verschelde
c91b1daad8
Merge pull request #3824 from StraToN/fix-close-button
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Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 23:37:47 +01:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
punto-
f2a567d925
Merge pull request #3819 from Hinsbart/fix_dpad
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x11: fix joysticks not recognizing some buttons
2016-02-24 08:52:05 -03:00
hinsbart
1e54fd142b
x11: fix joysticks not recognizing some buttons
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dpad on x360 pads with kernel < 4.3 is working now
2016-02-24 12:18:30 +01:00
Rémi Verschelde
3d58d5d5f2
Merge pull request #3817 from wass3r/typo-fixes
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applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 08:59:12 +01:00
David
00d3c657de
applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 01:53:44 -06:00
Rémi Verschelde
0ab681b9cd
Merge pull request #3816 from adolson/more_js_maps_2
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added more Android gamepad mappings
2016-02-24 07:42:59 +01:00
Dana Olson
7efb45e0db
added more Android gamepad mappings
2016-02-24 00:40:27 -05:00