Commit graph

20 commits

Author SHA1 Message Date
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Thakee Nathees 15057c9284 Fix EditorFolding crash when switching scenes
(cherry picked from commit 3275e8488b)
2020-03-06 23:51:26 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Tomasz Chabora 57b12c10ab Prevent crash when scene has path, but no file 2019-11-12 14:09:58 +01:00
Rémi Verschelde 6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Juan Linietsky c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
PouleyKetchoupp 790a78273f EditorFolding ignores hidden properties for folded resources (fixes #26663) 2019-04-10 12:11:14 +02:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
K. S. Ernest (iFire) Lee b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky 0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Michael Alexsander Silva Dias df72ac5965 Remove "save folding for:" message when saving 2018-10-30 11:55:36 -03:00
Juan Linietsky 4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
Juan Linietsky e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00