Commit graph

2348 commits

Author SHA1 Message Date
Haoyu Qiu f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio 59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
kobewi 245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Hugo Locurcio 65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Rémi Verschelde 5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Hugo Locurcio b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.

(cherry picked from commit 2cc053c64b)
2021-06-29 14:02:23 +02:00
Hugo Locurcio bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.

(cherry picked from commit 5e8eb20ad6)
2021-06-29 13:11:46 +02:00
Hugo Locurcio d9a2e34357
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-06-25 20:58:05 +02:00
Yuri Sizov 7120be9ff5 Overhaul the theme editor and improve user experience
Backport of #49388, #49772.
2021-06-21 01:37:54 +03:00
Yuri Sizov 014cb0c33a Refactor Theme item management in the theme editor
Backport of #46593, #46808, #49227
2021-06-20 20:34:37 +03:00
Hugo Locurcio a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Marcel Admiraal 7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Hugo Locurcio dd70aea77c
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).

(cherry picked from commit d1c5dd5b68)
2021-06-17 12:47:54 +02:00
Hugo Locurcio f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).

(cherry picked from commit 21807f8d88)
2021-06-17 12:47:53 +02:00
Haoyu Qiu 770de6f579
Don't use the abbrevation "Sep." in UI text
(cherry picked from commit 5046a7d1b1)
2021-06-17 11:49:31 +02:00
Hugo Locurcio f36c90b82f
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
kobewi 117e037235
Don't save built-in script when adding method
(cherry picked from commit a97546d4ea)
2021-06-07 12:14:47 +02:00
kleonc dfee7e71c7
TextureRegionEditor Fix not updating on editing region with autoslice cached
(cherry picked from commit 019c99e538)
2021-06-03 12:24:57 +02:00
bruvzg 36ca3fea96
[3.x] Fix visibility issue with zoom label 2021-06-03 12:32:11 +03:00
nobuyuki_nyuu 057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
(cherry picked from commit a715887299)
2021-06-01 12:53:31 +02:00
kobewi f7cfdfb1cc
Add preload() to resource path when holding Ctrl
(cherry picked from commit 4bee21bcc4)
2021-06-01 12:53:30 +02:00
Hugo Locurcio a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
kobewi f78c276abe
Reset Shader Editor scroll when changing shader
(cherry picked from commit 0ac5be1e67)
2021-05-24 12:56:23 +02:00
kleonc 9f39f8339c Scale zoom values in the SpriteFrames editor for hiDPI displays 2021-05-23 14:25:57 +02:00
kleonc 6481a34478 SpriteFramesEditorPlugin Added zooming 2021-05-22 23:33:27 +02:00
jfons 2c400a7aae
Fix swapped front/rear directions in viewport rotation control.
(cherry picked from commit e70e33ddcf)
2021-05-21 12:55:25 +02:00
Aaron Franke 1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions 2021-05-20 06:50:09 -04:00
Hugo Locurcio a45db4c208
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).

(cherry picked from commit 16876bec76)
2021-05-19 15:24:31 +02:00
Hugo Locurcio a9df687db6
Increase the TileSet editor's snap step to 1024
This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde 0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
This reverts commit 47f869b731.

This is no longer needed after #48455.
2021-05-18 11:58:09 +02:00
llschuster 2a18909210
text-editor: fix Clicking warning doesn't center around line
(cherry picked from commit 6b55ec2ca9)
2021-05-13 23:22:54 +02:00
davidh ae2bc66eae Check for valid DynamicFontData before duplicate 2021-05-13 11:32:57 -05:00
Rémi Verschelde 6e920d0c14
TileSet: Fix signal disconnect error in some situation
Fixes second issue in #45938.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Hugo Locurcio c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.

(cherry picked from commit 39f9b92f54)
2021-05-09 17:47:38 +02:00
Hugo Locurcio dc42ef2df9
Save the current script when adding a new method via signal connection
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).

This closes #41283.

(cherry picked from commit 0ade686601)
2021-05-09 17:41:10 +02:00
Hugo Locurcio f4e653d88f
Improve the editor audio preview inspector appearance and functionality
- Make the timeline indicator thicker and with an indicator triangle,
  similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
  not other mouse buttons.

(cherry picked from commit a50a81b703)
2021-05-09 17:41:09 +02:00
Pedro J. Estébanez 4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Hugo Locurcio 42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Michael Alexsander ae99339e9f
Add comment highlighting to script thumbnails
(cherry picked from commit 46e0161737)
2021-05-03 21:39:44 +02:00
kleonc 93cb416423
TileMapEditor Modulate autotile previews
(cherry picked from commit 3f1b95cfb1)
2021-05-03 21:39:44 +02:00
kleonc bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
(cherry picked from commit a1b903066e)
2021-05-03 21:39:44 +02:00
bruvzg 301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition. 2021-04-29 23:27:52 +03:00