Commit graph

6679 commits

Author SHA1 Message Date
Shlomi Fish 0a2c387d5c Fix some compilation warnings.
Redone the commit based on the input in
https://github.com/godotengine/godot/pull/7851 . Not all warnings were
fixed but it's a start.
2017-02-21 11:59:19 +02:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Bojidar Marinov 136e1e18ba
Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
Andreas Haas 10fa752ae7
Don't switch to script on breakpoint hit when using external editor.
Fixes #7705
2017-02-20 21:23:09 +01:00
Pedro J. Estébanez 4e22b6acd7 Add more options to Node.duplicate()
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method include everything, as usual
2017-02-20 20:05:01 +01:00
Ignacio Etcheverry 0cd309c5c7 Replace misuse of list iteration 2017-02-20 19:53:14 +01:00
eska 6e2bf31e5a Automatically zip web export templates
Also fix web builds on Windows and clean up
2017-02-20 06:59:19 +01:00
eska 335fdea581 Fix parallel asm.js/WebAssembly builds 2017-02-20 03:44:37 +01:00
Juan Linietsky f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam 04e51859f0 Windows: Close audiodriver sooner on exit
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()

This fixes #7839
2017-02-19 20:45:17 +01:00
Marc Gilleron 544d9cb24e Fixed Line2D editor doesn't respond to input 2017-02-19 02:55:47 +01:00
Rémi Verschelde 5e3fc7d069 Merge pull request #7835 from toger5/gitignoreToXcode
xCode added xcuserdata to gitignore
2017-02-18 19:23:29 +01:00
Hein-Pieter van Braam d0c2015fe1 X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.

With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.

This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.
2017-02-18 12:41:26 +01:00
toger5 bafd4ed56c xCode added xcuserdata to gitignore 2017-02-18 10:44:48 +02:00
Rémi Verschelde 9a5442a226 Merge pull request #7833 from hpvb/x11-move-audio-drive-finalize
X11: Move audio driver finalize to the start of cleanup
2017-02-17 18:21:12 +01:00
Hein-Pieter van Braam f70afbe129 X11: Move audio driver finalize to the start of cleanup
The audio driver cleanup needs to happen at the start of finish
otherwise a race still seems to exist with the destruction of the
audioserver. I think that destroying the X resoures before has something
to do with it.
2017-02-17 17:59:06 +01:00
volzhs 57ed6ef741 Translate ButtonArray text 2017-02-18 00:20:55 +09:00
volzhs b8e58b2b7b Fix zero padding formatting 2017-02-18 00:20:05 +09:00
volzhs 6de3defe72 Update libwebp to 0.6.0 2017-02-17 23:49:40 +09:00
Rémi Verschelde b96c7ace2d Merge pull request #7826 from hpvb/unix-finalize-audio-on-exit
X11: Finalize audiodrivers on exit
2017-02-17 11:05:26 +01:00
Hein-Pieter van Braam a7fcdad16d X11: Finalize audiodrivers on exit
The audiodrivers loaded by OS_X11 are not destroyed before the
audioserver is. This causes a segfault on exit.

The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-17 10:41:41 +01:00
Rémi Verschelde 36986531af Merge pull request #7815 from hpvb/fix-7354
Correct hash behavior for floating point numbers
2017-02-17 07:48:06 +01:00
Vincent c20b186e73 RichTextLabel add function remove_line 2017-02-16 20:36:25 +01:00
Hein-Pieter van Braam b696beea65 Correct hash behavior for floating point numbers
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
2017-02-16 18:44:29 +01:00
Hein-Pieter van Braam 3e5743ca36 Allow preload to accept a const string.
In preload() parsing this code will lookup the identifier in the local
constant database. If the identifier corresponds to a string constant
it is used as the path for preload().

Currently this does not work for global constants, only constants
declared in the same class as the preload is happening. We can implement
a full fix too. Maybe we can use this PR to discuss the possibilities.

This (partially) fixes #6798
2017-02-16 14:29:18 +01:00
Juan Linietsky 903a3aa5f0 a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
Rémi Verschelde 3fadcac7c4 Merge pull request #7814 from Hinsbart/timer_pause
SceneTreeTimer: Ability to set pause mode
2017-02-16 08:52:19 +01:00
Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
Juan Linietsky d7fd86d51a -begin of export work, not done yet
-fixes to make scenes exported from godot 2.x work
2017-02-15 08:30:32 -03:00
Andreas Haas 4de29f9c7a
SceneTreeTimer: Ability to set pause mode
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused.
Defaults to false in order to not break existing functionality.
2017-02-15 08:02:08 +01:00
Juan Linietsky 9cdd364fc0 Merge pull request #7811 from godotengine/revert-7807-fix-7354
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:51 -03:00
Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
Rémi Verschelde 78336990f4 Merge pull request #7807 from hpvb/fix-7354
Make nan==nan true for GDScript
2017-02-14 16:04:36 +01:00
Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to
fix #7354. This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.

Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.

This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00
Rémi Verschelde 81edda18f3 Merge pull request #7803 from Hinsbart/spinbox_click
Spinbox: don't ignore double clicks.
2017-02-14 07:47:06 +01:00
Rémi Verschelde fdbe1c3c61 Merge pull request #7801 from hpvb/fix-7796
Remove bounds check when resuming from yield. (fixes #7796)
2017-02-14 07:46:45 +01:00
Rémi Verschelde fb4b4a30e7 Merge pull request #7792 from Hinsbart/inputmap_fixes
ProjectSettings: InputMap dialog fixes
2017-02-14 07:46:31 +01:00
Andreas Haas dd4c2709e4
Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00
Rémi Verschelde e837b25f55 Fix missing semicolon in previous commit 2017-02-13 23:46:25 +01:00
Hein-Pieter van Braam e8611966de Remove bounds check when resuming from yield.
The code would get a pointer to the beginning of the call_args by using
operator[] at the stack Vector. This does bound checking. When there are
no call_args this bound check fails and the error mentioned in #7796
gets triggered.

This bound check is actually not necessary as call_args just gets set to
NULL and never dereferenced. This new code will just unconditionally set
the pointer to the place where the call_args are if there are any. There
is no NULL check for call_args anywhere so this is safe.

Fixes #7796
2017-02-13 21:59:05 +01:00
Rémi Verschelde 55dc24f753 Merge pull request #7797 from Brett-Mitchell/patch-1
Fix for issue #7766
2017-02-13 21:02:51 +01:00
Brett-Mitchell 6921e11805 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Rémi Verschelde ea7e8c8e86 Merge pull request #7795 from hpvb/rename-md-macro
Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
Rémi Verschelde f6859fd31b Merge pull request #7794 from GodotExplorer/pr-fix-texturebutton
Fix compile error with TextureButton
2017-02-13 15:40:41 +01:00
geequlim 4ebc30e303 Fix compile error with TextureButton
Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde bf64df4427 Merge pull request #7784 from hpvb/kill-scs-macro
Remove use of _SCS
2017-02-13 11:11:01 +01:00
Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Andreas Haas 92ac7067e6
ProjectSettings: InputMap dialog fixes
Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.
2017-02-13 07:58:29 +01:00