Commit graph

18918 commits

Author SHA1 Message Date
Rémi Verschelde 4ddefe9142
Merge pull request #25467 from fire/folding_spam
Add check in folding to see if the nodepath exists to avoid message spam and expose get_node_or_null
2019-02-08 10:13:36 +01:00
Rémi Verschelde 3736a65f24 Update DONORS list
[ci skip]
2019-02-07 10:00:27 +01:00
Rémi Verschelde 4b6327fb30
Merge pull request #25659 from JFonS/fix_25567
Fix particles animation on GLES2
2019-02-06 18:40:35 +01:00
JFonS a7a21bd9fe Fix particles animation on GLES2 2019-02-06 16:00:22 +01:00
Rémi Verschelde 25027d60f7
Merge pull request #25606 from Paulb23/fix_textedit_scroll_selection
Fixed selection being activated when using scroll lines.
2019-02-06 11:27:16 +01:00
Rémi Verschelde 6afc024078
Merge pull request #25618 from YeldhamDev/sprite3d_region_frames
Add frame support for Sprite3D with region enabled
2019-02-06 11:21:44 +01:00
Ignacio Etcheverry c19840dad7
Merge pull request #25636 from neikeq/uwu
Mono: Workaround to fix 'flushing' errors when building at editor startup
2019-02-05 19:13:53 +01:00
Ignacio Etcheverry 4aa4916b11 Mono: Workaround to fix 'flushing' errors when building at editor startup 2019-02-05 18:51:24 +01:00
Michael Alexsander Silva Dias 1e3e770073 Add frame support for Sprite3D with region enabled 2019-02-04 20:31:45 -02:00
Paulb23 69374cd378 Fixed selection being activated when using scroll lines 2019-02-04 10:55:45 +00:00
Ignacio Etcheverry 16d402147b
Merge pull request #25593 from neikeq/whatwasithinking
Fix OS_Unix::set_environment
2019-02-04 01:03:10 +01:00
Ignacio Etcheverry 9bd9d21358 Fix OS_Unix::set_environment 2019-02-04 00:44:37 +01:00
Ignacio Etcheverry 919fa75803
Merge pull request #25574 from neikeq/ss
Mono: Lifetime fixes for CSharpInstance and instance binding data
2019-02-03 07:36:33 +01:00
Ignacio Etcheverry 248dbb2517
Merge pull request #25576 from neikeq/tt
Mono: Fix default debugger agent argument never being used
2019-02-03 07:33:01 +01:00
Ignacio Etcheverry d8593747e0 Mono: Fix default debugger agent argument never being used 2019-02-03 06:51:07 +01:00
Ignacio Etcheverry 3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 065828d159 Mono: Fix MonoPosixHelper not being found 2019-02-03 05:38:47 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Ignacio Etcheverry d3c51a5dfb Mono: Cleanup 2019-02-03 05:38:40 +01:00
Rémi Verschelde 869887641f
Merge pull request #25547 from hpvb/fix-25507
When an animationplayer sets a property on itself recreate the caches
2019-02-01 16:32:45 +01:00
Hein-Pieter van Braam 37aa06bf8a When an animationplayer sets a property on itself recreate the caches
this fixes #25507
2019-02-01 16:15:39 +01:00
Rémi Verschelde 58de384978
Merge pull request #25540 from JFonS/remove_gizmo_errors
Fix gizmo errors on "Align with view"
2019-02-01 14:12:37 +01:00
JFonS 2232d3336e Fix gizmo errors on "Align with view" 2019-02-01 12:16:05 +01:00
Rémi Verschelde 463123a661
Merge pull request #25494 from RandomShaper/fix-21677
Let memory stat functions return uint64_t
2019-01-31 10:33:18 +01:00
Rémi Verschelde 6225b17d5f
Merge pull request #25493 from bojidar-bg/21601-astar-segfault
Fix AStar crashing with large (>1e30) estimated values
2019-01-31 10:32:22 +01:00
K. S. Ernest (iFire) Lee b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Bojidar Marinov e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
Fixes #21601
2019-01-30 20:22:08 +02:00
Pedro J. Estébanez 496d8f19fc Let memory stat functions return uint64_t 2019-01-30 19:07:46 +01:00
Rémi Verschelde c21ca98e4c
Merge pull request #25469 from ankitpriyarup/master
Fixes error when new name contains only unallowed characters
2019-01-30 12:05:35 +01:00
Rémi Verschelde 629ac20a14
Merge pull request #25489 from AndreaCatania/assert
Avoid inertia calculation for empty shape - Bullet
2019-01-30 11:02:50 +01:00
Andrea Catania 5a26c7e0e5 Avoid inertia calculation for empty shape - Bullet 2019-01-30 10:33:33 +01:00
Ankit Priyarup ee560dd987 Invalid node name should check if new_name is empty then cancel rename, fixes 25226 2019-01-29 22:21:50 +05:30
Rémi Verschelde 35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Rémi Verschelde 9007202a13
Merge pull request #25441 from WolfgangSenff/patch-1
Fix non-compiling typo in Expression.xml example
2019-01-29 09:03:29 +01:00
Rémi Verschelde 308e66442e
Merge pull request #25439 from YeldhamDev/color_picker_toggle_fixup
Small fixup on button toggle behaviour in ColorPicker
2019-01-29 08:57:45 +01:00
Rémi Verschelde faad3a013a
Merge pull request #25443 from BastiaanOlij/fix_vsync_osx
Using DisplayLink to emulate vsync on OSX
2019-01-29 08:34:27 +01:00
Bastiaan Olij b53f2d1d59 Using DisplayLink to emulate vsync on OSX 2019-01-29 17:00:35 +11:00
Kyle Szklenski fb61080812
Fix non-compiling typo in Expression.xml example
Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde f32c826924
Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23
Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 21:33:29 +01:00
Rémi Verschelde de6a80ee3a
Merge pull request #25430 from torshid/master
Binding for get_frustum() method of camera class
2019-01-28 21:29:31 +01:00
Yusuf a7e6a31d7f binding for get_frustum() of camera class 2019-01-28 21:43:59 +03:00
Rémi Verschelde 20aec40757
Merge pull request #25426 from volzhs/twice-get_singleton
Remove unnecessary call VS::get_singleton() twice
2019-01-28 19:36:40 +01:00
Rémi Verschelde b77b536582 Cleanup and identify ShaderCompilerGLES[23] differences 2019-01-28 19:28:00 +01:00
Rémi Verschelde c4c517e13d
Merge pull request #25423 from akien-mga/gles2-spatialshader-light
GLES2: Define LIGHT Spatial shader builtin
2019-01-28 19:26:35 +01:00
volzhs 1c14da3273 Remove unnecessary call VS::get_singleton() twice 2019-01-29 02:55:13 +09:00
Michael Alexsander Silva Dias 8d3ae29e8f Small fixup on button toggle behaviour in ColorPicker 2019-01-28 15:51:57 -02:00
Rémi Verschelde 188a711c4f
Merge pull request #25420 from akien-mga/godotphysics-is-back
Revert " Deprecated Godot 3D physics engine"
2019-01-28 17:45:25 +01:00
Rémi Verschelde 1148a33b20 GLES2: Define LIGHT Spatial shader builtin
Fixes #25421.
2019-01-28 17:27:20 +01:00
Hein-Pieter van Braam 9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00