Commit graph

197 commits

Author SHA1 Message Date
Robert Hernandez
794407e7b6 Fixed memory leak with AStar class 2017-10-22 18:37:02 -04:00
Rémi Verschelde
99c8a8c7b1 Merge pull request #11401 from SaracenOne/snapped_drag
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Ferenc Arn
8861cc40fa Added Basis::get_quat() and set_quat(). 2017-10-11 16:56:47 -04:00
Rémi Verschelde
e3617cb187 Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
ABU MD. MARUF SARKER
7744bb153f verbose and platform specific implementation for is_nan 2017-09-20 08:20:08 +06:00
SaracenOne
2e22c07f42 Added snapping to spatial drag and drop. 2017-09-20 01:54:01 +01:00
Indah Sylvia
13b630eb0c Fixed Typo: 'Seperate' to 'Separate' 2017-09-19 15:51:00 +07:00
Rémi Verschelde
26017499a5 Merge pull request #11049 from scayze/astar_get_points
Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde
aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Scayze
6872cc7b12 Add get_points method to AStar 2017-09-07 19:15:46 +02:00
Juan Linietsky
6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Ferenc Arn
5ad8d310f2 Add a new decomposition to Basis.
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
92410df24c Merge pull request #10415 from tagcup/euler_hack
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde
135027a2f6 Merge pull request #10225 from Noshyaar/map
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Juan Linietsky
72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Poommetee Ketson
d28da86f9f GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
Ferenc Arn
94aa4092f5 Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
Fixes #10352.
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde
a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a Rename cull_AABB to cull_aabb
Part of #8830.
2017-08-16 17:01:05 +02:00
toger5
c39ac8650d Added Corner Enum 2017-08-15 19:36:34 +02:00
Wilson E. Alvarez
21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
Rémi Verschelde
5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz
Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Ferenc Arn
53c23b0222 Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).

Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky
cd9539f85d Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-07 15:09:08 -03:00
Rémi Verschelde
62464839ad Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
BastiaanOlij
d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Juan Linietsky
2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Poommetee Ketson
2c9f6312e2 AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
Poommetee Ketson
2fd204c35e Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
Juan Linietsky
7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
TwistedTwigleg
44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
Thomas Herzog
b6b225f4c5 Merge pull request #8870 from tagcup/pathfollow
Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Rémi Verschelde
43a84429ff doc: Sync classref with current source
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Ferenc Arn
cd1e14b1da Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
Fixes #9166.
2017-06-14 18:30:22 -05:00
Juan Linietsky
a8e845a474 Merge pull request #8548 from tagcup/etc2comp
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00