Paulb23
474911c533
Option to toggle line numbers
2016-03-30 19:16:52 +01:00
Paulb23
c844c2d604
Syntax highlighting for numbers
2016-03-21 15:45:38 +00:00
Paulb23
0fc7be89d3
Option to toggle tab drawing
2016-03-18 12:49:18 +00:00
Paulb23
b0488cacf2
Highlight all occurrences of selected word
2016-03-16 21:20:42 +00:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Franklin Sobrinho
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
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-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Tegu
8714e3b2e2
Fixed a couple of tooltips on the editor
2016-02-10 22:56:24 +02:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Juan Linietsky
f026838cbc
-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.
2016-02-02 21:10:52 -03:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
...
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
kubecz3k
ca0a6c4d59
Ability to hide panel with scripts
...
Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13 16:47:10 +01:00
Franklin Sobrinho
56bc005643
Fix script highlighting for classes that begin with "_"
2016-01-10 12:20:04 -03:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
Franklin Sobrinho
b3ce127e31
Script Editor: maintain cursor column after duplicate a line
2015-12-06 15:34:09 -03:00
Rémi Verschelde
7ac31a7209
Merge pull request #2969 from neikeq/fix_bracket_complete
...
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
neikeq
fc7e313074
Fix script editor not clonning down last line
2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691
ScriptTextEditor: fix auto bracket completion not enabled
2015-12-01 17:43:18 +01:00
Rémi Verschelde
a1059e3e3e
Merge pull request #2908 from neikeq/fix_editor_select
...
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026
Fix Class Reference request from Inspector
2015-11-25 00:08:39 +01:00
Rémi Verschelde
5db398f67f
Merge pull request #2907 from neikeq/fix_2887
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Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36
Fix Class Search dialog not showing up
2015-11-24 23:03:51 +01:00
neikeq
c591293718
Remember last help search
2015-11-24 22:33:26 +01:00
Juan Linietsky
b08312b30c
-Fixed default theme a little
...
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
...
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Maximillian
bc9952f1c7
Fix create script dialog title(s)
2015-08-09 16:55:59 -07:00
Maximillian
8f83f6c675
Add create new script button to script editor menu
2015-08-09 16:39:59 -07:00
Juan Linietsky
8280bb0de0
more debugger fixes
...
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
...
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
Juan Linietsky
6154cff93f
Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
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Pr-Script editor
2015-06-22 23:54:04 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
...
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
sanikoyes
14cd70faf3
Script editor: restore line/column after script reload
2015-06-16 15:15:10 +08:00
Juan Linietsky
2696ecb769
reinstante focus into textedit after menu used in code editor
2015-05-17 15:38:24 -03:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
Juan Linietsky
68700ee3a9
Proper support for code editor autosaving (disabled by default)
2015-05-04 23:32:40 -03:00
Juan Linietsky
807a811fad
changed some shortcuts in text editor, maybe fixes #1732
2015-04-24 16:25:27 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Juan Linietsky
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Dana Olson
5a4ef1c2cc
fixes
2015-01-17 14:05:26 -05:00
Juan Linietsky
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
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Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
Dana Olson
6c4e1650fb
add option to automatically reload changed scripts
2015-01-10 12:55:12 -05:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
948fd83cdd
Little Bits
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-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
9142d6fc40
Misc Bits
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-=-=-=-=-
-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
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-WorldEnvironment cleanup issues fixed (#563 )
-Text Editor improvement to shift-mouse selection (#648 )
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652 )
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Dana Olson
e641752911
don't switch to resource tab when switching to script tab
2014-08-22 12:38:24 -04:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
marynate
6c0f3f8d0c
Implement Shift+F1 as contextual help hotkey for script editor; There's
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one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
sasori
3ba00567c5
Solved bug to select external editor url
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https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00