Commit graph

76 commits

Author SHA1 Message Date
Michael Alexsander Silva Dias 9d69c34990 Make "Perspective" button look like a actual clickable button 2018-10-18 22:36:59 -03:00
Rémi Verschelde dd3f6a04db
Merge pull request #21679 from pgruenbacher/spatial_editor_viewport_get_camera
added get_camera_method to spatial editor plugin viewport
2018-10-02 11:23:14 +02:00
Rémi Verschelde 876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00
Rémi Verschelde 2b084352b9 Fix warnings on non-static data member initializers (C++11 feature)
We're not formally using C++11 yet so those trigger compilation warnings
(at least with GCC 5):

./main/input_default.h:122:30: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
  CursorShape default_shape = CURSOR_ARROW;
                              ^

Note: We may allow those eventually (especially for non-int static const),
but most of current occurrences were inconsistent with all other classes.

See also http://www.stroustrup.com/C++11FAQ.html#member-init
2018-09-27 10:29:48 +02:00
Ibrahn Sahir ce15cf8ebc fix branch on uninit in spatial_editor_plugin
Moved the initialisation of origin_enabled up a bit, to be inited before
it's accessed in _init_grid. A step towards cleaner valgrind output and
removes an opportunity for a random occurance of the origin/grid
z-fighting issue.

Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20 13:06:13 +01:00
paul gruenbacher 8c14cd5b69 added get_camera_method to spatial editor plugin viewport
amend

added get_camera_method to spatial editor plugin viewport
2018-09-03 14:00:21 -04:00
JFonS 4a412943d4 Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
Michael Alexsander Silva Dias 7d13f6ad30 Small improvements to the Spatial Editor's multiple viewport mode 2018-08-25 17:43:27 -03:00
Hugo Locurcio 442029b1c0
Fix the 3D grid flickering when the origin is enabled 2018-08-17 23:22:03 +02:00
Guilherme Felipe ae788125a0 Disable camera interpolation when switching scene tabs
Fix #11764
2018-08-14 19:25:27 -03:00
JFonS ac51da2eb6 Improvements on the gizmo disabling menu and icon selection bugfix 2018-08-11 23:07:00 +02:00
JFonS 59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
Rémi Verschelde b5b8f52d4f
Merge pull request #15310 from remorse107/Cinema-Mode
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-27 08:12:22 +02:00
Robert Morse 75947b1b72 Add "Cinematic Preview" to the Spatial Plugin Editor. 2018-07-26 19:15:28 -05:00
Max Hilbrunner 6cf5eb8e37
Merge pull request #20022 from EIREXE/snap_to_floor
Add snap to floor functionality to the editor
2018-07-26 22:31:03 +02:00
Alex Roman af725094d7 Add snap to floor functionality to the editor 2018-07-26 08:34:40 +02:00
Rémi Verschelde 4c5f0844e1
Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation
Add lock rotation feature to spatial editor viewport
2018-07-26 08:31:20 +02:00
Kyle Dayton 46ec1deba5 Add lock rotation feature to spatial editor viewport 2018-07-25 21:37:04 -05:00
AndreaCatania 17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
JFonS 9cd1c20f6a Polished 3D selection 2018-06-13 17:52:37 +02:00
Chaosus 24c170555d Enable snapping when control key pressed 2018-02-21 17:36:25 +03:00
Rémi Verschelde e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
George Marques da69a06253
Add a function to remove controls from containers
Closes #5968
2018-02-13 19:35:10 -02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
carlosfvieira 49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
volzhs 4073de88cb Refactoring FPS & information on 3D viewport
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
Przemysław Gołąb (n-pigeon) b3575b5164 Moved Local Space Mode and Transform Snap settings to Top Bar ...
...buttons for easier access.
2017-12-16 15:42:19 +01:00
Rémi Verschelde bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
Added skeleton x-ray
2017-12-10 13:03:53 +01:00
AndreaCatania 63ec5823d1 Implemented skeleton visibility
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
PJB3005 04d0a0b96d Makes 3D editor grid color update without restart.
Fixes #14415
2017-12-09 21:16:26 +01:00
Mariano Suligoy af719a90a7 TileMap Fixes 2017-12-02 20:49:01 -03:00
Pedro J. Estébanez 3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Rémi Verschelde e38efe22c7
Merge pull request #12301 from MarianoGnu/master
Implement auto-tiling
2017-11-22 15:31:46 +01:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Rémi Verschelde d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Mariano Suligoy bcfb0a09f8 Implement auto-tiling 2017-11-20 06:27:47 -03:00
Rémi Verschelde bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Dmitry Koteroff 55f992942c Add "View FPS" in 3D->Perspective's popup.
"Fixes" to make it acceptable by clang-format.

"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Przemysław Gołąb (n-pigeon) 9cc6d21d9f Implemented planar scaling with two modes.
Modes:
- Scale uniformly on two axes
- Hold SHIFT to scale non uniformly
2017-11-14 23:51:27 +01:00
Jakub Grzesik 518d907914 ability to lock spatial nodes transform in editor 2017-11-11 12:56:37 +01:00
Juan Linietsky a4ea63737c Ability to shrink 3D viewport by half 2017-10-31 14:23:47 -03:00
Rémi Verschelde 99c8a8c7b1 Merge pull request #11401 from SaracenOne/snapped_drag
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Marc Gilleron de42e53671 Freelook interpolation fixes
- Smooth freelook position more explicitely
- Don't let orbit zoom produce translation when it shouldn't
- Make base speed framerate-independent (and tweaked setting for that)
- Don't rely on camera for calculations because it no longer reflect immediate state
- Avoid potential divide-by-zero with zoom inertia
- Make speed/zoom relation optional (if enabled, speed is adjusted from zoom)
- Never change zoom distance when freelook is active
- Orbit inertia also applies on freelook
2017-10-10 02:38:17 +02:00
Przemysław Gołąb (n-pigeon) aad234d5ac Scale editing Gizmo for Spatial Editor
Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
2017-09-26 20:39:41 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
SaracenOne 2e22c07f42 Added snapping to spatial drag and drop. 2017-09-20 01:54:01 +01:00
toger5 b1f804094d Modify inertia implementation for freelook and orbit
- freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) ->
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
Rémi Verschelde 7f262e484a Merge pull request #10907 from SaracenOne/spatial_edit_drag
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00