Commit graph

110 commits

Author SHA1 Message Date
Sergey Minakov 614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Hugo Locurcio 49c2f2fec2
Make links on the HTML5 editor more readable
This also tweaks the focus style to apply to all elements for
better keyboard navigation.

(cherry picked from commit 663466b882)
2021-01-13 16:17:08 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Hugo Locurcio 3db7ff3d82
Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.

(cherry picked from commit d80224934e)
2020-12-29 16:02:02 +01:00
Lorenzo Cerqua 70af74587a
Remove two very slightly displaced duplicate vertices on Gobot's face
They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape

(cherry picked from commit 17b9cb2cdf)
2020-12-29 13:54:08 +01:00
Fabio Alessandrelli 6936ac9d5d [HTML5] Add logo and favicon to editor html. 2020-12-09 18:09:30 +01:00
Hugo Locurcio 295b16dcf2 [HTML5] Improve the editor HTML template. 2020-12-09 15:35:17 +01:00
Fabio Alessandrelli b4b1df613e [HTML5] Editor also persists cache. 2020-12-09 13:47:23 +01:00
Fabio Alessandrelli 4ad95cc039 [HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 01:00:29 +01:00
Marcel Admiraal e1b72e1943
Add missing javascript semi-colons.
(cherry picked from commit f42284ed07)
2020-11-17 22:25:32 +01:00
Hugo Locurcio 312d4aa390
Add files to create a Windows editor installer using Inno Setup
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432.

To fully address the proposal above, official Windows installers will
have to be compiled and distributed.

(cherry picked from commit 8baa303d15)
2020-11-17 12:01:59 +01:00
Fabio Alessandrelli 294e9752bd Add JavaScript editor html file. 2020-10-14 11:20:20 +02:00
Rémi Verschelde 7ef6aa7342
Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers
[3.2] [HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-10-02 16:23:35 +02:00
Sergey Minakov 3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Fabio Alessandrelli e7d00d08f5 Make canvas resize optional in HTML5. 2020-09-19 18:27:21 +02:00
Fabio Alessandrelli 40f73f74ce Better HiDPI support in HTML5. 2020-09-19 18:27:21 +02:00
Rémi Verschelde 2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Hazar a430f68364
fix GDScript UTI
changed from public.data to public.script

(cherry picked from commit 5e5100afca)
2020-08-21 02:28:18 +02:00
Hugo Locurcio c2d7d81ac8 Fix inconsistent indentation in the FreeDesktop MIME type XML
(cherry picked from commit 4dc6efc08e)
2020-08-14 00:32:04 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
Rémi Verschelde eda03831d6 Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
Sergey Minakov 46c6383c8d iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
Sergey Minakov e2a45fe840 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:46:57 +03:00
bruvzg 43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
Rémi Verschelde 11bb4ef4c3 Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00
Sergey Minakov e564ca0c1b Export: Fix iOS enabling push notifications capability 2020-06-22 23:16:22 +03:00
Sergey Minakov bc6a75786c Export: Remove system frameworks from xcode template 2020-06-22 23:16:22 +03:00
Hugo Locurcio bab595393c Request the dedicated GPU when starting Godot from the .desktop file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information on this newly added `.desktop` entry property.

(cherry picked from commit b896ca8722)
2020-05-06 23:31:33 +02:00
Hugo Locurcio 9b6df1ed00 Set the title tag in the HTML5 export immediately
This makes the project title display without having to wait for
the project to finish loading.

(cherry picked from commit eecce139ea)
2020-04-27 10:19:33 +02:00
Ignacio Etcheverry 0e43565a7c Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
Rémi Verschelde da4eb7101d Bump macOS Info.plist to 3.2.2 too 2020-03-22 17:26:57 +01:00
Hugo Locurcio 884dcdcd20 Add a fish shell completion file for the Godot editor
(cherry picked from commit 4d8dce1606)
2020-02-18 14:21:49 +01:00
Hugo Locurcio 30ca4a32a8 Export and reference the icon as favicon when exporting to HTML5
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.

(cherry picked from commit 4492cf856b)
2020-02-14 16:15:40 +01:00
Hugo Locurcio f5951e757d
Add a Bash completion script for the Godot editor 2020-01-27 00:53:03 +01:00
Rémi Verschelde 9ed14815d8 Linux: Sync man page with current --help output 2020-01-26 19:02:09 +01:00
Hugo Locurcio 8e3e41642b
Add a zsh completion file for the Godot editor
This provides rich autocompletion when using Godot's command line
interface.
2020-01-10 14:54:04 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Catchawink 5152afa70c Added microphone and camera usage descriptions to macOS builds. 2019-12-13 19:15:50 -05:00
bruvzg ccf8778e86
[iOS] Add export options to control external access to user data. 2019-12-03 12:06:54 +02:00
bruvzg 2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
Relintai 6f1d6cfc78 Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
Fabio Alessandrelli e7760deb74 Fix HTML5 export after #30864 2019-09-14 16:47:55 +02:00
Enzo Ferrari 5323d24fad Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
(cherry picked from commit a5a413c7e9)
2019-09-03 13:39:57 +02:00
Bastiaan Olij 776dc93571 Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS 2019-07-06 15:48:51 +10:00
Leonardo Giovanni Scur 31cc1bdb58 Fix pointer position in hidpi-corrected resolutions on web 2019-06-14 17:37:21 -03:00
Vasiliy Makarov 641922782e Make Xcode recursive search frameworks in project dir 2019-05-14 19:12:20 +03:00
Rémi Verschelde 7eabf4c8a3 dist: Rename Linux mime type to follow system convention
Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.
2019-04-03 13:24:28 +02:00
Allan Davis bba5716899
Enable Mojave "dark mode" on the editor title bar
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00
Rémi Verschelde 860f097cc6 Bump version to 3.2-dev
No rest for the wicked.
2019-03-13 18:43:13 +01:00