Ovnuniarchos
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3b2899bc42
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Regex class documented. For some reason, parameter descriptors don\'t appear.
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2015-11-03 04:39:42 +01:00 |
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Saracen
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6bcc2e1f83
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Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.
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2015-11-02 17:42:56 +00:00 |
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Saracen
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e3c50ac63d
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Aligned line edit fix.
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2015-11-02 17:37:49 +00:00 |
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Saracen
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0006f035eb
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Added alignment to LineEdit GUI control.
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2015-11-02 17:37:47 +00:00 |
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Saracen
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539bbd6654
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Disable baked lighting sampling on shadeless materials.
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2015-11-02 17:30:18 +00:00 |
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Saracen
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e011bcf162
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Experimental retooling of AnimationTreePlayer to allow manual advancement.
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2015-11-02 17:06:28 +00:00 |
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Saracen
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957baf48dc
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BoneAttachment fix.
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2015-11-02 16:58:24 +00:00 |
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Saracen
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e723488aa3
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Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
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2015-11-02 16:36:41 +00:00 |
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Saracen
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53c9e8301c
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Ignore alpha materials in baked light ray-tracer.
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2015-11-02 16:25:16 +00:00 |
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Saracen
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56b7567b55
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Added missing saving support to animation editor.
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2015-11-02 16:17:14 +00:00 |
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Saracen
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b54d96ceba
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Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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2015-11-02 16:03:31 +00:00 |
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Rémi Verschelde
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b2f9acb8c9
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Merge pull request #2680 from Brickcaster/onceagain
Added a few notes to classes.xml
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2015-11-02 07:38:06 +01:00 |
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Brickcaster
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e0e4bcc6a6
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Added description to classes/ScrollContainer
Added description to help understand how to utilize the ScrollContainer
node.
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2015-11-01 20:58:07 -05:00 |
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Brickcaster
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18964798b7
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classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
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2015-11-01 20:58:06 -05:00 |
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Rémi Verschelde
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ae3d4ac193
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Merge pull request #2646 from vnen/array-reference
Add missing Array class reference documentation
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2015-11-01 20:33:57 +01:00 |
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Juan Linietsky
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61ecb6a5e6
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properly compute total time for ogg vorbis
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2015-11-01 12:32:11 -03:00 |
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Juan Linietsky
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281d6fac1e
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-some fixes to audio
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2015-11-01 01:55:22 -03:00 |
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neikeq
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b0b0f35e2c
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Added some demo icons
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2015-10-29 20:37:09 +01:00 |
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eska
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06e0eba402
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Set World2D default angular damp per global physics_2d/default_angular_damp
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2015-10-28 18:21:45 +01:00 |
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Franklin Sobrinho
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2e1b4ecf4b
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Fix small memory leak
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2015-10-28 10:34:02 -03:00 |
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volzhs
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3fbaa479e3
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improve android payments
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
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2015-10-28 15:48:37 +09:00 |
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Brickcaster
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44057ed4ae
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Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
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2015-10-25 19:29:44 -04:00 |
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Juan Linietsky
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bd736e5af2
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-25 20:09:18 -03:00 |
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Juan Linietsky
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8f84f4117c
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-Fixed a bug in scrollcontainer not respecting expand flag
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
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2015-10-25 20:08:18 -03:00 |
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eska
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ca7cfa9b4c
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Add all collision shapes to a tile when converting scenes to TileSets
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2015-10-25 23:13:46 +01:00 |
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Okam Studio
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8949db75c3
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Merge pull request #2677 from phobos-tro/x11-memleak
X11 -- Fixing memleaks
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2015-10-25 16:03:02 -03:00 |
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Phobos Tro
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2d2ab92680
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Made the Atom net_wm_icon local
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2015-10-26 01:36:27 +08:00 |
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neikeq
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cf995d5f07
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Tooltip for the Inspector's history button
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2015-10-25 18:00:29 +01:00 |
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Phobos Tro
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746ef7cbd6
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Fixing memory leaks
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2015-10-25 22:15:56 +08:00 |
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Brickcaster
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4e0511a8a0
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Fix for negative coords. Regarding issue #2665
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
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2015-10-24 21:47:48 -04:00 |
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punto-
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4baf65dab7
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Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
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2015-10-22 22:07:32 -03:00 |
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steve
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15a826571c
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Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
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2015-10-22 17:31:09 -07:00 |
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Juan Linietsky
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d123c89c58
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-fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
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2015-10-21 23:57:43 -03:00 |
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romulox_x
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b86e3c3402
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added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated
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2015-10-21 19:23:34 -07:00 |
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Juan Linietsky
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6426ea61d7
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Merge pull request #2655 from StraToN/fix-tab-buttons
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
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2015-10-21 19:28:12 -03:00 |
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Julian Murgia - StraToN
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d64c89d447
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Fix #2623
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2015-10-22 00:23:42 +02:00 |
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Juan Linietsky
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35959f9c5a
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-fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
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2015-10-21 16:52:43 -03:00 |
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firefly2442
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580a88c3ce
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fix icon locations in demo projects
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2015-10-21 14:29:52 -05:00 |
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firefly2442
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96cff3a73b
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when creating project, save icon using resource location by default
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2015-10-21 14:28:23 -05:00 |
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Juan Linietsky
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b59c86f6f9
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-Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
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2015-10-21 09:50:44 -03:00 |
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Juan Linietsky
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f6a790d58c
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-20 23:55:08 -03:00 |
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Juan Linietsky
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d241b2ec1b
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-work in progress implementation of NDEE's theme It's NOT DONE YET
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2015-10-20 23:54:24 -03:00 |
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Juan Linietsky
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b5011d9bf1
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-Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
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2015-10-20 19:19:19 -03:00 |
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George Marques
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baa59c0670
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Add missing reference documentation for Array class
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2015-10-20 14:31:30 -02:00 |
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George Marques
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eefc2bf5f7
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Syncing classes.xml with current binary
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2015-10-20 14:26:37 -02:00 |
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firefly2442
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ad362fbc58
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projects in the editor_settings.xml that are no longer found on disk will be removed
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2015-10-19 23:14:02 -05:00 |
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Juan Linietsky
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2b12a8109d
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-19 18:48:34 -03:00 |
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Juan Linietsky
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5d86a25f4d
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-some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
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2015-10-19 18:47:49 -03:00 |
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MarianoGNU
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6df7d92379
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Fix ButtonGroup broken layout
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2015-10-19 17:46:13 -03:00 |
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MarianoGNU
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bf4bb3e17b
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Clamp filling angle instead of normalize
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2015-10-19 15:26:00 -03:00 |
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