Commit graph

34213 commits

Author SHA1 Message Date
Fabio Alessandrelli 6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz e67c63108b Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this

Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž 13c999d9d7 fix wrong encoding in uri_encode 2021-04-10 17:54:18 +02:00
Rémi Verschelde 8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde d3c492b7d4
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
Rémi Verschelde 81fc9fa1dc
Merge pull request #47760 from m4gr3d/update_activity_result_behavior_master
Fix issue causing the response callback to be invoked with the invalid `requestCode`
2021-04-09 23:02:51 +02:00
Fredia Huya-Kouadio a21457155b Fix issue causing the response callback to be invoked with the invalid requestCode and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
Rémi Verschelde 2295d3eba6
Merge pull request #47750 from aaronfranke/zoom-message
Show a message when trying to zoom farther than the limit
2021-04-09 18:16:08 +02:00
Aaron Franke b8f66d58b6
Show a message when trying to zoom farther than the limit 2021-04-09 11:21:09 -04:00
Rémi Verschelde 6297a53db4
Merge pull request #47754 from SonnyBonds/docfix
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09 17:15:19 +02:00
Anders Stenberg 034c48dbed Add missing color argument in forward_canvas_draw_over_viewport example. 2021-04-09 16:49:04 +02:00
Rémi Verschelde ba1adc384c
Merge pull request #47735 from Calinou/improve-cli-print-fps-display
Improve command line `--print-fps` display
2021-04-09 15:41:34 +02:00
Rémi Verschelde 8ca8868ef9
Merge pull request #47733 from Calinou/editor-tweak-frame-time-display
Tweak frame time display in the editor
2021-04-09 15:37:02 +02:00
Danil Alexeev e63976d4b2
Fix Color::get_{r,g,b,a}8
Closes #47022.
2021-04-09 16:11:02 +03:00
Rémi Verschelde 64c5b5175b
Merge pull request #47696 from BastiaanOlij/remove_low_end
Remove low_end option from renderer
2021-04-09 15:01:34 +02:00
Hugo Locurcio 157d8e4d36
Improve command line --print-fps display
- Display the frame time in addition to FPS.
  - Frame time is a more objective measurement in comparison to FPS,
    but FPS is more familiar to people less acquainted with profiling.
- Rename "Game" to "Project" for the project FPS printing line.
2021-04-09 14:59:10 +02:00
Hugo Locurcio 88518d28ba
Tweak frame time display in the editor
- Pad decimal values to avoid layout shifts when the frame time
  changes.
- Cap values to 0.01 milliseconds to avoid division by zero
  in the FPS counter.
2021-04-09 14:58:24 +02:00
Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
Rémi Verschelde e8f3fa6b87
Merge pull request #47741 from timothyqiu/macos-3d-rotation
Fixes Node3D rotation in select mode on macOS
2021-04-09 10:26:19 +02:00
Rémi Verschelde 3aadbec23a
Merge pull request #47727 from vnen/gdscript-less-addressing
Reduce number of addressing modes in GDScript VM
2021-04-09 09:44:53 +02:00
Haoyu Qiu 879a290ed9 Fixes Node3D rotation in select mode on macOS 2021-04-09 12:31:26 +08:00
Rémi Verschelde cba3b024b5
Merge pull request #43746 from CaptainProton42/master
Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
George Marques cf4079cb5f
Reduce number of addressing modes in GDScript VM
There's now only 3 addressing modes: stack, constant, and member.

Self, class, and nil are now present respectively in the first 3 stack
slots. Global and class constants are moved to local constants when
compiling. Named globals is only present on editor to use on tool
singletons, so its use now emits a new instruction to copy the global to
the stack.

This allow us to further optimize the VM later by embedding the
addressing modes in the instructions themselves, which is better done
with less permutations.
2021-04-08 14:29:55 -03:00
ray90514 7501c7f48a Fix LineEdit undo behaves strangely 2021-04-08 23:47:54 +08:00
Rémi Verschelde 35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
George Marques b25ab27d4a
Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
George Marques c165814d36
Set up PackedData when setting up tests
Some tests need functions of ProjectSettings that rely on this being
available.
2021-04-08 09:35:06 -03:00
George Marques 5f77f38573
Add runner for GDScript testing
This is meant for testing the GDScript implementation, not for testing
user scripts nor testing the engine using scripts.

Tests consists in a GDScript file and a .out file with the expected
output. The .out file format is: expected status (based on the enum
GDScriptTest::TestStatus) on the first line, followed by either an error
message or the resulting output. Warnings are added after the first
line, before the output (or compiler errors) if the parser pass without
any error.

The test script must have a function called `test()` which takes no
argument. Such function will be called by the test runner. The test
should not have any dependency unless it's part of the test too. Global
classes (using `class_name`) are registered before the runner starts, so
those should work if needed.

Use the command `godot --gdscript-generate-tests
godot-source/modules/gdscript/tests/scripts` to update the .out files
with the current output (make sure the output are the expected values
before committing).

The tests themselves are part of the doctest suite so those can be
executed with `godot --test`.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2021-04-08 09:34:59 -03:00
Rémi Verschelde 084b882c0a
Merge pull request #47647 from akien-mga/doctool-default-cwd
Main: Default `--doctool` path to '.' if none given
2021-04-08 14:12:06 +02:00
Rémi Verschelde 0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde fe6f226d26
Merge pull request #47717 from lyuma/fbx_empty_crash
Fix crash on importing empty .fbx file
2021-04-08 13:02:05 +02:00
Lyuma 7d8e981262 Fix crash on importing empty .fbx file 2021-04-08 02:50:01 -07:00
Fabio Alessandrelli f7ae5442a6
Merge pull request #47708 from Calinou/doc-websocketclient-secure
Document secure wss:// caveats for WebSocketClient
2021-04-08 00:47:04 +02:00
Rémi Verschelde 40dff7117a
Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangs
Fix infinite loop when guessing argument type from parent class
2021-04-07 23:19:29 +02:00
Rémi Verschelde 73a1253095
Merge pull request #47672 from Blackiris/fix-setter-stackoverflow
Fix stack overflow in setter
2021-04-07 23:17:30 +02:00
Hugo Locurcio a56e37545b
Document secure wss:// caveats for WebSocketClient
See https://github.com/godotengine/godot/issues/37739.
2021-04-07 21:32:17 +02:00
Sushi a4d5664858 Fix: Selection Only in Find/Replace now preserves selection 2021-04-07 16:38:22 +02:00
Rémi Verschelde 47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros ce126d4b79 Fix ColorPicker's RGB bars are show in RAW mode and other 2021-04-07 18:39:37 +07:00
Rémi Verschelde 1075943cc5
Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguity
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-04-07 11:54:59 +02:00
Rémi Verschelde e261c2dd9d
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-table
Always dynamically allocate PropertyTable
2021-04-07 11:25:38 +02:00
PouleyKetchoupp 9d87bcdcde Fix TextEdit cursor update when adding or deleting text
Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Aaron Franke 5a9037f828
Warn when creating a script with the same name as the parent class 2021-04-06 22:43:00 -04:00
Rémi Verschelde f96392a2b5
Merge pull request #47683 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2021-04-06 22:53:01 +02:00
Rémi Verschelde f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
Rémi Verschelde 68b28c6cd4
Merge pull request #47678 from madmiraal/fix-47436.1
Check for empty ConcavePolygonShape2D before checking for intersection
2021-04-06 22:35:49 +02:00
Rémi Verschelde 7fa84d8bd3
Merge pull request #47675 from madmiraal/fix-47436
Check ConvexPolygonShape2D point count before calcuating moment of inertia
2021-04-06 22:35:01 +02:00
Rémi Verschelde 0d37116aee
Merge pull request #47674 from madmiraal/fix-47437
Check for the use of an empty shape in Bullet Kinematic collisions
2021-04-06 22:34:17 +02:00
Rémi Verschelde 0485a0d8b2
Merge pull request #47668 from madmiraal/fix-47438
Ensure ConvexPolygonShape3D support count variable is initialised
2021-04-06 22:30:07 +02:00
Marcel Admiraal 2abfc0518f Check for empty ConcavePolygonShape2D before checking for intersection 2021-04-06 20:05:10 +01:00